Player Matchup

Fenrir
Fenrir
GgDck
Fenrir
Level 99
God Stats
15W - 12L
1,284 SR
Queue Stats
108W - 110L
1,489 Elo+
Party 1
Gilgamesh
Gilgamesh
MellyMurders
Gilgamesh
Level 94
God Stats
3W - 1L
1,552 SR
Queue Stats
39W - 26L
1,492 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SitOnMyy-_-
Morgan Le Fay
Level 11
God Stats
12W - 10L
1,529 SR
Queue Stats
42W - 34L
1,423 Elo+
Party 1
Team Averages
Level 68
1,455 SR
1,468 Elo+

VS

Team Averages
Level 51
1,460 SR
1,394 Elo+
Nox
Nox
Kreideprinz--014
Nox
Level 60
God Stats
1W - 3L
1,577 SR
Queue Stats
36W - 25L
1,511 Elo+
Party 2
Da Ji
Da Ji
Nico1as328YT
Da Ji
Level 28
God Stats
1W - 1L
1,303 SR
Queue Stats
46W - 75L
1,200 Elo+
Solo
Hercules
Hercules
TheSínOfWrath
Hercules
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 26L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GgDck
Fenrir
15
9 / 2 / 7
12,657
703
20,081
14,272
8,022
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
MellyMurders
Gilgamesh
16
3 / 1 / 14
11,842
658
18,322
17,613
17,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
SitOnMyy-_-
Morgan Le Fay
16
6 / 3 / 10
12,463
692
23,751
17,957
9,302
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 3
10,735
596
18,882
15,773
6,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 9 / 0
11,100
617
4,825
17,097
5,910
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
13
0 / 5 / 4
9,763
542
7,412
41,661
23,473
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
18
Kills
5
6
Deaths
18
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
GgDck
Fenrir
9
2
7
6.25
L
2
4
3
0.88
W
Gilgamesh
MellyMurders
Gilgamesh
3
1
14
10
L
3
9
0
0.33
W
Morgan Le Fay
SitOnMyy-_-
Morgan Le Fay
6
3
10
3.67
L
Hercules
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,154
Damage
31,119
49,842
Taken
74,531
34,969
Mitigated
35,818
23,518
Healing
19,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
GgDck
Fenrir
20,081
3,826
0
4,348
14,272
8,022
546
4,556
9,267
0
53,133
L
18,882
415
86
2,073
15,773
6,435
0
2,936
12,467
48,252
0
W
Gilgamesh
MellyMurders
Gilgamesh
18,322
3,130
0
9,168
17,613
17,645
256
8,563
8,623
0
32,086
L
4,825
994
0
131
17,097
5,910
0
6,941
9,530
0
17,451
W
Morgan Le Fay
SitOnMyy-_-
Morgan Le Fay
23,751
4,981
0
10,002
17,957
9,302
1,048
5,462
12,153
73,413
0
L
Hercules
7,412
2,169
0
17,292
41,661
23,473
0
14,263
26,093
0
19,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,962
Gold Earned
31,598
181
Minions Killed
117
10
Camps Cleared
4
1,026,233
Distance Traveled
904,407
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,657
703
33
2
4
353,772
2
L
Nox
10,735
596
75
4
2
311,091
5
W
Gilgamesh
11,842
658
27
2
1
363,182
0
L
Da Ji
11,100
617
20
1
2
276,348
2
W
Morgan Le Fay
12,463
692
121
7
5
309,279
0
L
Hercules
9,763
542
22
1
0
316,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role