Player Matchup

Ao Kuang
Ao Kuang
Anhur
Ao Kuang
Level 143
God Stats
3W - 0L
1,307 SR
Queue Stats
432W - 405L
1,497 Elo+
Party 2
Ganesha
Ganesha
Oobsii
Ganesha
Level 59
God Stats
51W - 37L
1,860 SR
Queue Stats
401W - 403L
1,493 Elo+
Party 2
Izanami
Izanami
Williwaw
Izanami
Level 87
God Stats
20W - 10L
1,673 SR
Queue Stats
116W - 100L
1,509 Elo+
Solo
Bellona
Bellona
autisticcowboy
Bellona
Level 58
God Stats
100W - 87L
1,505 SR
Queue Stats
238W - 247L
1,480 Elo+
Party 1
Ra
Ra
bigdaddyhallett1
Ra
Level 145
God Stats
6W - 3L
1,615 SR
Queue Stats
184W - 192L
1,467 Elo+
Party 1
Team Averages
Level 98
1,592 SR
1,489 Elo+

VS

Team Averages
Level 117
1,606 SR
1,494 Elo+
Tiamat
Tiamat
Di1ks
Tiamat
Level 141
God Stats
35W - 22L
1,596 SR
Queue Stats
603W - 566L
1,534 Elo+
Solo
Awilix
Awilix
Keoki
Awilix
Level 147
God Stats
3W - 3L
1,577 SR
Queue Stats
304W - 310L
1,466 Elo+
Party 3
Terra
Terra
Kimo11
Terra
Level 107
God Stats
4W - 3L
1,572 SR
Queue Stats
130W - 140L
1,471 Elo+
Party 3
Chernobog
Chernobog
ThyClorax
Chernobog
Level 62
God Stats
3W - 2L
1,654 SR
Queue Stats
199W - 203L
1,500 Elo+
Solo
Achilles
Achilles
maniacal-cheeks
Achilles
Level 126
God Stats
13W - 11L
1,632 SR
Queue Stats
349W - 384L
1,502 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Anhur
Ao Kuang
15
10 / 1 / 4
8,895
635
14,185
12,547
4,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
Oobsii
Ganesha
12
0 / 3 / 13
6,833
488
2,034
10,785
6,962
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
Williwaw
Izanami
13
3 / 1 / 4
7,787
556
6,882
5,593
1,743
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
9 / 1 / 3
9,416
673
10,859
10,170
9,228
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 3 / 7
7,129
509
5,076
6,196
2,320
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Di1ks
Tiamat
12
0 / 5 / 3
7,334
524
6,752
9,412
6,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
Keoki
Awilix
11
2 / 5 / 3
6,649
475
5,504
9,396
3,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
Kimo11
Terra
10
3 / 6 / 4
6,912
494
5,893
15,846
7,287
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
ThyClorax
Chernobog
12
3 / 3 / 2
7,711
551
6,756
8,289
2,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
12
1 / 4 / 1
6,856
490
3,183
9,367
7,478
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
23
Kills
9
9
Deaths
23
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Anhur
Ao Kuang
10
1
4
12
L
Tiamat
Di1ks
Tiamat
0
5
3
0.3
L
Awilix
Keoki
Awilix
2
5
3
0.7
L
Terra
Kimo11
Terra
3
6
4
0.83
W
Ganesha
Oobsii
Ganesha
0
3
13
2.17
L
Chernobog
ThyClorax
Chernobog
3
3
2
1.33
W
Izanami
Williwaw
Izanami
3
1
4
5
W
9
1
3
10.5
W
1
3
7
1.5
L
Achilles
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,036
Damage
28,088
45,291
Taken
52,310
24,868
Mitigated
27,281
17,633
Healing
8,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Anhur
Ao Kuang
14,185
4,361
0
6,523
12,547
4,615
0
3,994
8,553
51,515
0
L
Tiamat
Di1ks
Tiamat
6,752
806
0
1,810
9,412
6,444
162
6,710
2,702
47,014
0
L
Awilix
Keoki
Awilix
5,504
2,338
0
945
9,396
3,107
0
4,139
5,257
0
36,631
L
Terra
Kimo11
Terra
5,893
580
720
1,743
15,846
7,287
0
6,903
8,943
16,176
0
W
Ganesha
Oobsii
Ganesha
2,034
454
264
1,580
10,785
6,962
85
3,112
7,673
13,818
0
L
Chernobog
ThyClorax
Chernobog
6,756
3,557
0
588
8,289
2,965
0
2,369
5,920
0
39,806
W
Izanami
Williwaw
Izanami
6,882
5,778
0
1,880
5,593
1,743
1,872
1,623
3,970
0
63,305
W
10,859
4,020
0
5,351
10,170
9,228
682
778
9,392
0
60,947
W
5,076
477
720
1,315
6,196
2,320
169
3,303
2,893
36,405
0
L
Achilles
3,183
705
0
2,426
9,367
7,478
0
1,174
8,193
0
34,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,060
Gold Earned
35,462
439
Minions Killed
364
0
Camps Cleared
0
1,327,352
Distance Traveled
1,243,533
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,895
635
91
7
0
311,531
1
L
Tiamat
7,334
524
114
8
0
229,406
3
L
Awilix
6,649
475
60
4
0
274,607
7
L
Terra
6,912
494
17
1
0
257,611
0
W
Ganesha
6,833
488
8
1
0
258,787
5
L
Chernobog
7,711
551
90
6
0
255,378
2
W
Izanami
7,787
556
131
9
0
250,934
1
W
Bellona
9,416
673
125
9
0
263,419
1
W
Ra
7,129
509
84
6
0
242,681
2
L
Achilles
6,856
490
83
6
0
226,531
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role