Player Matchup

Merlin
Merlin
BatataM0rta
Merlin
Level 4
God Stats
3W - 4L
1,658 SR
Queue Stats
4W - 8L
1,556 Elo+
Party 1
Fenrir
Fenrir
D4niell27
Fenrir
Level 30
God Stats
10W - 23L
1,457 SR
Queue Stats
161W - 201L
1,438 Elo+
Party 3
Ra
Ra
PERNINHADEFERRO
Ra
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 54L
1,321 Elo+
Party 3
Chaac
Chaac
PaoDormido
Chaac
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Anhur
Anhur
TTV_ZakGamingX
Anhur
Level 19
God Stats
11W - 16L
1,444 SR
Queue Stats
26W - 45L
1,414 Elo+
Solo
Team Averages
Level 15
1,512 SR
1,446 Elo+

VS

Team Averages
Level 19
1,603 SR
1,357 Elo+
Ymir
Ymir
FelipeeR01
Ymir
Level 27
God Stats
3W - 3L
1,392 SR
Queue Stats
72W - 94L
1,328 Elo+
Solo
Cu Chulainn
Cu Chulainn
Ghostemani
Cu Chulainn
Level 28
God Stats
19W - 8L
1,844 SR
Queue Stats
190W - 208L
1,402 Elo+
Solo
Freya
Freya
InsaniiiTy
Freya
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,336 Elo+
Party 2
Hun Batz
Hun Batz
RafaelSH
Hun Batz
Level 16
God Stats
2W - 0L
1,781 SR
Queue Stats
14W - 18L
1,322 Elo+
Party 2
Hachiman
Hachiman
Ranshy
Hachiman
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
7
1 / 4 / 0
4,505
451
2,781
4,692
1,733
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
D4niell27
Fenrir
5
0 / 5 / 0
4,110
411
1,567
6,574
1,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 4 / 0
4,446
445
1,440
4,410
1,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chaac
6
0 / 4 / 1
4,158
416
943
4,318
1,495
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 3 / 0
4,630
463
1,479
4,497
1,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 10
4,931
493
1,455
4,959
3,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
Ghostemani
Cu Chulainn
11
5 / 0 / 1
6,464
646
3,937
3,742
2,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
11
4 / 0 / 2
6,429
643
3,405
3,461
1,130
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hun Batz
RafaelSH
Hun Batz
9
4 / 0 / 3
5,870
587
3,198
4,525
1,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Ranshy
Hachiman
9
7 / 0 / 2
5,667
567
5,059
4,780
1,305
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
38
1
Kills
20
20
Deaths
2
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
4
0
0.25
L
Fenrir
D4niell27
Fenrir
0
5
0
0
W
0
2
10
2.5
W
Cu Chulainn
Ghostemani
Cu Chulainn
5
0
1
5.5
W
Freya
4
0
2
5
L
0
4
0
0
L
Chaac
0
4
1
0.13
W
Hun Batz
RafaelSH
Hun Batz
4
0
3
5.5
W
Hachiman
Ranshy
Hachiman
7
0
2
8
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,210
Damage
17,054
24,491
Taken
21,467
7,227
Mitigated
9,372
1,925
Healing
7,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
2,781
66
0
424
4,692
1,733
0
1,403
3,289
16,053
0
L
Fenrir
D4niell27
Fenrir
1,567
258
0
1,132
6,574
1,604
0
376
6,198
0
17,666
W
1,455
258
0
1,019
4,959
3,385
0
895
4,064
11,208
0
W
Cu Chulainn
Ghostemani
Cu Chulainn
3,937
1,369
0
1,705
3,742
2,347
100
151
3,591
0
36,055
W
Freya
3,405
1,047
0
2,362
3,461
1,130
405
1,364
2,097
30,440
0
L
1,440
422
32
64
4,410
1,362
394
1,921
2,489
11,695
0
L
Chaac
943
37
0
273
4,318
1,495
0
1,160
3,158
739
4,681
W
Hun Batz
RafaelSH
Hun Batz
3,198
1,444
0
124
4,525
1,205
0
162
4,363
0
28,047
W
Hachiman
Ranshy
Hachiman
5,059
3,895
0
1,821
4,780
1,305
339
1,649
3,131
0
19,350
L
1,479
535
0
0
4,497
1,033
0
0
4,497
0
14,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,849
Gold Earned
29,361
123
Minions Killed
240
0
Camps Cleared
0
867,185
Distance Traveled
978,887
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,505
451
19
2
0
159,754
0
L
Fenrir
4,110
411
39
4
0
178,818
3
W
Ymir
4,931
493
15
2
0
170,804
1
W
Cu Chulainn
6,464
646
76
8
0
212,038
4
W
Freya
6,429
643
57
6
0
188,118
0
L
Ra
4,446
445
18
2
0
178,410
6
L
Chaac
4,158
416
19
2
0
178,780
0
W
Hun Batz
5,870
587
60
6
0
209,240
1
W
Hachiman
5,667
567
32
3
0
198,687
0
L
Anhur
4,630
463
28
3
0
171,423
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role