Player Matchup

Olorun
Olorun
Celestial_Lobo
Olorun
Level 26
God Stats
2W - 7L
1,401 SR
Queue Stats
7W - 12L
1,313 Elo+
Party 2
Ares
Ares
CyKoStoner
Ares
Level 48
God Stats
0W - 1L
1,360 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Horus
Horus
PuroChiwas
Horus
Level 140
God Stats
2W - 5L
1,388 SR
Queue Stats
41W - 35L
1,445 Elo+
Party 2
Team Averages
Level 71
1,383 SR
1,419 Elo+

VS

Team Averages
Level 74
1,595 SR
1,409 Elo+
Nemesis
Nemesis
 
Nemesis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Isaac0923
Medusa
Level 16
God Stats
33W - 15L
1,508 SR
Queue Stats
61W - 38L
1,327 Elo+
Party 1
Ah Puch
Ah Puch
Maryplease
Ah Puch
Level 62
God Stats
4W - 2L
1,776 SR
Queue Stats
18W - 22L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 3
8,635
617
8,738
14,111
5,980
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 5 / 2
8,418
601
3,395
15,545
14,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
12
2 / 5 / 2
8,619
616
11,073
17,456
13,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
4 / 3 / 12
9,800
700
10,855
14,487
6,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Medusa
Isaac0923
Medusa
13
4 / 2 / 9
9,369
669
10,585
8,951
2,876
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
Maryplease
Ah Puch
15
9 / 0 / 8
10,646
760
21,806
7,235
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
5
Kills
17
17
Deaths
5
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
3
12
3.33
L
2
7
3
0.5
L
1
5
2
0.4
W
Medusa
Isaac0923
Medusa
4
2
9
4.25
W
Ah Puch
Maryplease
Ah Puch
9
0
8
13
L
Horus
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,206
Damage
43,246
47,112
Taken
30,673
34,392
Mitigated
11,771
8,170
Healing
11,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
10,855
4,526
0
5,102
14,487
6,403
774
5,550
8,777
0
38,849
L
8,738
3,934
1,100
3,723
14,111
5,980
0
8,715
4,914
30,818
0
L
3,395
424
0
631
15,545
14,559
0
5,641
9,324
13,898
0
W
Medusa
Isaac0923
Medusa
10,585
6,587
0
2,171
8,951
2,876
228
3,779
5,020
0
28,811
W
Ah Puch
Maryplease
Ah Puch
21,806
1,530
0
4,436
7,235
2,492
747
2,759
4,234
40,718
0
L
Horus
11,073
5,168
921
1,795
17,456
13,853
0
6,666
10,316
0
25,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,672
Gold Earned
29,815
140
Minions Killed
155
6
Camps Cleared
6
697,711
Distance Traveled
771,630
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,800
700
57
4
5
264,544
6
L
Olorun
8,635
617
75
5
2
229,235
4
L
Ares
8,418
601
27
2
2
227,350
2
W
Medusa
9,369
669
33
2
1
260,651
1
W
Ah Puch
10,646
760
65
5
0
246,435
4
L
Horus
8,619
616
38
3
2
241,126
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role