Player Matchup

Hun Batz
Hun Batz
BELEBABOSA
Hun Batz
Level 15
God Stats
2W - 5L
1,377 SR
Queue Stats
9W - 16L
1,426 Elo+
Party 2
Jormungandr
Jormungandr
Kaisermurilo
Jormungandr
Level 40
God Stats
0W - 3L
1,201 SR
Queue Stats
39W - 36L
1,474 Elo+
Party 2
Heimdallr
Heimdallr
Loburton
Heimdallr
Level 27
God Stats
2W - 3L
1,452 SR
Queue Stats
41W - 42L
1,473 Elo+
Party 2
Nu Wa
Nu Wa
MagoFantasmatico
Nu Wa
Level 14
God Stats
2W - 3L
1,624 SR
Queue Stats
5W - 4L
1,771 Elo+
Solo
Chaac
Chaac
lolémelhorr
Chaac
Level 15
God Stats
4W - 5L
1,499 SR
Queue Stats
11W - 17L
1,480 Elo+
Party 2
Team Averages
Level 22
1,431 SR
1,525 Elo+

VS

Team Averages
Level 30
1,514 SR
1,594 Elo+
Zeus
Zeus
IsaqueSteallth
Zeus
Level 108
God Stats
5W - 2L
1,535 SR
Queue Stats
266W - 262L
1,453 Elo+
Party 3
Poseidon
Poseidon
KingBradley_7702
Poseidon
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 7L
1,638 Elo+
Party 3
Hercules
Hercules
LaCalesitajunior
Hercules
Level 25
God Stats
4W - 4L
1,535 SR
Queue Stats
103W - 76L
1,546 Elo+
Solo
Artemis
Artemis
STFlixo
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,652 Elo+
Party 1
Olorun
Olorun
leveibande15dias
Olorun
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BELEBABOSA
Hun Batz
11
3 / 2 / 1
6,778
521
3,034
7,613
2,407
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jormungandr
Kaisermurilo
Jormungandr
11
2 / 4 / 4
6,439
495
5,838
10,583
6,666
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
Loburton
Heimdallr
9
2 / 9 / 4
5,904
454
4,632
9,567
2,400
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 7 / 3
6,897
531
5,804
9,106
2,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
3 / 4 / 1
6,713
516
5,846
10,225
10,855
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 5
7,488
576
6,247
6,724
2,722
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
5 / 2 / 1
8,313
639
5,748
6,616
2,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 2 / 12
8,725
671
7,578
10,802
7,764
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
STFlixo
Artemis
14
11 / 3 / 3
9,206
708
12,433
10,398
3,506
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 3 / 5
8,218
632
6,108
8,201
3,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
11
Kills
26
26
Deaths
11
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BELEBABOSA
Hun Batz
3
2
1
1.75
W
1
1
5
3.5
L
Jormungandr
Kaisermurilo
Jormungandr
2
4
4
1
W
5
2
1
2.75
W
6
2
12
6
L
Heimdallr
Loburton
Heimdallr
2
9
4
0.44
L
1
7
3
0.36
W
Artemis
STFlixo
Artemis
11
3
3
4.17
W
3
3
5
1.83
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,154
Damage
38,114
47,094
Taken
42,741
24,873
Mitigated
19,906
8,061
Healing
14,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BELEBABOSA
Hun Batz
3,034
1,390
0
2,158
7,613
2,407
0
2,750
4,863
0
28,421
W
6,247
409
0
3,286
6,724
2,722
65
2,482
4,116
41,915
0
L
Jormungandr
Kaisermurilo
Jormungandr
5,838
1,633
314
2,068
10,583
6,666
0
3,621
6,962
26,773
0
W
5,748
783
0
180
6,616
2,009
0
1,598
4,956
52,768
0
W
7,578
1,253
0
3,140
10,802
7,764
0
3,199
7,453
7,948
28,102
L
Heimdallr
Loburton
Heimdallr
4,632
2,114
0
492
9,567
2,400
0
1,859
7,708
0
17,165
L
5,804
1,149
0
750
9,106
2,545
0
3,636
5,470
33,293
0
W
Artemis
STFlixo
Artemis
12,433
6,813
0
3,840
10,398
3,506
2,778
3,048
7,198
0
64,761
W
6,108
2,940
151
3,569
8,201
3,905
3,236
789
7,376
40,131
6,456
L
5,846
1,153
0
2,279
10,225
10,855
0
6,595
3,630
0
23,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,731
Gold Earned
41,950
239
Minions Killed
422
0
Camps Cleared
0
1,194,031
Distance Traveled
1,268,819
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,778
521
67
5
0
259,017
2
W
Zeus
7,488
576
81
6
0
263,633
2
L
Jormungandr
6,439
495
32
2
0
238,368
0
W
Poseidon
8,313
639
95
7
0
264,113
4
W
Hercules
8,725
671
58
4
0
333,533
3
L
Heimdallr
5,904
454
23
2
0
239,251
5
L
Nu Wa
6,897
531
73
6
0
214,932
4
W
Artemis
9,206
708
105
8
0
199,619
3
W
Olorun
8,218
632
83
6
0
207,921
1
L
Chaac
6,713
516
44
3
0
242,463
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role