Player Matchup

Anubis
Anubis
Daath11
Anubis
Level 69
God Stats
28W - 28L
1,455 SR
Queue Stats
82W - 73L
1,329 Elo+
Solo
Hun Batz
Hun Batz
kallejero_2
Hun Batz
Level 87
God Stats
2W - 7L
1,218 SR
Queue Stats
551W - 638L
1,337 Elo+
Solo
Charybdis
Charybdis
lukitaelpro
Charybdis
Level 66
God Stats
3W - 3L
1,500 SR
Queue Stats
19W - 26L
1,295 Elo+
Solo
Gilgamesh
Gilgamesh
xlKress
Gilgamesh
Level 66
God Stats
36W - 22L
1,533 SR
Queue Stats
154W - 154L
1,431 Elo+
Solo
Ymir
Ymir
xxMISFIT99xx
Ymir
Level 47
God Stats
161W - 220L
1,350 SR
Queue Stats
284W - 354L
1,273 Elo+
Solo
Team Averages
Level 67
1,411 SR
1,333 Elo+

VS

Team Averages
Level 77
1,504 SR
1,324 Elo+
Cernunnos
Cernunnos
ASAP mf BABY
Cernunnos
Level 73
God Stats
2W - 2L
1,464 SR
Queue Stats
104W - 118L
1,361 Elo+
Solo
Hel
Hel
Aaron Ziana
Hel
Level 46
God Stats
7W - 9L
1,765 SR
Queue Stats
97W - 110L
1,331 Elo+
Solo
Charybdis
Charybdis
IICRAKII1
Charybdis
Level 127
God Stats
0W - 1L
1,382 SR
Queue Stats
34W - 54L
1,308 Elo+
Solo
Anubis
Anubis
Squishbugs
Anubis
Level 63
God Stats
10W - 10L
1,543 SR
Queue Stats
199W - 263L
1,318 Elo+
Solo
Fenrir
Fenrir
TrvpLlokko
Fenrir
Level 77
God Stats
3W - 6L
1,363 SR
Queue Stats
245W - 344L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Daath11
Anubis
20
16 / 7 / 13
16,327
605
28,061
21,945
10,661
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
kallejero_2
Hun Batz
20
10 / 6 / 16
14,689
544
15,385
18,920
7,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
lukitaelpro
Charybdis
20
7 / 6 / 12
13,517
501
11,366
23,382
8,663
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
xlKress
Gilgamesh
20
7 / 2 / 14
14,979
555
14,787
19,904
15,869
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
1 / 3 / 19
12,105
448
6,145
22,139
18,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ASAP mf BABY
Cernunnos
3
0 / 0 / 0
6,902
256
0
572
84
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 13 / 6
10,975
406
13,289
21,718
4,139
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
IICRAKII1
Charybdis
16
0 / 11 / 8
10,443
387
13,101
22,533
6,515
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Squishbugs
Anubis
19
9 / 10 / 3
12,777
473
15,792
29,702
15,201
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
TrvpLlokko
Fenrir
20
9 / 8 / 2
13,587
503
16,501
24,689
10,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
40
41
Kills
21
24
Deaths
42
74
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
ASAP mf BABY
Cernunnos
0
0
0
0
L
3
13
6
0.46
W
Anubis
Daath11
Anubis
16
7
13
3.21
L
Charybdis
IICRAKII1
Charybdis
0
11
8
0.36
L
Anubis
Squishbugs
Anubis
9
10
3
1.05
L
Fenrir
TrvpLlokko
Fenrir
9
8
2
1.25
W
Hun Batz
kallejero_2
Hun Batz
10
6
16
3
W
Charybdis
lukitaelpro
Charybdis
7
6
12
2.17
W
Gilgamesh
xlKress
Gilgamesh
7
2
14
7
W
1
3
19
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,744
Damage
58,683
106,290
Taken
99,214
60,723
Mitigated
36,210
30,950
Healing
28,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
ASAP mf BABY
Cernunnos
0
0
0
71
572
84
0
0
572
0
2,267
L
13,289
1,625
3,534
5,702
21,718
4,139
537
8,404
13,314
54,738
0
W
Anubis
Daath11
Anubis
28,061
618
0
11,545
21,945
10,661
4,883
9,071
12,874
107,085
0
L
Charybdis
IICRAKII1
Charybdis
13,101
4,022
39
3,962
22,533
6,515
681
5,390
17,143
0
67,215
L
Anubis
Squishbugs
Anubis
15,792
211
105
10,999
29,702
15,201
0
15,355
14,347
72,342
0
L
Fenrir
TrvpLlokko
Fenrir
16,501
4,022
0
3,932
24,689
10,271
501
7,279
17,410
0
89,284
W
Hun Batz
kallejero_2
Hun Batz
15,385
4,343
0
347
18,920
7,434
1,426
6,794
12,126
0
68,593
W
Charybdis
lukitaelpro
Charybdis
11,366
6,616
0
9,151
23,382
8,663
2,387
6,041
17,341
0
94,778
W
Gilgamesh
xlKress
Gilgamesh
14,787
3,078
0
3,301
19,904
15,869
1,187
5,159
14,745
17,796
82,711
W
6,145
705
787
5,819
22,139
18,096
218
5,609
16,530
45,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,617
Gold Earned
54,684
532
Minions Killed
442
0
Camps Cleared
0
2,371,686
Distance Traveled
1,710,053
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,902
256
7
0
0
45,323
1
L
Hel
10,975
406
102
4
0
384,055
0
W
Anubis
16,327
605
141
5
0
402,141
1
L
Charybdis
10,443
387
90
3
0
386,123
1
L
Anubis
12,777
473
100
4
0
415,277
2
L
Fenrir
13,587
503
143
5
0
479,275
0
W
Hun Batz
14,689
544
91
3
0
534,451
4
W
Charybdis
13,517
501
132
5
0
448,808
1
W
Gilgamesh
14,979
555
141
5
0
526,191
0
W
Ymir
12,105
448
27
1
0
460,095
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role