Player Matchup

Sobek
Sobek
Bronze III
BaseddGodd__
Sobek
Bronze III
Level 54
God Stats
0W - 1L
1,292 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
DABABA4KT
Danzaburou
Bronze III
Level 31
God Stats
0W - 1L
1,502 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Loki
Loki
Silver I
GaolongWongsawat
Loki
Silver I
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 20L
1,494 MMR
Solo
Anubis
Anubis
Gold III
Mind of Kira
Anubis
Gold III
Level 123
God Stats
7W - 15L
1,588 SR
Queue Stats
417W - 413L
1,515 MMR
Solo
Chaac
Chaac
Gold IV
sangindawg
Chaac
Gold IV
Level 142
God Stats
1W - 5L
1,410 SR
Queue Stats
417W - 424L
1,495 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 92
1,458 SR
1,501 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 93
1,647 SR
1,501 MMR
Zhong Kui
Zhong Kui
Gold V
JakeStateFarm69
Zhong Kui
Gold V
Level 129
God Stats
2W - 1L
1,497 SR
Queue Stats
33W - 32L
1,502 MMR
Solo
Osiris
Osiris
Silver I
Jonn THICCCC
Osiris
Silver I
Level 38
God Stats
2W - 0L
1,654 SR
Queue Stats
16W - 14L
1,490 MMR
Party 1
Ganesha
Ganesha
Silver I
Lokai Gsd
Ganesha
Silver I
Level 68
God Stats
5W - 1L
1,769 SR
Queue Stats
16W - 14L
1,490 MMR
Party 1
Izanami
Izanami
Gold II
X_Gundogan_X
Izanami
Gold II
Level 125
God Stats
81W - 68L
1,603 SR
Queue Stats
639W - 636L
1,509 MMR
Solo
Raijin
Raijin
Silver II
i2kplayer--
Raijin
Silver II
Level 103
God Stats
2W - 0L
1,713 SR
Queue Stats
6W - 5L
1,511 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
5,331
444
4,053
8,660
5,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
DABABA4KT
Danzaburou
11
0 / 1 / 0
5,918
493
928
4,105
1,246
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 1
5,955
496
2,199
6,956
2,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
11
1 / 3 / 1
6,603
550
3,062
6,844
2,986
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
11
1 / 2 / 0
6,136
511
3,720
7,816
7,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
GilgameshArtemisMorgan Le FayAthenaTiamat

VS

Bans
Erlang ShenAnhurCu ChulainnChernobogFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JakeStateFarm69
Zhong Kui
12
2 / 1 / 3
7,604
634
5,548
8,802
8,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Osiris
13
8 / 1 / 4
7,783
649
6,780
7,319
4,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
Lokai Gsd
Ganesha
11
0 / 0 / 4
6,731
561
2,131
5,245
3,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
X_Gundogan_X
Izanami
14
2 / 0 / 1
7,982
665
2,141
5,321
1,672
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
12
1 / 1 / 4
7,143
595
3,414
4,848
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
13
13
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Danzaburou
DABABA4KT
Danzaburou
0
1
0
0
L
1
4
1
0.38
W
Zhong Kui
JakeStateFarm69
Zhong Kui
2
1
3
3.5
W
Osiris
8
1
4
10
W
Ganesha
Lokai Gsd
Ganesha
0
0
4
2
L
Anubis
1
3
1
0.5
W
Izanami
X_Gundogan_X
Izanami
2
0
1
2.5
W
Raijin
1
1
4
3
L
Chaac
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,962
Damage
20,014
34,381
Taken
31,535
19,420
Mitigated
18,995
10,737
Healing
10,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,053
211
0
2,485
8,660
5,816
0
2,728
5,829
10,499
0
L
Danzaburou
DABABA4KT
Danzaburou
928
529
0
1,596
4,105
1,246
0
151
3,954
0
38,010
L
2,199
592
0
1,415
6,956
2,366
0
603
6,305
0
35,290
W
Zhong Kui
JakeStateFarm69
Zhong Kui
5,548
1,411
0
3,212
8,802
8,091
332
1,306
7,340
39,433
0
W
Osiris
6,780
1,738
0
2,456
7,319
4,277
0
1,952
5,367
0
42,066
W
Ganesha
Lokai Gsd
Ganesha
2,131
177
0
1,747
5,245
3,429
0
2,306
2,939
12,725
0
L
Anubis
3,062
159
0
2,336
6,844
2,986
0
2,885
3,879
47,916
0
W
Izanami
X_Gundogan_X
Izanami
2,141
1,701
0
1,498
5,321
1,672
1,907
622
4,699
0
67,435
W
Raijin
3,414
581
0
1,384
4,848
1,526
0
1,480
3,368
50,037
0
L
Chaac
3,720
339
0
2,905
7,816
7,006
0
4,471
3,321
1,642
28,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,943
Gold Earned
37,243
322
Minions Killed
441
0
Camps Cleared
0
1,143,458
Distance Traveled
1,215,765
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,331
444
5
0
0
255,933
6
L
Danzaburou
5,918
493
87
7
0
237,139
5
L
Loki
5,955
496
67
6
0
212,136
1
W
Zhong Kui
7,604
634
84
7
0
207,101
3
W
Osiris
7,783
649
81
7
0
286,108
5
W
Ganesha
6,731
561
9
1
0
256,654
5
L
Anubis
6,603
550
102
9
0
209,649
2
W
Izanami
7,982
665
152
13
0
227,310
2
W
Raijin
7,143
595
115
10
0
238,592
4
L
Chaac
6,136
511
61
5
0
228,601
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role