Player Matchup

Kukulkan
Kukulkan
AnimusPRIME
Kukulkan
Level 141
God Stats
6W - 1L
1,845 SR
Queue Stats
183W - 109L
1,717 Elo+
Party 1
Danzaburou
Danzaburou
BLACKLlST
Danzaburou
Level 29
God Stats
16W - 6L
1,891 SR
Queue Stats
49W - 16L
1,831 Elo+
Party 1
Gilgamesh
Gilgamesh
DaimosPRIME
Gilgamesh
Level 107
God Stats
10W - 7L
1,555 SR
Queue Stats
84W - 42L
1,678 Elo+
Party 1
Fenrir
Fenrir
EternalPRIME
Fenrir
Level 137
God Stats
6W - 1L
2,005 SR
Queue Stats
153W - 79L
1,726 Elo+
Party 1
Artemis
Artemis
NonSpirited
Artemis
Level 99
God Stats
4W - 0L
1,797 SR
Queue Stats
146W - 84L
1,710 Elo+
Party 1
Team Averages
Level 103
1,818 SR
1,732 Elo+

VS

Team Averages
Level 69
1,540 SR
1,568 Elo+
Sobek
Sobek
 
Sobek
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
JezusWept
Chiron
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 45L
1,486 Elo+
Party 3
Charybdis
Charybdis
NinjaChrisxx
Charybdis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 52L
1,634 Elo+
Party 2
Anubis
Anubis
progaming55
Anubis
Level 101
God Stats
7W - 6L
1,577 SR
Queue Stats
221W - 183L
1,595 Elo+
Party 2
Thanatos
Thanatos
xMedievalKnightx
Thanatos
Level 46
God Stats
36W - 23L
1,624 SR
Queue Stats
55W - 38L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AnimusPRIME
Kukulkan
13
7 / 0 / 7
7,571
688
10,891
4,520
1,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
BLACKLlST
Danzaburou
10
0 / 1 / 2
6,216
565
2,199
4,682
1,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
DaimosPRIME
Gilgamesh
12
3 / 3 / 2
6,736
612
5,600
6,501
4,089
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
10
2 / 0 / 7
6,283
571
3,558
7,449
4,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
NonSpirited
Artemis
12
12 / 2 / 3
7,558
687
10,617
7,155
2,552
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 1 / 1
5,188
472
1,469
5,953
4,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
JezusWept
Chiron
10
2 / 3 / 0
6,205
564
5,696
6,053
1,746
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
NinjaChrisxx
Charybdis
10
2 / 4 / 1
6,124
557
3,012
9,667
2,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
9
1 / 8 / 1
5,515
501
4,983
10,447
5,407
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 8 / 1
5,409
492
1,367
10,664
3,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
24
Kills
5
6
Deaths
24
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
1
0.5
W
Kukulkan
AnimusPRIME
Kukulkan
7
0
7
10.5
W
Danzaburou
BLACKLlST
Danzaburou
0
1
2
1
W
Gilgamesh
DaimosPRIME
Gilgamesh
3
3
2
1.33
W
Fenrir
2
0
7
5.5
L
Chiron
JezusWept
Chiron
2
3
0
0.67
L
Charybdis
NinjaChrisxx
Charybdis
2
4
1
0.63
W
Artemis
NonSpirited
Artemis
12
2
3
6.75
L
Anubis
1
8
1
0.19
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,865
Damage
16,527
30,307
Taken
42,784
13,588
Mitigated
17,153
9,226
Healing
14,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,469
410
0
1,690
5,953
4,112
0
1,373
4,580
7,920
0
W
Kukulkan
AnimusPRIME
Kukulkan
10,891
1,547
0
1,475
4,520
1,347
165
2,081
2,439
51,067
0
W
Danzaburou
BLACKLlST
Danzaburou
2,199
663
0
1,189
4,682
1,429
340
715
3,967
0
30,892
W
Gilgamesh
DaimosPRIME
Gilgamesh
5,600
1,737
0
2,034
6,501
4,089
280
0
6,501
0
30,636
W
Fenrir
3,558
1,304
0
2,964
7,449
4,171
0
1,672
5,777
0
12,204
L
Chiron
JezusWept
Chiron
5,696
2,722
338
1,364
6,053
1,746
0
1,699
4,354
0
27,145
L
Charybdis
NinjaChrisxx
Charybdis
3,012
1,587
0
3,996
9,667
2,636
0
1,076
8,591
0
22,121
W
Artemis
NonSpirited
Artemis
10,617
5,458
0
1,564
7,155
2,552
457
1,984
5,171
0
41,729
L
Anubis
4,983
476
0
2,230
10,447
5,407
0
4,372
6,075
24,842
0
L
1,367
376
0
4,642
10,664
3,252
0
2,371
8,293
0
22,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,364
Gold Earned
28,441
320
Minions Killed
219
0
Camps Cleared
0
1,111,200
Distance Traveled
974,301
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,188
472
12
1
0
198,645
2
W
Kukulkan
7,571
688
108
10
0
229,229
4
W
Danzaburou
6,216
565
63
6
0
202,099
4
W
Gilgamesh
6,736
612
67
6
0
222,950
1
W
Fenrir
6,283
571
11
1
0
228,571
5
L
Chiron
6,205
564
57
5
0
208,117
3
L
Charybdis
6,124
557
46
4
0
180,101
1
W
Artemis
7,558
687
71
6
0
228,351
2
L
Anubis
5,515
501
54
5
0
191,372
3
L
Thanatos
5,409
492
50
5
0
196,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role