Player Matchup

Nemesis
Nemesis
FrostyDivine
Nemesis
Level 28
God Stats
8W - 11L
1,493 SR
Queue Stats
131W - 118L
1,565 Elo+
Solo
Ullr
Ullr
Slump_Assassin14
Ullr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 78L
1,364 Elo+
Solo
Agni
Agni
WhereDaHolyWater
Agni
Level 29
God Stats
13W - 5L
1,428 SR
Queue Stats
80W - 65L
1,518 Elo+
Solo
Bellona
Bellona
iTisCrow
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,685 Elo+
Solo
Sylvanus
Sylvanus
jokeson_u-troll
Sylvanus
Level 27
God Stats
8W - 10L
1,567 SR
Queue Stats
44W - 57L
1,589 Elo+
Solo
Team Averages
Level 24
1,498 SR
1,544 Elo+

VS

Team Averages
Level 17
1,477 SR
1,626 Elo+
Hachiman
Hachiman
ShiiiinZuuuuuu
Hachiman
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,603 Elo+
Solo
Da Ji
Da Ji
Spy_1015
Da Ji
Level 29
God Stats
9W - 17L
1,405 SR
Queue Stats
263W - 269L
1,550 Elo+
Solo
Ne Zha
Ne Zha
TeeMoVeD
Ne Zha
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,591 Elo+
Solo
Fenrir
Fenrir
codyp646
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 6L
1,859 Elo+
Solo
Zeus
Zeus
kirshman12
Zeus
Level 25
God Stats
53W - 59L
1,481 SR
Queue Stats
220W - 267L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FrostyDivine
Nemesis
16
4 / 1 / 3
9,523
560
6,596
11,880
5,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
5 / 0 / 5
9,129
537
5,284
10,152
3,975
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
4 / 5 / 6
8,176
481
8,604
12,093
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
iTisCrow
Bellona
14
7 / 3 / 6
9,509
559
11,168
12,210
12,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
15
6 / 2 / 6
9,332
549
11,573
13,834
19,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
1 / 5 / 1
7,042
414
3,377
8,414
2,532
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Spy_1015
Da Ji
11
3 / 7 / 2
7,249
426
10,480
14,194
4,787
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
TeeMoVeD
Ne Zha
10
3 / 3 / 2
6,843
403
5,881
10,082
3,363
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Fenrir
codyp646
Fenrir
13
3 / 4 / 3
8,348
491
6,750
14,709
8,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 7 / 3
7,604
447
5,242
11,297
3,138
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
22
26
Kills
11
11
Deaths
26
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
FrostyDivine
Nemesis
4
1
3
5.5
L
Hachiman
1
5
1
0.3
W
5
0
5
7.5
L
Da Ji
Spy_1015
Da Ji
3
7
2
0.57
L
Ne Zha
TeeMoVeD
Ne Zha
3
3
2
1.33
W
4
5
6
1.4
L
Fenrir
codyp646
Fenrir
3
4
3
1.13
W
Bellona
iTisCrow
Bellona
7
3
6
3.33
W
Sylvanus
6
2
6
4.5
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,225
Damage
31,730
60,169
Taken
58,696
43,950
Mitigated
21,848
19,811
Healing
10,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
FrostyDivine
Nemesis
6,596
2,312
0
2,397
11,880
5,131
1,222
708
11,172
0
71,777
L
Hachiman
3,377
1,684
0
0
8,414
2,532
18
1,543
6,689
0
30,395
W
5,284
2,032
277
3,711
10,152
3,975
1,749
403
9,749
0
50,922
L
Da Ji
Spy_1015
Da Ji
10,480
1,315
0
250
14,194
4,787
0
6,261
7,765
0
39,939
L
Ne Zha
TeeMoVeD
Ne Zha
5,881
1,281
90
2,430
10,082
3,363
0
4,157
5,879
0
25,025
W
8,604
696
0
4,554
12,093
3,304
745
1,372
10,721
34,736
0
L
Fenrir
codyp646
Fenrir
6,750
3,414
0
5,125
14,709
8,028
0
4,408
9,739
0
32,953
W
Bellona
iTisCrow
Bellona
11,168
4,988
0
2,094
12,210
12,211
236
1,289
10,921
351
44,689
W
Sylvanus
11,573
3,920
1,348
5,430
13,834
19,329
775
1,470
12,364
37,024
13,993
L
5,242
2,300
0
2,750
11,297
3,138
517
2,559
8,595
45,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,669
Gold Earned
37,086
436
Minions Killed
308
0
Camps Cleared
0
1,565,558
Distance Traveled
1,363,402
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,523
560
124
7
0
367,533
2
L
Hachiman
7,042
414
66
4
0
284,009
2
W
Ullr
9,129
537
90
5
0
296,687
0
L
Da Ji
7,249
426
64
4
0
307,799
3
L
Ne Zha
6,843
403
31
2
0
221,165
8
W
Agni
8,176
481
45
3
0
345,932
4
L
Fenrir
8,348
491
70
4
0
292,713
2
W
Bellona
9,509
559
86
5
0
302,719
1
W
Sylvanus
9,332
549
91
5
0
252,687
6
L
Zeus
7,604
447
77
5
0
257,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role