Player Matchup

Sol
Sol
AlohaTroydon
Sol
Level 86
God Stats
2W - 3L
1,535 SR
Queue Stats
96W - 84L
1,503 Elo+
Solo
Baron Samedi
Baron Samedi
Amosthekiller
Baron Samedi
Level 118
God Stats
6W - 6L
1,541 SR
Queue Stats
405W - 359L
1,523 Elo+
Solo
Sun Wukong
Sun Wukong
WombatSlippers
Sun Wukong
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
XxCobraKillerxXF
Thanatos
Level 69
God Stats
27W - 16L
1,624 SR
Queue Stats
460W - 459L
1,478 Elo+
Solo
Terra
Terra
alcivarjoel
Terra
Level 123
God Stats
1W - 2L
1,780 SR
Queue Stats
170W - 154L
1,470 Elo+
Solo
Team Averages
Level 105
1,596 SR
1,495 Elo+

VS

Team Averages
Level 108
1,664 SR
1,513 Elo+
Jormungandr
Jormungandr
Ghoưl
Jormungandr
Level 158
God Stats
4W - 4L
1,868 SR
Queue Stats
304W - 312L
1,527 Elo+
Solo
Apollo
Apollo
Hyddx
Apollo
Level 144
God Stats
12W - 6L
1,756 SR
Queue Stats
217W - 210L
1,545 Elo+
Solo
Janus
Janus
Patty Iggs
Janus
Level 63
God Stats
13W - 13L
1,526 SR
Queue Stats
277W - 249L
1,498 Elo+
Party 1
Camazotz
Camazotz
jashmun
Camazotz
Level 105
God Stats
1W - 1L
1,669 SR
Queue Stats
338W - 306L
1,492 Elo+
Party 1
Erlang Shen
Erlang Shen
roondal
Erlang Shen
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
372W - 344L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 6
11,053
461
20,172
20,331
7,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
Amosthekiller
Baron Samedi
19
3 / 3 / 11
11,821
493
31,213
21,925
13,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
WombatSlippers
Sun Wukong
16
0 / 3 / 10
10,220
426
14,274
17,643
17,731
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
16 / 5 / 5
13,165
549
16,350
22,097
17,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
3 / 1 / 10
11,658
486
7,849
19,970
32,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ghoưl
Jormungandr
16
4 / 5 / 8
10,454
436
20,004
31,726
16,878
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
Hyddx
Apollo
18
5 / 5 / 3
12,094
504
11,717
17,679
4,836
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
17
3 / 5 / 6
11,274
470
12,150
17,927
6,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
jashmun
Camazotz
16
3 / 5 / 3
10,629
443
14,690
26,884
16,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
roondal
Erlang Shen
17
2 / 5 / 4
10,758
448
9,696
17,392
9,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
41
25
Kills
17
17
Deaths
25
42
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
5
6
1.2
W
Baron Samedi
Amosthekiller
Baron Samedi
3
3
11
2.83
L
Jormungandr
Ghoưl
Jormungandr
4
5
8
1.6
L
Apollo
Hyddx
Apollo
5
5
3
1.3
L
Janus
3
5
6
1.2
W
Sun Wukong
WombatSlippers
Sun Wukong
0
3
10
1.67
W
16
5
5
3.7
W
3
1
10
8
L
Camazotz
jashmun
Camazotz
3
5
3
0.9
L
Erlang Shen
roondal
Erlang Shen
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,858
Damage
68,257
101,966
Taken
111,608
88,554
Mitigated
54,369
57,722
Healing
22,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,172
7,064
0
6,578
20,331
7,240
4,341
6,210
13,962
92,113
0
W
Baron Samedi
Amosthekiller
Baron Samedi
31,213
3,570
6,564
10,891
21,925
13,627
1,298
9,451
12,110
110,912
0
L
Jormungandr
Ghoưl
Jormungandr
20,004
5,430
0
1,409
31,726
16,878
0
22,743
8,983
66,627
0
L
Apollo
Hyddx
Apollo
11,717
6,240
0
3,432
17,679
4,836
0
10,147
7,532
0
74,458
L
Janus
12,150
1,340
0
1,481
17,927
6,426
34
11,578
6,349
68,290
0
W
Sun Wukong
WombatSlippers
Sun Wukong
14,274
2,766
0
3,163
17,643
17,731
317
4,572
11,947
14,535
42,966
W
16,350
4,719
0
17,983
22,097
17,048
392
5,064
16,363
0
70,346
W
7,849
1,142
4,456
8,087
19,970
32,908
59
6,120
13,538
38,759
0
L
Camazotz
jashmun
Camazotz
14,690
2,067
0
12,118
26,884
16,482
114
8,922
17,962
0
69,517
L
Erlang Shen
roondal
Erlang Shen
9,696
3,884
0
4,135
17,392
9,747
0
9,645
7,747
0
71,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,917
Gold Earned
55,209
537
Minions Killed
523
0
Camps Cleared
0
2,260,350
Distance Traveled
2,173,498
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,053
461
131
5
0
433,968
2
W
Baron Samedi
11,821
493
167
7
0
418,790
4
L
Jormungandr
10,454
436
75
3
0
387,752
9
L
Apollo
12,094
504
139
6
0
404,359
5
L
Janus
11,274
470
109
5
0
466,125
2
W
Sun Wukong
10,220
426
86
4
0
412,862
2
W
Thanatos
13,165
549
96
4
0
481,580
1
W
Terra
11,658
486
57
2
0
513,150
5
L
Camazotz
10,629
443
86
4
0
445,172
2
L
Erlang Shen
10,758
448
114
5
0
470,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role