Player Matchup

Baron Samedi
Baron Samedi
MJ Greatness
Baron Samedi
Level 159
God Stats
1W - 1L
1,829 SR
Queue Stats
36W - 30L
1,675 Elo+
Party 1
Osiris
Osiris
Quote The Robot
Osiris
Level 157
God Stats
6W - 4L
1,606 SR
Queue Stats
109W - 141L
1,552 Elo+
Party 1
Pele
Pele
ShadowJack721
Pele
Level 100
God Stats
12W - 9L
1,637 SR
Queue Stats
333W - 391L
1,534 Elo+
Solo
Team Averages
Level 139
1,691 SR
1,587 Elo+

VS

Team Averages
Level 129
1,635 SR
1,556 Elo+
Discordia
Discordia
BasicDevil
Discordia
Level 138
God Stats
2W - 2L
1,682 SR
Queue Stats
111W - 88L
1,630 Elo+
Party 2
Achilles
Achilles
BeadsMe
Achilles
Level 103
God Stats
6W - 12L
1,703 SR
Queue Stats
606W - 612L
1,546 Elo+
Solo
Charybdis
Charybdis
IB-Pensive
Charybdis
Level 146
God Stats
10W - 11L
1,520 SR
Queue Stats
163W - 157L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MJ Greatness
Baron Samedi
17
5 / 1 / 18
12,969
683
23,650
20,367
13,566
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
7 / 2 / 16
12,927
680
13,197
25,511
37,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
11 / 4 / 7
13,146
692
18,702
24,526
16,211
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BasicDevil
Discordia
16
5 / 7 / 1
13,409
706
22,221
16,100
4,534
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
BeadsMe
Achilles
14
0 / 6 / 7
11,024
580
11,432
27,105
27,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
IB-Pensive
Charybdis
14
2 / 10 / 4
11,692
615
14,274
20,474
5,790
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
19
23
Kills
7
7
Deaths
23
41
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Discordia
BasicDevil
Discordia
5
7
1
0.79
L
Achilles
BeadsMe
Achilles
0
6
7
0.58
L
Charybdis
IB-Pensive
Charybdis
2
10
4
0.4
W
Baron Samedi
MJ Greatness
Baron Samedi
5
1
18
14
W
7
2
16
7.5
W
11
4
7
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,549
Damage
47,927
70,404
Taken
63,679
67,306
Mitigated
38,082
30,000
Healing
11,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
BasicDevil
Discordia
22,221
912
277
2,913
16,100
4,534
668
6,872
8,852
59,193
0
L
Achilles
BeadsMe
Achilles
11,432
1,853
0
4,514
27,105
27,758
90
10,086
16,106
0
22,967
L
Charybdis
IB-Pensive
Charybdis
14,274
7,327
0
3,324
20,474
5,790
1,228
7,108
12,535
0
46,766
W
Baron Samedi
MJ Greatness
Baron Samedi
23,650
1,458
7,147
9,858
20,367
13,566
1,067
6,500
13,867
69,265
0
W
13,197
1,764
0
3,791
25,511
37,529
502
9,076
16,435
0
28,369
W
18,702
2,634
0
9,204
24,526
16,211
664
7,695
16,831
0
55,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,042
Gold Earned
36,125
192
Minions Killed
164
11
Camps Cleared
3
1,100,323
Distance Traveled
937,781
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
13,409
706
72
4
2
303,749
2
L
Achilles
11,024
580
25
1
0
340,935
1
L
Charybdis
11,692
615
67
4
1
293,097
4
W
Baron Samedi
12,969
683
101
5
4
356,442
2
W
Osiris
12,927
680
28
1
0
389,390
2
W
Pele
13,146
692
63
3
7
354,491
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role