Player Matchup

Anubis
Anubis
BELEBABOSA
Anubis
Level 15
God Stats
1W - 2L
1,796 SR
Queue Stats
9W - 16L
1,448 Elo+
Party 2
Apollo
Apollo
Goldkun
Apollo
Level 2
God Stats
0W - 2L
1,381 SR
Queue Stats
1W - 2L
1,455 Elo+
Solo
Terra
Terra
Kaisermurilo
Terra
Level 40
God Stats
3W - 3L
1,492 SR
Queue Stats
39W - 36L
1,482 Elo+
Party 2
Gilgamesh
Gilgamesh
Loburton
Gilgamesh
Level 27
God Stats
8W - 9L
1,632 SR
Queue Stats
41W - 42L
1,481 Elo+
Party 2
King Arthur
King Arthur
lolémelhorr
King Arthur
Level 15
God Stats
5W - 12L
1,525 SR
Queue Stats
11W - 17L
1,498 Elo+
Party 2
Team Averages
Level 20
1,565 SR
1,473 Elo+

VS

Team Averages
Level 17
1,440 SR
1,566 Elo+
Neith
Neith
Jorke
Neith
Level 25
God Stats
4W - 18L
1,556 SR
Queue Stats
63W - 85L
1,500 Elo+
Solo
Hercules
Hercules
LaCalesitajunior
Hercules
Level 25
God Stats
4W - 4L
1,271 SR
Queue Stats
103W - 76L
1,537 Elo+
Solo
Skadi
Skadi
STFlixo
Skadi
Level 3
God Stats
1W - 1L
1,291 SR
Queue Stats
5W - 1L
1,586 Elo+
Party 1
Sobek
Sobek
VictorTX8
Sobek
Level 24
God Stats
29W - 20L
1,584 SR
Queue Stats
129W - 117L
1,558 Elo+
Solo
Sylvanus
Sylvanus
leveibande15dias
Sylvanus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BELEBABOSA
Anubis
8
1 / 4 / 1
4,821
482
3,710
4,555
2,092
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
Goldkun
Apollo
3
1 / 3 / 0
3,837
384
1,043
2,399
397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

8
2 / 3 / 2
5,147
515
2,185
5,407
3,722
Gilgamesh
Loburton
Gilgamesh
8
3 / 3 / 1
5,798
580
5,186
6,247
2,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
lolémelhorr
King Arthur
8
0 / 5 / 1
4,501
450
2,398
6,659
3,877
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jorke
Neith
10
5 / 0 / 2
6,063
606
2,391
4,201
1,015
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 5
5,915
592
3,528
6,495
4,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Skadi
STFlixo
Skadi
10
2 / 1 / 3
6,143
614
3,081
4,299
1,162
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
VictorTX8
Sobek
8
3 / 2 / 6
5,592
559
2,160
7,278
6,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
6 / 3 / 1
7,050
705
6,997
8,451
4,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
7
Kills
18
18
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anubis
BELEBABOSA
Anubis
1
4
1
0.38
L
Apollo
Goldkun
Apollo
1
3
0
0.33
W
Neith
Jorke
Neith
5
0
2
6
L
2
3
2
1
W
2
1
5
4.5
L
Gilgamesh
Loburton
Gilgamesh
3
3
1
1.17
W
Skadi
STFlixo
Skadi
2
1
3
3.5
W
Sobek
VictorTX8
Sobek
3
2
6
3
W
6
3
1
2.17
L
King Arthur
lolémelhorr
King Arthur
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,522
Damage
18,157
25,267
Taken
30,724
12,930
Mitigated
16,597
5,140
Healing
9,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
BELEBABOSA
Anubis
3,710
1,005
0
900
4,555
2,092
0
935
3,620
19,811
0
L
Apollo
Goldkun
Apollo
1,043
728
0
270
2,399
397
0
306
2,093
0
4,519
W
Neith
Jorke
Neith
2,391
1,334
0
1,540
4,201
1,015
578
1,533
2,589
0
23,734
L
2,185
434
311
1,196
5,407
3,722
0
1,828
3,579
9,907
0
W
3,528
1,179
0
1,962
6,495
4,076
0
1,589
4,865
6,977
20,644
L
Gilgamesh
Loburton
Gilgamesh
5,186
2,009
0
997
6,247
2,842
0
2,605
3,642
0
16,600
W
Skadi
STFlixo
Skadi
3,081
1,646
0
1,432
4,299
1,162
2,138
833
3,425
0
37,422
W
Sobek
VictorTX8
Sobek
2,160
335
0
2,041
7,278
6,239
25
1,296
5,982
10,711
0
W
6,997
2,516
0
2,921
8,451
4,105
789
644
7,573
30,914
8,250
L
King Arthur
lolémelhorr
King Arthur
2,398
605
0
1,466
6,659
3,877
0
3,309
3,350
0
14,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,104
Gold Earned
30,763
119
Minions Killed
299
0
Camps Cleared
0
735,163
Distance Traveled
865,982
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,821
482
36
4
0
152,517
1
L
Apollo
3,837
384
5
1
0
70,449
0
W
Neith
6,063
606
55
6
0
191,079
0
L
Terra
5,147
515
17
2
0
177,287
0
W
Hercules
5,915
592
67
7
0
196,643
2
L
Gilgamesh
5,798
580
38
4
0
163,776
4
W
Skadi
6,143
614
74
7
0
139,049
3
W
Sobek
5,592
559
15
2
0
203,393
7
W
Sylvanus
7,050
705
88
9
0
135,818
2
L
King Arthur
4,501
450
23
2
0
171,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role