Player Matchup

Heimdallr
Heimdallr
AratonXYZ
Heimdallr
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,330 Elo+
Party 1
Sol
Sol
minilez369
Sol
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 27L
1,374 Elo+
Party 1
Cthulhu
Cthulhu
snipethebounty22
Cthulhu
Level 11
God Stats
9W - 12L
1,445 SR
Queue Stats
15W - 25L
1,387 Elo+
Solo
Team Averages
Level 77
1,482 SR
1,364 Elo+

VS

Team Averages
Level 96
1,349 SR
1,283 Elo+
Fenrir
Fenrir
 
Fenrir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AtomicArtic
Ra
Level 64
God Stats
4W - 6L
1,443 SR
Queue Stats
44W - 88L
1,174 Elo+
Party 2
Yemoja
Yemoja
DarkCrimsonHaze
Yemoja
Level 102
God Stats
4W - 10L
1,104 SR
Queue Stats
25W - 60L
1,176 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AratonXYZ
Heimdallr
9
1 / 5 / 0
6,409
641
2,853
8,495
2,805
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 1
6,194
619
4,878
6,742
1,270
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 5 / 0
5,729
573
2,298
8,262
5,391
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 1 / 7
8,216
822
9,460
7,905
4,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 0 / 9
7,690
769
4,930
2,750
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
4 / 0 / 7
7,586
759
3,085
5,012
2,953
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
14
14
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
7
10.5
L
Heimdallr
AratonXYZ
Heimdallr
1
5
0
0.2
W
3
0
9
7.5
W
4
0
7
7.5
L
0
4
1
0.13
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,029
Damage
17,475
23,499
Taken
15,667
9,466
Mitigated
8,587
2,999
Healing
8,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,460
2,353
0
2,284
7,905
4,535
0
3,312
4,593
0
28,701
L
Heimdallr
AratonXYZ
Heimdallr
2,853
1,031
0
639
8,495
2,805
0
3,900
4,551
0
11,551
W
4,930
186
2,808
884
2,750
1,099
372
1,344
1,406
30,546
0
W
3,085
741
1,499
560
5,012
2,953
767
2,888
2,124
7,230
0
L
4,878
519
0
1,956
6,742
1,270
0
1,893
4,588
23,523
0
L
2,298
368
21
383
8,262
5,391
0
2,752
5,305
10,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,332
Gold Earned
23,492
81
Minions Killed
113
3
Camps Cleared
6
469,931
Distance Traveled
588,213
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,216
822
34
3
5
220,063
3
L
Heimdallr
6,409
641
26
3
0
167,547
0
W
Ra
7,690
769
68
7
1
209,791
1
W
Yemoja
7,586
759
11
1
0
158,359
5
L
Sol
6,194
619
42
4
2
169,232
0
L
Cthulhu
5,729
573
13
1
1
133,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role