Player Matchup

Fafnir
Fafnir
Nerozuki
Fafnir
Level 22
God Stats
0W - 2L
1,276 SR
Queue Stats
98W - 108L
1,591 Elo+
Party 1
Janus
Janus
OakFlea236
Janus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,473 Elo+
Solo
Neith
Neith
RedBullPetou31
Neith
Level 28
God Stats
5W - 5L
1,483 SR
Queue Stats
110W - 140L
1,488 Elo+
Party 1
Ra
Ra
Try me KID lol
Ra
Level 26
God Stats
4W - 3L
1,668 SR
Queue Stats
111W - 67L
1,677 Elo+
Solo
Bellona
Bellona
liquor Deeply
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,634 Elo+
Solo
Team Averages
Level 21
1,485 SR
1,573 Elo+

VS

Team Averages
Level 19
1,605 SR
1,599 Elo+
Sol
Sol
Jenosaida
Sol
Level 29
God Stats
6W - 0L
2,018 SR
Queue Stats
150W - 40L
1,820 Elo+
Solo
Cu Chulainn
Cu Chulainn
Lanky75
Cu Chulainn
Level 9
God Stats
5W - 0L
1,500 SR
Queue Stats
110W - 60L
1,533 Elo+
Solo
Raijin
Raijin
SuponJiBobu1056
Raijin
Level 10
God Stats
2W - 2L
1,191 SR
Queue Stats
17W - 13L
1,583 Elo+
Solo
Terra
Terra
ZeroSixteen5172
Terra
Level 20
God Stats
2W - 0L
1,694 SR
Queue Stats
134W - 148L
1,451 Elo+
Solo
Fenrir
Fenrir
iSpamlaughU
Fenrir
Level 29
God Stats
19W - 24L
1,621 SR
Queue Stats
474W - 474L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Nerozuki
Fafnir
8
1 / 6 / 0
4,986
453
2,142
8,974
7,495
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
6
0 / 1 / 0
4,685
426
876
3,199
556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
0 / 6 / 0
4,709
428
2,235
6,365
1,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 3 / 0
7,213
656
3,616
6,982
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
12
3 / 1 / 0
6,734
612
5,647
6,229
5,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 0 / 3
8,078
734
11,119
6,308
1,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
Lanky75
Cu Chulainn
11
0 / 3 / 0
6,380
580
4,055
7,306
3,844
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 1 / 2
7,184
653
3,028
4,587
1,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 7
6,254
569
1,592
7,248
5,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
11
2 / 2 / 2
7,075
643
2,726
7,717
2,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
6
Kills
17
17
Deaths
6
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
11
0
3
12.5
W
Cu Chulainn
Lanky75
Cu Chulainn
0
3
0
0
L
Fafnir
Nerozuki
Fafnir
1
6
0
0.17
L
Janus
0
1
0
0
L
0
6
0
0
W
2
1
2
3
L
2
3
0
0.67
W
2
0
7
5.5
W
Fenrir
2
2
2
1.5
L
Bellona
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,516
Damage
22,520
31,749
Taken
33,166
16,750
Mitigated
15,774
6,985
Healing
12,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,119
5,120
0
2,925
6,308
1,983
3,035
1,488
4,697
59,328
0
W
Cu Chulainn
Lanky75
Cu Chulainn
4,055
827
0
546
7,306
3,844
774
282
7,024
1,672
31,368
L
Fafnir
Nerozuki
Fafnir
2,142
707
0
1,609
8,974
7,495
0
5,512
3,146
9,737
0
L
Janus
876
0
0
1,360
3,199
556
0
199
2,948
16,947
0
L
2,235
956
0
489
6,365
1,272
0
5,071
988
0
19,834
W
3,028
309
62
879
4,587
1,326
29
2,258
2,329
35,057
0
L
3,616
592
111
1,695
6,982
1,841
0
3,552
3,063
51,806
0
W
1,592
338
913
2,703
7,248
5,687
402
902
6,262
8,143
0
W
Fenrir
2,726
759
0
3,996
7,717
2,934
0
1,711
6,006
0
34,726
L
Bellona
5,647
2,235
0
1,721
6,229
5,586
0
797
5,432
0
38,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,327
Gold Earned
34,971
305
Minions Killed
372
0
Camps Cleared
0
987,969
Distance Traveled
1,047,561
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,078
734
116
11
0
196,813
1
W
Cu Chulainn
6,380
580
79
7
0
207,505
1
L
Fafnir
4,986
453
14
1
0
181,528
2
L
Janus
4,685
426
34
3
0
152,143
0
L
Neith
4,709
428
51
5
0
186,164
4
W
Raijin
7,184
653
90
8
0
212,276
5
L
Ra
7,213
656
112
10
0
230,463
2
W
Terra
6,254
569
15
1
0
240,413
0
W
Fenrir
7,075
643
72
7
0
190,554
2
L
Bellona
6,734
612
94
9
0
237,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role