Player Matchup

Hel
Hel
 
Hel
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
BigSchloppy
Artio
Level 55
God Stats
1W - 0L
1,496 SR
Queue Stats
18W - 15L
1,538 Elo+
Party 2
Neith
Neith
Fakeu0ut
Neith
Level 128
God Stats
3W - 1L
1,716 SR
Queue Stats
43W - 26L
1,499 Elo+
Party 2
Anhur
Anhur
SodiumCl
Anhur
Level 55
God Stats
1W - 0L
1,941 SR
Queue Stats
10W - 4L
1,649 Elo+
Party 2
Sobek
Sobek
dragscoper4lyfe
Sobek
Level 113
God Stats
2W - 0L
1,837 SR
Queue Stats
49W - 31L
1,520 Elo+
Party 2
Team Averages
Level 101
1,698 SR
1,541 Elo+

VS

Team Averages
Level 130
1,579 SR
1,590 Elo+
Ah Puch
Ah Puch
BearJewTheGolem
Ah Puch
Level 135
God Stats
1W - 1L
1,320 SR
Queue Stats
210W - 228L
1,607 Elo+
Party 1
Rama
Rama
HarmuTheGreatPoo
Rama
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 136L
1,611 Elo+
Solo
Tiamat
Tiamat
Jetdarkshadow11
Tiamat
Level 103
God Stats
3W - 1L
1,658 SR
Queue Stats
91W - 91L
1,574 Elo+
Party 1
Ra
Ra
PsychoticNerves
Ra
Level 154
God Stats
1W - 1L
1,627 SR
Queue Stats
137W - 129L
1,613 Elo+
Party 1
Osiris
Osiris
boundedwings
Osiris
Level 129
God Stats
3W - 2L
1,790 SR
Queue Stats
195W - 179L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
2 / 2 / 18
9,648
689
12,158
17,401
15,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
10 / 3 / 16
11,627
831
14,355
26,231
36,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Fakeu0ut
Neith
20
9 / 1 / 14
12,032
859
24,552
15,393
10,347
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
SodiumCl
Anhur
15
3 / 5 / 12
9,648
689
12,314
14,930
9,612
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
4 / 1 / 20
10,925
780
16,219
35,535
48,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 8
8,769
626
24,507
15,469
12,481
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 3 / 8
9,758
697
18,333
12,055
5,111
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
3 / 8 / 8
9,500
679
13,083
21,092
13,507
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 5 / 4
9,249
661
17,591
13,308
5,701
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
16
3 / 7 / 7
10,124
723
12,580
24,555
15,595
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
47
28
Kills
12
12
Deaths
28
80
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
2
18
5.5
L
0
5
8
0.8
W
10
3
16
6
W
Neith
Fakeu0ut
Neith
9
1
14
16
L
2
3
8
2
L
3
8
8
0.88
L
4
5
4
1.2
W
Anhur
SodiumCl
Anhur
3
5
12
1.8
L
Osiris
3
7
7
0.93
W
4
1
20
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,598
Damage
86,094
109,490
Taken
86,479
119,890
Mitigated
52,395
68,750
Healing
34,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
12,158
1,337
26,178
9,577
17,401
15,505
827
11,320
5,859
23,770
0
L
24,507
1,019
2,123
3,726
15,469
12,481
284
5,938
9,046
35,335
0
W
14,355
2,200
4,772
7,384
26,231
36,073
327
9,826
15,766
28,219
0
W
Neith
Fakeu0ut
Neith
24,552
10,378
996
4,155
15,393
10,347
3,136
9,166
5,915
0
46,604
L
18,333
12,462
787
1,825
12,055
5,111
1,269
7,065
4,449
0
35,941
L
13,083
810
1,025
4,097
21,092
13,507
45
8,887
11,702
21,621
0
L
17,591
1,323
7,447
5,300
13,308
5,701
40
7,825
5,283
32,358
0
W
Anhur
SodiumCl
Anhur
12,314
5,971
335
1,647
14,930
9,612
1,964
8,628
5,907
0
20,894
L
Osiris
12,580
2,136
1,078
6,709
24,555
15,595
237
10,852
13,267
0
18,255
W
16,219
853
2,427
11,279
35,535
48,353
438
14,127
20,862
32,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,880
Gold Earned
47,400
185
Minions Killed
135
0
Camps Cleared
0
1,398,633
Distance Traveled
1,222,525
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,648
689
21
2
0
288,555
0
L
Ah Puch
8,769
626
25
2
0
223,369
1
W
Artio
11,627
831
24
2
0
298,137
3
W
Neith
12,032
859
65
5
0
274,986
1
L
Rama
9,758
697
39
3
0
235,971
3
L
Tiamat
9,500
679
17
1
0
238,166
1
L
Ra
9,249
661
45
3
0
272,324
0
W
Anhur
9,648
689
39
3
0
222,640
1
L
Osiris
10,124
723
9
1
0
252,695
0
W
Sobek
10,925
780
36
3
0
314,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role