Player Matchup

Bellona
Bellona
DemonBleu
Bellona
Level 24
God Stats
40W - 52L
1,418 SR
Queue Stats
202W - 312L
1,318 Elo+
Party 3
Hun Batz
Hun Batz
FMBbk
Hun Batz
Level 17
God Stats
8W - 10L
1,471 SR
Queue Stats
176W - 266L
1,362 Elo+
Party 3
Cthulhu
Cthulhu
I 3EM31 I
Cthulhu
Level 4
God Stats
1W - 4L
1,293 SR
Queue Stats
1W - 6L
1,260 Elo+
Party 2
Jormungandr
Jormungandr
KaoticGinger
Jormungandr
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 9L
1,162 Elo+
Party 2
Olorun
Olorun
MonsterCan
Olorun
Level 66
God Stats
0W - 3L
1,260 SR
Queue Stats
85W - 138L
1,332 Elo+
Party 3
Team Averages
Level 24
1,388 SR
1,287 Elo+

VS

Team Averages
Level 7
1,569 SR
1,554 Elo+
Cerberus
Cerberus
CerbsLeap
Cerberus
Level 6
God Stats
7W - 1L
1,802 SR
Queue Stats
9W - 3L
1,685 Elo+
Party 1
King Arthur
King Arthur
For AvaIon
King Arthur
Level 8
God Stats
19W - 9L
1,794 SR
Queue Stats
48W - 21L
1,784 Elo+
Party 1
Neith
Neith
Gakomxari
Neith
Level 18
God Stats
1W - 1L
1,249 SR
Queue Stats
96W - 106L
1,303 Elo+
Solo
Chang'e
Chang'e
MageOneTrick
Chang'e
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
PlayerDif
Ao Kuang
Level 1
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 12L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DemonBleu
Bellona
9
3 / 7 / 0
6,481
499
5,949
12,462
10,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
FMBbk
Hun Batz
9
1 / 12 / 0
5,679
437
6,046
13,305
2,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
I 3EM31 I
Cthulhu
10
3 / 3 / 3
6,266
482
5,349
12,415
7,557
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jormungandr
KaoticGinger
Jormungandr
9
0 / 3 / 1
5,768
444
1,972
8,789
5,222
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
MonsterCan
Olorun
10
1 / 7 / 4
6,628
510
6,467
11,226
3,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CerbsLeap
Cerberus
13
14 / 1 / 8
8,822
679
13,369
11,097
4,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
For AvaIon
King Arthur
11
1 / 4 / 8
7,055
543
7,185
9,744
5,824
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Gakomxari
Neith
12
3 / 1 / 3
7,470
575
4,727
6,121
2,030
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
MageOneTrick
Chang'e
11
3 / 2 / 11
7,230
556
8,308
10,617
6,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ao Kuang
PlayerDif
Ao Kuang
15
11 / 0 / 4
9,078
698
12,301
13,705
5,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
8
Kills
32
32
Deaths
8
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CerbsLeap
Cerberus
14
1
8
18
L
Bellona
DemonBleu
Bellona
3
7
0
0.43
L
Hun Batz
FMBbk
Hun Batz
1
12
0
0.08
W
King Arthur
For AvaIon
King Arthur
1
4
8
1.25
W
Neith
Gakomxari
Neith
3
1
3
4.5
L
Cthulhu
I 3EM31 I
Cthulhu
3
3
3
1.5
L
Jormungandr
KaoticGinger
Jormungandr
0
3
1
0.17
W
Chang'e
MageOneTrick
Chang'e
3
2
11
4.25
L
Olorun
MonsterCan
Olorun
1
7
4
0.43
W
Ao Kuang
PlayerDif
Ao Kuang
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,783
Damage
45,890
58,197
Taken
51,284
29,184
Mitigated
23,912
7,140
Healing
20,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CerbsLeap
Cerberus
13,369
1,028
0
3,168
11,097
4,213
0
2,736
8,361
32,167
0
L
Bellona
DemonBleu
Bellona
5,949
2,666
0
2,150
12,462
10,595
0
8,953
3,509
0
17,499
L
Hun Batz
FMBbk
Hun Batz
6,046
2,844
0
803
13,305
2,794
0
8,638
4,667
0
26,692
W
King Arthur
For AvaIon
King Arthur
7,185
993
0
1,987
9,744
5,824
0
3,569
6,175
0
28,514
W
Neith
Gakomxari
Neith
4,727
2,269
0
1,785
6,121
2,030
1,463
2,508
3,613
0
32,217
L
Cthulhu
I 3EM31 I
Cthulhu
5,349
597
96
703
12,415
7,557
0
6,528
5,887
19,097
0
L
Jormungandr
KaoticGinger
Jormungandr
1,972
634
0
20
8,789
5,222
0
3,365
5,424
15,168
0
W
Chang'e
MageOneTrick
Chang'e
8,308
1,388
1,130
4,444
10,617
6,112
346
2,831
7,786
25,417
0
L
Olorun
MonsterCan
Olorun
6,467
3,224
380
2,988
11,226
3,016
900
5,645
5,581
36,651
0
W
Ao Kuang
PlayerDif
Ao Kuang
12,301
3,925
0
8,216
13,705
5,733
185
2,309
11,383
60,122
14,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,822
Gold Earned
39,655
175
Minions Killed
293
0
Camps Cleared
0
1,171,758
Distance Traveled
1,314,064
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,822
679
50
4
0
253,502
3
L
Bellona
6,481
499
13
1
0
226,262
0
L
Hun Batz
5,679
437
42
3
0
244,634
0
W
King Arthur
7,055
543
50
4
0
241,745
3
W
Neith
7,470
575
67
5
0
268,922
2
L
Cthulhu
6,266
482
31
2
0
284,062
2
L
Jormungandr
5,768
444
23
2
0
203,770
0
W
Chang'e
7,230
556
34
3
0
260,925
0
L
Olorun
6,628
510
66
5
0
213,030
4
W
Ao Kuang
9,078
698
92
7
0
288,970
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role