Player Matchup

Cthulhu
Cthulhu
CHI TOWN 1620
Cthulhu
Level 42
God Stats
9W - 11L
1,310 SR
Queue Stats
171W - 151L
1,458 Elo+
Party 1
Baron Samedi
Baron Samedi
Charcopoco
Baron Samedi
Level 99
God Stats
8W - 6L
1,689 SR
Queue Stats
475W - 451L
1,459 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DreadHeadedMir
Morgan Le Fay
Level 146
God Stats
4W - 1L
1,887 SR
Queue Stats
358W - 360L
1,474 Elo+
Party 1
Hun Batz
Hun Batz
JdaBOOG
Hun Batz
Level 123
God Stats
2W - 1L
1,527 SR
Queue Stats
398W - 382L
1,506 Elo+
Party 1
Neith
Neith
ThEyYnvYmE
Neith
Level 18
God Stats
23W - 27L
1,441 SR
Queue Stats
113W - 102L
1,407 Elo+
Party 1
Team Averages
Level 86
1,571 SR
1,461 Elo+

VS

Team Averages
Level 87
1,512 SR
1,466 Elo+
Fenrir
Fenrir
ApocalypticFury0
Fenrir
Level 89
God Stats
5W - 2L
1,536 SR
Queue Stats
118W - 108L
1,405 Elo+
Solo
Izanami
Izanami
FeelinDanger
Izanami
Level 29
God Stats
13W - 7L
1,674 SR
Queue Stats
178W - 149L
1,570 Elo+
Party 2
Ares
Ares
HalosFate
Ares
Level 65
God Stats
5W - 5L
1,570 SR
Queue Stats
12W - 10L
1,451 Elo+
Solo
Hachiman
Hachiman
YungKillaKev
Hachiman
Level 127
God Stats
2W - 2L
1,478 SR
Queue Stats
158W - 178L
1,473 Elo+
Party 2
Raijin
Raijin
lLou lHoltz
Raijin
Level 126
God Stats
1W - 5L
1,298 SR
Queue Stats
275W - 263L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
4 / 1 / 11
8,424
468
5,853
8,220
8,058
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
Charcopoco
Baron Samedi
16
4 / 1 / 9
9,958
553
11,812
14,099
8,360
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
DreadHeadedMir
Morgan Le Fay
17
10 / 3 / 2
10,624
590
14,289
12,009
6,051
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
JdaBOOG
Hun Batz
17
6 / 4 / 8
10,394
577
8,943
14,950
5,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
17
1 / 2 / 2
9,730
541
4,568
8,743
2,827
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 9 / 3
9,501
528
4,028
15,272
6,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
FeelinDanger
Izanami
19
2 / 3 / 2
11,437
635
9,773
11,796
4,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
11
2 / 4 / 0
7,833
435
4,347
13,381
9,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
YungKillaKev
Hachiman
19
4 / 3 / 1
11,073
615
10,396
12,866
4,659
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Raijin
12
0 / 6 / 2
8,006
445
9,278
12,002
5,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
19
25
Kills
11
11
Deaths
25
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
9
3
0.5
W
Cthulhu
4
1
11
9.5
W
Baron Samedi
Charcopoco
Baron Samedi
4
1
9
8.5
W
Morgan Le Fay
DreadHeadedMir
Morgan Le Fay
10
3
2
3.67
L
Izanami
FeelinDanger
Izanami
2
3
2
1
L
Ares
2
4
0
0.5
W
Hun Batz
JdaBOOG
Hun Batz
6
4
8
2.5
W
Neith
1
2
2
1
L
Hachiman
YungKillaKev
Hachiman
4
3
1
1.5
L
Raijin
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,465
Damage
37,822
58,021
Taken
65,317
30,975
Mitigated
30,078
19,536
Healing
17,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,028
975
0
3,298
15,272
6,223
0
8,112
7,160
0
35,902
W
Cthulhu
5,853
908
445
1,767
8,220
8,058
90
3,022
5,198
27,119
0
W
Baron Samedi
Charcopoco
Baron Samedi
11,812
748
364
7,317
14,099
8,360
0
4,042
10,057
65,748
0
W
Morgan Le Fay
DreadHeadedMir
Morgan Le Fay
14,289
3,110
0
3,935
12,009
6,051
2,745
1,634
10,375
58,254
0
L
Izanami
FeelinDanger
Izanami
9,773
6,830
0
5,983
11,796
4,942
3,052
7,473
4,323
0
86,314
L
Ares
4,347
121
0
625
13,381
9,202
0
7,407
5,974
10,579
0
W
Hun Batz
JdaBOOG
Hun Batz
8,943
3,226
0
1,697
14,950
5,679
0
3,307
11,643
0
77,089
W
Neith
4,568
2,477
0
4,011
8,743
2,827
2,467
1,620
7,123
0
65,782
L
Hachiman
YungKillaKev
Hachiman
10,396
4,931
0
4,846
12,866
4,659
202
3,841
9,025
0
104,129
L
Raijin
9,278
873
0
3,169
12,002
5,052
0
5,339
6,663
55,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,130
Gold Earned
47,850
492
Minions Killed
524
0
Camps Cleared
0
1,683,577
Distance Traveled
1,529,291
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,501
528
69
4
0
314,976
3
W
Cthulhu
8,424
468
21
1
0
356,484
9
W
Baron Samedi
9,958
553
105
6
0
331,927
3
W
Morgan Le Fay
10,624
590
103
6
0
297,464
2
L
Izanami
11,437
635
185
10
0
323,241
3
L
Ares
7,833
435
10
1
0
304,693
0
W
Hun Batz
10,394
577
130
7
0
362,708
0
W
Neith
9,730
541
133
7
0
334,994
0
L
Hachiman
11,073
615
173
10
0
331,896
0
L
Raijin
8,006
445
87
5
0
254,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role