Player Matchup

Artio
Artio
FrutiLupis9564
Artio
Level 108
God Stats
83W - 48L
1,653 SR
Queue Stats
440W - 403L
1,522 Elo+
Party 3
Cthulhu
Cthulhu
GCX_melemele123
Cthulhu
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 134L
1,314 Elo+
Party 2
Thoth
Thoth
JFJF8PRO
Thoth
Level 127
God Stats
18W - 19L
1,543 SR
Queue Stats
713W - 687L
1,596 Elo+
Party 3
Rama
Rama
Laplaze
Rama
Level 10
God Stats
1W - 0L
1,747 SR
Queue Stats
3W - 2L
1,444 Elo+
Party 3
Fenrir
Fenrir
TTV-RSGWolfy
Fenrir
Level 35
God Stats
4W - 7L
1,154 SR
Queue Stats
99W - 123L
1,336 Elo+
Party 2
Team Averages
Level 63
1,519 SR
1,442 Elo+

VS

Team Averages
Level 55
1,612 SR
1,457 Elo+
Anhur
Anhur
 
Anhur
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Osiris
Osiris
DinoMiester
Osiris
Level 17
God Stats
14W - 13L
1,700 SR
Queue Stats
118W - 131L
1,446 Elo+
Party 1
Da Ji
Da Ji
Mitzuharu
Da Ji
Level 55
God Stats
3W - 2L
1,748 SR
Queue Stats
26W - 27L
1,341 Elo+
Party 1
Baron Samedi
Baron Samedi
Zombiegnome99
Baron Samedi
Level 19
God Stats
2W - 1L
1,596 SR
Queue Stats
3W - 3L
1,501 Elo+
Party 4
Sol
Sol
bananabro123
Sol
Level 122
God Stats
3W - 3L
1,517 SR
Queue Stats
222W - 220L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 4
7,132
713
5,560
10,276
9,047
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
3 / 2 / 8
5,971
597
4,475
5,608
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thoth
JFJF8PRO
Thoth
13
6 / 0 / 2
7,461
746
7,039
6,362
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
Laplaze
Rama
9
7 / 1 / 3
6,231
623
4,152
4,013
1,003
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
9
5 / 0 / 9
5,984
598
2,820
4,390
1,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
1 / 7 / 1
4,561
456
3,447
6,482
1,458
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
8
0 / 3 / 0
4,299
430
2,895
5,949
3,085
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
Mitzuharu
Da Ji
7
2 / 5 / 0
5,101
510
2,959
7,046
2,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Zombiegnome99
Baron Samedi
7
0 / 6 / 1
4,298
430
2,715
6,801
1,959
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 5 / 0
5,232
523
4,437
7,651
1,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
5
26
Kills
3
3
Deaths
26
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
7
1
0.21
L
Osiris
0
3
0
0
W
5
0
4
7
W
3
2
8
3.5
W
Thoth
JFJF8PRO
Thoth
6
0
2
7
W
Rama
Laplaze
Rama
7
1
3
8.5
L
Da Ji
Mitzuharu
Da Ji
2
5
0
0.4
W
Fenrir
5
0
9
9.5
L
Baron Samedi
Zombiegnome99
Baron Samedi
0
6
1
0.08
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,046
Damage
16,453
30,649
Taken
33,929
15,251
Mitigated
10,662
12,781
Healing
7,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,447
1,591
0
370
6,482
1,458
90
3,002
3,224
0
13,736
L
Osiris
2,895
1,444
0
1,975
5,949
3,085
0
3,005
2,944
0
16,479
W
5,560
344
196
6,154
10,276
9,047
149
0
10,276
39,931
0
W
4,475
294
235
1,463
5,608
1,852
70
808
4,800
20,798
0
W
Thoth
JFJF8PRO
Thoth
7,039
382
0
2,500
6,362
2,062
1,040
4,018
2,012
50,309
0
W
Rama
Laplaze
Rama
4,152
3,148
0
1,142
4,013
1,003
1,416
940
3,073
0
21,246
L
Da Ji
Mitzuharu
Da Ji
2,959
540
0
1,311
7,046
2,492
0
2,556
4,474
0
18,744
W
Fenrir
2,820
747
0
1,091
4,390
1,287
422
1,048
3,336
0
18,155
L
Baron Samedi
Zombiegnome99
Baron Samedi
2,715
707
99
796
6,801
1,959
0
2,371
4,245
12,194
0
L
4,437
868
0
2,638
7,651
1,668
0
5,683
1,968
29,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,779
Gold Earned
23,491
300
Minions Killed
190
0
Camps Cleared
0
952,464
Distance Traveled
866,970
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,561
456
19
2
0
164,987
3
L
Osiris
4,299
430
36
4
0
188,014
1
W
Artio
7,132
713
85
9
0
184,590
0
W
Cthulhu
5,971
597
37
4
0
165,243
1
W
Thoth
7,461
746
111
11
0
213,443
4
W
Rama
6,231
623
38
4
0
181,658
0
L
Da Ji
5,101
510
39
4
0
175,418
0
W
Fenrir
5,984
598
29
3
0
207,530
1
L
Baron Samedi
4,298
430
23
2
0
171,310
0
L
Sol
5,232
523
73
7
0
167,241
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role