Player Matchup

Arachne
Arachne
Gold III
Depredador206
Arachne
Gold III
Level 103
God Stats
2W - 1L
1,505 SR
Queue Stats
37W - 36L
1,584 MMR
Solo
Discordia
Discordia
Gold II
PrimellD3M0N
Discordia
Gold II
Level 147
God Stats
9W - 1L
1,716 SR
Queue Stats
116W - 113L
1,583 MMR
Solo
Cerberus
Cerberus
Gold II
QuickJoey
Cerberus
Gold II
Level 126
God Stats
7W - 7L
1,469 SR
Queue Stats
331W - 328L
1,565 MMR
Solo
Sylvanus
Sylvanus
Gold II
Showdow mAster
Sylvanus
Gold II
Level 109
God Stats
5W - 4L
1,687 SR
Queue Stats
208W - 209L
1,552 MMR
Solo
Apollo
Apollo
Gold IV
ZombiesAreLife
Apollo
Gold IV
Level 159
God Stats
1W - 1L
1,342 SR
Queue Stats
14W - 11L
1,552 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,544 SR
1,568 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,556 SR
1,568 MMR
Artemis
Artemis
Gold II
CheF Q
Artemis
Gold II
Level 145
God Stats
9W - 9L
1,639 SR
Queue Stats
71W - 64L
1,622 MMR
Party 2
Agni
Agni
Gold III
GlitzyBirch3857
Agni
Gold III
Level 159
God Stats
6W - 10L
1,517 SR
Queue Stats
222W - 202L
1,543 MMR
Party 2
King Arthur
King Arthur
Gold V
JohnKnight9
King Arthur
Gold V
Level 105
God Stats
6W - 9L
1,586 SR
Queue Stats
28W - 30L
1,483 MMR
Party 1
Thanatos
Thanatos
Silver I
KJLucilfer
Thanatos
Silver I
Level 104
God Stats
1W - 1L
1,643 SR
Queue Stats
16W - 18L
1,639 MMR
Party 1
Athena
Athena
Gold II
ghost_hunter3255
Athena
Gold II
Level 136
God Stats
0W - 3L
1,396 SR
Queue Stats
62W - 55L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
20
9 / 2 / 4
12,702
605
7,313
17,117
7,719
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
PrimellD3M0N
Discordia
19
6 / 1 / 7
12,715
605
18,526
11,308
4,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
QuickJoey
Cerberus
19
4 / 4 / 4
12,328
587
9,424
18,413
20,009
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
14
0 / 0 / 14
9,866
470
5,825
13,670
11,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
5 / 1 / 6
12,684
604
13,210
13,400
5,922
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Morgan Le FayTiamatPersephoneZhong KuiGilgamesh

VS

Bans
ArtioCu ChulainnSetOsirisSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CheF Q
Artemis
19
1 / 4 / 0
11,388
542
6,434
11,899
4,390
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
0 / 3 / 1
10,565
503
11,070
13,890
5,804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
JohnKnight9
King Arthur
17
1 / 4 / 1
10,864
517
12,367
18,981
19,574
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
KJLucilfer
Thanatos
16
5 / 8 / 1
10,577
504
8,777
17,588
7,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
0 / 5 / 1
8,408
400
5,795
18,547
18,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
11
24
Kills
7
8
Deaths
24
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
CheF Q
Artemis
1
4
0
0.25
W
Arachne
9
2
4
5.5
L
0
3
1
0.17
L
King Arthur
JohnKnight9
King Arthur
1
4
1
0.38
L
Thanatos
KJLucilfer
Thanatos
5
8
1
0.69
W
Discordia
PrimellD3M0N
Discordia
6
1
7
9.5
W
Cerberus
QuickJoey
Cerberus
4
4
4
1.5
W
Sylvanus
0
0
14
7
W
5
1
6
8
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,298
Damage
44,443
73,908
Taken
80,905
49,864
Mitigated
56,201
27,900
Healing
27,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
CheF Q
Artemis
6,434
2,286
0
2,776
11,899
4,390
1,238
2,316
9,533
0
97,891
W
Arachne
7,313
5,388
0
5,651
17,117
7,719
174
2,114
15,003
0
124,425
L
11,070
260
0
5,164
13,890
5,804
0
8,340
5,496
89,018
0
L
King Arthur
JohnKnight9
King Arthur
12,367
2,014
0
3,677
18,981
19,574
24
8,553
9,428
0
85,182
L
Thanatos
KJLucilfer
Thanatos
8,777
2,379
0
12,403
17,588
7,837
0
5,264
12,235
0
73,000
W
Discordia
PrimellD3M0N
Discordia
18,526
906
197
5,611
11,308
4,593
648
4,759
6,549
101,762
0
W
Cerberus
QuickJoey
Cerberus
9,424
524
0
7,313
18,413
20,009
0
1,371
16,734
83,177
0
W
Sylvanus
5,825
1,305
1,530
3,129
13,670
11,621
226
6,395
7,275
23,752
0
W
13,210
7,990
0
4,469
13,400
5,922
642
2,418
10,898
0
108,441
L
5,795
1,645
1,160
2,378
18,547
18,596
0
8,146
10,266
26,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,295
Gold Earned
51,802
764
Minions Killed
697
0
Camps Cleared
0
2,121,657
Distance Traveled
2,028,596
40
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,388
542
185
9
0
373,564
5
W
Arachne
12,702
605
156
7
0
501,673
13
L
Agni
10,565
503
182
9
0
378,911
9
L
King Arthur
10,864
517
167
8
0
418,833
1
L
Thanatos
10,577
504
117
6
0
423,661
3
W
Discordia
12,715
605
172
8
0
406,245
5
W
Cerberus
12,328
587
215
10
0
392,150
7
W
Sylvanus
9,866
470
39
2
0
426,554
8
W
Apollo
12,684
604
182
9
0
395,035
7
L
Athena
8,408
400
46
2
0
433,627
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role