Player Matchup

Charybdis
Charybdis
AdamE1213
Charybdis
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
427W - 410L
1,647 Elo+
Party 1
Tiamat
Tiamat
HatsuneMikuZ2
Tiamat
Level 157
God Stats
6W - 10L
1,606 SR
Queue Stats
200W - 195L
1,631 Elo+
Solo
Tyr
Tyr
Kowamy
Tyr
Level 124
God Stats
20W - 14L
1,498 SR
Queue Stats
378W - 340L
1,641 Elo+
Solo
Baron Samedi
Baron Samedi
hostilekitten24
Baron Samedi
Level 109
God Stats
11W - 11L
1,572 SR
Queue Stats
451W - 418L
1,614 Elo+
Party 1
Odin
Odin
lFLiPPZ
Odin
Level 160
God Stats
2W - 2L
2,153 SR
Queue Stats
78W - 59L
1,643 Elo+
Solo
Team Averages
Level 135
1,666 SR
1,635 Elo+

VS

Team Averages
Level 135
1,675 SR
1,630 Elo+
Tiamat
Tiamat
BCoby
Tiamat
Level 155
God Stats
8W - 4L
1,704 SR
Queue Stats
152W - 124L
1,628 Elo+
Party 2
Thanatos
Thanatos
CHAOS DEMON 136
Thanatos
Level 136
God Stats
5W - 2L
1,707 SR
Queue Stats
474W - 449L
1,619 Elo+
Party 2
Medusa
Medusa
Li1 Dev1
Medusa
Level 87
God Stats
3W - 3L
1,779 SR
Queue Stats
308W - 247L
1,603 Elo+
Solo
Xing Tian
Xing Tian
TimePrime
Xing Tian
Level 136
God Stats
3W - 2L
1,577 SR
Queue Stats
64W - 55L
1,688 Elo+
Solo
Janus
Janus
oRoyaltyz
Janus
Level 160
God Stats
320W - 313L
1,607 SR
Queue Stats
1,257W - 1,187L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AdamE1213
Charybdis
19
4 / 5 / 2
12,288
492
11,468
21,101
6,016
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 6 / 1
11,187
447
7,690
15,172
8,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
Kowamy
Tyr
19
2 / 2 / 1
12,192
488
11,381
22,083
22,017
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
hostilekitten24
Baron Samedi
13
1 / 7 / 5
9,576
383
9,279
18,237
21,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Odin
lFLiPPZ
Odin
17
4 / 7 / 4
11,444
458
10,193
17,370
8,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BCoby
Tiamat
20
5 / 1 / 4
14,989
600
13,560
14,034
21,556
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
20
5 / 3 / 14
14,116
565
16,167
19,502
10,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Li1 Dev1
Medusa
20
6 / 6 / 6
14,920
597
20,102
17,902
8,186
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Xing Tian
TimePrime
Xing Tian
17
4 / 2 / 16
12,728
509
7,168
22,903
32,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
oRoyaltyz
Janus
20
7 / 1 / 11
16,131
645
14,390
13,752
6,658
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
78
13
Kills
27
27
Deaths
13
13
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AdamE1213
Charybdis
4
5
2
1
W
Tiamat
BCoby
Tiamat
5
1
4
7
W
Thanatos
5
3
14
4
L
2
6
1
0.42
L
Tyr
Kowamy
Tyr
2
2
1
1.25
W
Medusa
Li1 Dev1
Medusa
6
6
6
1.5
W
Xing Tian
TimePrime
Xing Tian
4
2
16
6
L
Baron Samedi
hostilekitten24
Baron Samedi
1
7
5
0.5
L
Odin
lFLiPPZ
Odin
4
7
4
0.86
W
Janus
oRoyaltyz
Janus
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,011
Damage
71,387
93,963
Taken
88,093
67,330
Mitigated
79,302
23,162
Healing
42,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AdamE1213
Charybdis
11,468
5,132
0
4,987
21,101
6,016
594
4,042
17,059
0
103,283
W
Tiamat
BCoby
Tiamat
13,560
2,601
222
9,513
14,034
21,556
1,640
1,730
12,304
98,322
0
W
Thanatos
16,167
4,581
0
19,630
19,502
10,808
0
4,677
14,561
0
113,470
L
7,690
320
0
3,634
15,172
8,988
0
6,013
9,159
85,695
0
L
Tyr
Kowamy
Tyr
11,381
652
0
6,671
22,083
22,017
0
10,201
11,882
0
78,339
W
Medusa
Li1 Dev1
Medusa
20,102
10,055
0
4,495
17,902
8,186
8,547
1,568
16,334
0
132,005
W
Xing Tian
TimePrime
Xing Tian
7,168
850
0
3,806
22,903
32,094
248
5,599
17,304
24,997
0
L
Baron Samedi
hostilekitten24
Baron Samedi
9,279
823
2,098
5,226
18,237
21,498
0
9,112
9,125
32,289
0
L
Odin
lFLiPPZ
Odin
10,193
3,533
0
546
17,370
8,811
0
6,057
11,313
0
72,838
W
Janus
oRoyaltyz
Janus
14,390
781
0
4,784
13,752
6,658
679
6,006
7,746
158,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,687
Gold Earned
72,884
674
Minions Killed
828
0
Camps Cleared
0
2,216,930
Distance Traveled
2,460,739
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
12,288
492
167
7
0
420,010
4
W
Tiamat
14,989
600
213
9
0
463,417
8
W
Thanatos
14,116
565
137
5
0
510,032
2
L
Tiamat
11,187
447
165
7
0
371,829
5
L
Tyr
12,192
488
189
8
0
557,766
2
W
Medusa
14,920
597
192
8
0
444,437
2
W
Xing Tian
12,728
509
26
1
0
480,672
3
L
Baron Samedi
9,576
383
43
2
0
375,735
3
L
Odin
11,444
458
110
4
0
491,590
4
W
Janus
16,131
645
260
10
0
562,181
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role