Player Matchup

Bacchus
Bacchus
Attestupa
Bacchus
Level 22
God Stats
5W - 2L
1,598 SR
Queue Stats
27W - 27L
1,409 Elo+
Party 1
Hachiman
Hachiman
BeatMyMeatWagon
Hachiman
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,404 Elo+
Party 1
Hercules
Hercules
NRagedDwarf
Hercules
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,546 Elo+
Party 1
Merlin
Merlin
Rashir
Merlin
Level 17
God Stats
12W - 8L
1,552 SR
Queue Stats
16W - 13L
1,465 Elo+
Party 1
Loki
Loki
SinfulCloud
Loki
Level 6
God Stats
1W - 1L
1,224 SR
Queue Stats
5W - 6L
1,476 Elo+
Solo
Team Averages
Level 13
1,475 SR
1,460 Elo+

VS

Team Averages
Level 37
1,490 SR
1,489 Elo+
Kali
Kali
BustinThem97
Kali
Level 28
God Stats
15W - 24L
1,613 SR
Queue Stats
218W - 231L
1,477 Elo+
Solo
Cthulhu
Cthulhu
Deceived3377
Cthulhu
Level 102
God Stats
12W - 11L
1,627 SR
Queue Stats
485W - 421L
1,557 Elo+
Party 2
Agni
Agni
SeaKingCoal
Agni
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 53L
1,480 Elo+
Solo
Guan Yu
Guan Yu
Thekiller666338
Guan Yu
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
Xosatom948
Neith
Level 25
God Stats
0W - 9L
1,210 SR
Queue Stats
80W - 84L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Attestupa
Bacchus
13
6 / 4 / 8
8,853
521
6,868
12,508
15,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
15
8 / 2 / 9
9,880
581
12,286
11,809
3,838
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
NRagedDwarf
Hercules
13
3 / 5 / 8
8,249
485
5,364
12,684
7,140
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Rashir
Merlin
15
10 / 2 / 6
10,326
607
13,285
10,561
4,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
9 / 3 / 4
10,466
616
10,293
13,260
4,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 9 / 7
9,713
571
5,678
15,128
4,776
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Deceived3377
Cthulhu
15
9 / 2 / 1
10,170
598
14,259
12,424
9,280
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
1 / 8 / 7
7,998
470
5,765
12,774
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 10 / 2
5,438
320
360
11,639
4,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
9
1 / 9 / 2
6,550
385
6,953
12,899
3,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
35
36
Kills
16
16
Deaths
38
35
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Attestupa
Bacchus
6
4
8
2.5
W
Hachiman
8
2
9
6.25
L
5
9
7
0.94
L
Cthulhu
Deceived3377
Cthulhu
9
2
1
4.75
W
Hercules
NRagedDwarf
Hercules
3
5
8
1.4
W
Merlin
Rashir
Merlin
10
2
6
6.5
L
1
8
7
0.56
W
9
3
4
3.67
L
0
10
2
0.1
L
Neith
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,096
Damage
33,015
60,822
Taken
64,864
35,997
Mitigated
25,749
18,281
Healing
11,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Attestupa
Bacchus
6,868
461
0
2,449
12,508
15,915
124
1,571
10,937
21,546
0
W
Hachiman
12,286
7,612
0
4,648
11,809
3,838
2,919
2,306
9,503
0
60,257
L
5,678
3,220
76
3,368
15,128
4,776
0
4,129
10,927
0
28,258
L
Cthulhu
Deceived3377
Cthulhu
14,259
1,383
46
3,717
12,424
9,280
0
3,377
7,953
41,980
0
W
Hercules
NRagedDwarf
Hercules
5,364
1,456
0
3,958
12,684
7,140
676
7,676
5,008
0
18,955
W
Merlin
Rashir
Merlin
13,285
787
96
1,667
10,561
4,131
1,234
3,564
6,997
53,422
0
L
5,765
180
0
1,636
12,774
3,703
14
3,147
9,369
37,839
0
W
10,293
3,247
0
5,463
13,260
4,973
0
4,907
8,353
0
93,696
L
360
292
35
866
11,639
4,626
63
3,387
7,958
0
3,460
L
Neith
6,953
2,859
0
2,213
12,899
3,364
0
5,137
7,634
0
23,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,774
Gold Earned
39,869
420
Minions Killed
251
0
Camps Cleared
0
1,692,259
Distance Traveled
1,362,068
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,853
521
25
1
0
304,143
0
W
Hachiman
9,880
581
113
7
0
322,257
2
L
Kali
9,713
571
48
3
0
295,511
3
L
Cthulhu
10,170
598
78
5
0
272,644
2
W
Hercules
8,249
485
33
2
0
349,061
1
W
Merlin
10,326
607
102
6
0
351,894
0
L
Agni
7,998
470
77
5
0
287,989
2
W
Loki
10,466
616
147
9
0
364,904
4
L
Guan Yu
5,438
320
4
0
0
229,685
3
L
Neith
6,550
385
44
3
0
276,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role