Player Matchup

Jing Wei
Jing Wei
Pinwilly
Jing Wei
Level 11
God Stats
2W - 1L
1,824 SR
Queue Stats
13W - 7L
1,636 Elo+
Party 2
Awilix
Awilix
RaprsGamerPRO
Awilix
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 25L
1,589 Elo+
Party 2
Scylla
Scylla
SonOfDita
Scylla
Level 73
God Stats
1W - 1L
1,428 SR
Queue Stats
20W - 17L
1,563 Elo+
Party 2
Team Averages
Level 76
1,584 SR
1,596 Elo+

VS

Team Averages
Level 32
1,534 SR
1,404 Elo+
Anubis
Anubis
Jersonhius
Anubis
Level 28
God Stats
49W - 41L
1,580 SR
Queue Stats
72W - 86L
1,503 Elo+
Party 1
Bellona
Bellona
MrPache95
Bellona
Level 38
God Stats
38W - 39L
1,527 SR
Queue Stats
345W - 490L
1,368 Elo+
Party 1
Ymir
Ymir
jeffeam
Ymir
Level 29
God Stats
50W - 60L
1,494 SR
Queue Stats
62W - 79L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Pinwilly
Jing Wei
12
1 / 4 / 10
9,413
628
7,465
10,071
3,021
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
14 / 4 / 3
12,191
813
18,330
14,171
5,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
SonOfDita
Scylla
15
2 / 1 / 13
10,563
704
14,618
5,167
1,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Jersonhius
Anubis
14
3 / 8 / 5
10,074
672
8,170
12,963
7,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
MrPache95
Bellona
12
2 / 6 / 5
9,969
665
4,589
14,688
20,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
jeffeam
Ymir
14
4 / 3 / 5
11,213
748
8,183
19,317
27,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
24
17
Kills
9
9
Deaths
17
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
Jersonhius
Anubis
3
8
5
0.69
L
Bellona
MrPache95
Bellona
2
6
5
0.75
W
Jing Wei
Pinwilly
Jing Wei
1
4
10
1.5
W
14
4
3
3.88
W
Scylla
SonOfDita
Scylla
2
1
13
8.5
L
Ymir
jeffeam
Ymir
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,413
Damage
20,942
29,409
Taken
46,968
10,199
Mitigated
55,153
8,357
Healing
10,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Jersonhius
Anubis
8,170
251
566
2,555
12,963
7,434
477
3,942
9,021
32,992
0
L
Bellona
MrPache95
Bellona
4,589
1,079
427
3,068
14,688
20,153
0
4,585
10,103
0
19,142
W
Jing Wei
Pinwilly
Jing Wei
7,465
5,757
0
2,443
10,071
3,021
914
6,574
3,263
0
31,123
W
18,330
7,550
0
4,000
14,171
5,659
1,081
7,238
6,707
0
38,644
W
Scylla
SonOfDita
Scylla
14,618
1,628
0
1,914
5,167
1,519
864
2,659
2,360
50,283
0
L
Ymir
jeffeam
Ymir
8,183
1,241
536
3,069
19,317
27,566
31
6,405
12,912
25,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,167
Gold Earned
31,256
169
Minions Killed
145
9
Camps Cleared
4
795,395
Distance Traveled
786,025
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,074
672
77
5
2
236,174
2
L
Bellona
9,969
665
32
2
1
278,247
0
W
Jing Wei
9,413
628
47
3
1
232,666
4
W
Awilix
12,191
813
42
3
3
289,497
2
W
Scylla
10,563
704
80
5
5
273,232
3
L
Ymir
11,213
748
36
2
1
271,604
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role