Player Matchup

Baron Samedi
Baron Samedi
Own Booty
Baron Samedi
Level 87
God Stats
38W - 27L
1,677 SR
Queue Stats
183W - 163L
1,504 Elo+
Party 3
Athena
Athena
SaberKingOFAll
Athena
Level 106
God Stats
6W - 3L
1,435 SR
Queue Stats
148W - 137L
1,496 Elo+
Party 2
Pele
Pele
Spacemarine1995
Pele
Level 107
God Stats
7W - 19L
1,468 SR
Queue Stats
156W - 139L
1,503 Elo+
Party 2
Izanami
Izanami
Xanderplay93
Izanami
Level 61
God Stats
10W - 16L
1,470 SR
Queue Stats
345W - 328L
1,480 Elo+
Solo
Tsukuyomi
Tsukuyomi
noahelagamy
Tsukuyomi
Level 84
God Stats
8W - 7L
1,578 SR
Queue Stats
117W - 106L
1,534 Elo+
Party 3
Team Averages
Level 89
1,526 SR
1,503 Elo+

VS

Team Averages
Level 115
1,387 SR
1,487 Elo+
Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
ThSleepWalker
Anhur
Level 99
God Stats
5W - 13L
1,170 SR
Queue Stats
620W - 647L
1,453 Elo+
Solo
Geb
Geb
TheEpicWarden
Geb
Level 119
God Stats
1W - 2L
1,441 SR
Queue Stats
256W - 235L
1,503 Elo+
Party 1
Ymir
Ymir
iPoundtown
Ymir
Level 69
God Stats
0W - 2L
1,326 SR
Queue Stats
233W - 214L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Own Booty
Baron Samedi
15
5 / 3 / 14
9,468
557
11,068
11,944
6,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 4 / 21
9,379
552
7,856
13,794
12,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
9 / 0 / 11
9,966
586
12,403
12,278
4,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
Xanderplay93
Izanami
17
7 / 1 / 7
10,653
627
13,309
9,485
3,296
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
noahelagamy
Tsukuyomi
15
9 / 4 / 11
9,848
579
14,235
12,737
4,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
3 / 4 / 3
8,343
491
6,698
13,662
4,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
 
Sylvanus
13
2 / 6 / 5
8,283
487
7,956
14,660
14,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
5 / 5 / 4
7,904
465
7,633
10,394
2,615
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 7 / 6
7,523
443
9,337
18,293
10,929
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 12 / 1
6,853
403
8,457
16,863
7,197
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
31
34
Kills
12
12
Deaths
34
64
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
3
4
3
1.13
L
Sylvanus
 
Sylvanus
2
6
5
0.75
W
Baron Samedi
Own Booty
Baron Samedi
5
3
14
4
W
4
4
21
3.63
W
9
0
11
14.5
L
5
5
4
1.4
L
2
7
6
0.71
W
Izanami
Xanderplay93
Izanami
7
1
7
10.5
L
0
12
1
0.04
W
Tsukuyomi
noahelagamy
Tsukuyomi
9
4
11
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,871
Damage
40,081
60,238
Taken
73,872
31,604
Mitigated
39,765
23,385
Healing
12,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
6,698
861
0
1,777
13,662
4,793
0
3,804
9,858
0
48,805
L
Sylvanus
 
Sylvanus
7,956
1,585
1,609
2,791
14,660
14,231
846
5,315
9,345
28,811
6,017
W
Baron Samedi
Own Booty
Baron Samedi
11,068
539
2,282
5,220
11,944
6,555
1,079
5,184
6,760
49,252
0
W
7,856
1,314
0
1,212
13,794
12,286
375
4,750
8,946
19,582
0
W
12,403
5,663
0
3,524
12,278
4,719
2,051
6,611
5,267
61
50,137
L
7,633
2,287
0
1,668
10,394
2,615
632
3,035
7,359
0
36,632
L
9,337
1,458
379
4,311
18,293
10,929
0
5,325
12,968
29,067
0
W
Izanami
Xanderplay93
Izanami
13,309
10,927
0
5,846
9,485
3,296
2,340
2,717
6,764
0
94,342
L
8,457
1,233
0
420
16,863
7,197
864
1,506
15,357
30,957
0
W
Tsukuyomi
noahelagamy
Tsukuyomi
14,235
3,698
0
5,301
12,737
4,748
1,469
5,430
7,243
0
64,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,314
Gold Earned
38,906
456
Minions Killed
330
0
Camps Cleared
0
1,614,610
Distance Traveled
1,367,227
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,343
491
91
5
0
337,831
3
L
Sylvanus
8,283
487
59
3
0
253,363
9
W
Baron Samedi
9,468
557
69
4
0
298,132
2
W
Athena
9,379
552
19
1
0
356,267
1
W
Pele
9,966
586
83
5
0
344,256
5
L
Anhur
7,904
465
70
4
0
295,437
1
L
Geb
7,523
443
42
2
0
286,235
1
W
Izanami
10,653
627
174
10
0
295,193
4
L
Ymir
6,853
403
68
4
0
194,361
0
W
Tsukuyomi
9,848
579
111
7
0
320,762
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role