Player Matchup

Osiris
Osiris
Platinum I
 
Osiris
Platinum I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Diamond V
Extrava
Sylvanus
Diamond V
Level 148
God Stats
6W - 9L
1,442 SR
Queue Stats
361W - 330L
1,966 MMR
Solo
Chiron
Chiron
Diamond III
Limitery
Chiron
Diamond III
Level 160
God Stats
2W - 0L
1,757 SR
Queue Stats
109W - 103L
2,087 MMR
Solo
Vamana
Vamana
Diamond III
MuchNutty
Vamana
Diamond III
Level 159
God Stats
49W - 29L
1,707 SR
Queue Stats
434W - 412L
2,272 MMR
Solo
Sol
Sol
Diamond IV
Proadactyl
Sol
Diamond IV
Level 143
God Stats
20W - 27L
1,564 SR
Queue Stats
244W - 234L
2,088 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,594 SR
1,983 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 134
1,483 SR
1,960 MMR
Fenrir
Fenrir
Diamond V
 
Fenrir
Diamond V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond III
CMDRJager
Athena
Diamond III
Level 129
God Stats
1W - 2L
1,594 SR
Queue Stats
154W - 145L
2,208 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond IV
Rukinda
Erlang Shen
Diamond IV
Level 123
God Stats
52W - 44L
1,606 SR
Queue Stats
525W - 420L
2,149 MMR
Party 1
Artemis
Artemis
Diamond IV
Vyex
Artemis
Diamond IV
Level 160
God Stats
0W - 3L
1,244 SR
Queue Stats
98W - 99L
2,126 MMR
Solo
Merlin
Merlin
Platinum IV
YourArchNemesis
Merlin
Platinum IV
Level 120
God Stats
78W - 107L
1,472 SR
Queue Stats
614W - 602L
1,816 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
3 / 1 / 5
11,255
625
9,087
11,416
8,940
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 6% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.25% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
Extrava
Sylvanus
15
4 / 3 / 10
10,333
574
6,354
12,371
9,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
Limitery
Chiron
18
4 / 0 / 7
12,330
685
9,711
13,798
5,557
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vamana
MuchNutty
Vamana
18
4 / 2 / 8
11,393
633
12,024
14,111
8,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

19
6 / 1 / 8
12,249
681
10,086
11,628
5,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
TiamatMorgan Le FayPersephoneArtioGilgamesh

VS

Bans
OdinRaijinScyllaHelJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 6 / 2
7,772
432
3,282
13,363
9,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Athena
CMDRJager
Athena
14
1 / 2 / 3
8,647
480
9,407
17,411
20,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Erlang Shen
Rukinda
Erlang Shen
14
2 / 2 / 5
9,045
503
5,634
12,520
7,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
Vyex
Artemis
15
0 / 5 / 1
9,398
522
6,174
9,108
3,230
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 6 / 1
9,541
530
9,119
11,771
4,887
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
19
21
Kills
7
7
Deaths
21
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
1
5
5.5
L
Fenrir
 
Fenrir
1
6
2
0.33
L
Athena
CMDRJager
Athena
1
2
3
1.25
W
Sylvanus
Extrava
Sylvanus
4
3
10
3
W
Chiron
Limitery
Chiron
4
0
7
7.5
W
Vamana
MuchNutty
Vamana
4
2
8
4
W
6
1
8
10
L
Erlang Shen
Rukinda
Erlang Shen
2
2
5
2.25
L
Artemis
Vyex
Artemis
0
5
1
0.1
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,262
Damage
33,616
63,324
Taken
64,173
38,288
Mitigated
44,681
35,681
Healing
16,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
9,087
3,195
0
4,949
11,416
8,940
544
5,505
5,911
2,458
62,742
L
Fenrir
 
Fenrir
3,282
746
276
3,713
13,363
9,342
668
3,736
9,627
0
41,042
L
Athena
CMDRJager
Athena
9,407
2,471
0
4,200
17,411
20,017
0
2,400
15,011
49,402
0
W
Sylvanus
Extrava
Sylvanus
6,354
1,419
2,248
4,316
12,371
9,818
572
2,507
9,864
25,284
10,915
W
Chiron
Limitery
Chiron
9,711
4,418
1,010
10,053
13,798
5,557
3,579
1,424
12,374
0
113,418
W
Vamana
MuchNutty
Vamana
12,024
6,153
0
6,438
14,111
8,834
1,285
5,641
8,470
0
87,792
W
10,086
3,377
0
6,667
11,628
5,139
1,345
4,368
7,260
89,237
8,937
L
Erlang Shen
Rukinda
Erlang Shen
5,634
2,578
0
3,589
12,520
7,205
0
3,785
8,735
0
59,366
L
Artemis
Vyex
Artemis
6,174
1,281
0
2,162
9,108
3,230
936
1,811
7,297
0
68,023
L
9,119
96
0
2,468
11,771
4,887
0
4,254
7,517
66,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,560
Gold Earned
44,403
636
Minions Killed
540
0
Camps Cleared
0
1,892,502
Distance Traveled
1,746,279
43
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,255
625
117
7
0
377,634
6
L
Fenrir
7,772
432
63
4
0
350,922
7
L
Athena
8,647
480
101
6
0
356,771
5
W
Sylvanus
10,333
574
49
3
0
344,909
15
W
Chiron
12,330
685
165
9
0
381,503
4
W
Vamana
11,393
633
144
8
0
428,053
11
W
Sol
12,249
681
161
9
0
360,403
7
L
Erlang Shen
9,045
503
115
6
0
407,814
3
L
Artemis
9,398
522
135
8
0
324,690
6
L
Merlin
9,541
530
126
7
0
306,082
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role