Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Cyberkiller555
Janus
Level 17
God Stats
12W - 12L
1,429 SR
Queue Stats
99W - 93L
1,425 Elo+
Solo
Medusa
Medusa
RustyShacklef0rd
Medusa
Level 25
God Stats
4W - 6L
1,472 SR
Queue Stats
54W - 58L
1,499 Elo+
Solo
Bellona
Bellona
creakypete
Bellona
Level 11
God Stats
5W - 3L
1,406 SR
Queue Stats
18W - 24L
1,310 Elo+
Solo
Team Averages
Level 21
1,461 SR
1,447 Elo+

VS

Team Averages
Level 17
1,542 SR
1,420 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Craddxck
Sylvanus
Level 14
God Stats
1W - 1L
1,734 SR
Queue Stats
20W - 15L
1,508 Elo+
Solo
Merlin
Merlin
Gooberbrain24
Merlin
Level 17
God Stats
11W - 11L
1,488 SR
Queue Stats
54W - 52L
1,543 Elo+
Party 1
Ymir
Ymir
Praxees
Ymir
Level 21
God Stats
183W - 166L
1,487 SR
Queue Stats
204W - 202L
1,432 Elo+
Party 1
Hachiman
Hachiman
sevlas
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,119 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
2 / 2 / 4
6,168
561
4,521
6,422
2,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
 
Nemesis
3
0 / 0 / 5
4,222
384
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
11 / 0 / 4
7,166
651
7,330
2,310
723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
4 / 0 / 4
5,878
534
4,944
4,456
1,232
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
creakypete
Bellona
9
5 / 1 / 3
5,959
542
3,539
5,360
4,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
4
0 / 9 / 0
3,956
360
0
5,153
1,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Craddxck
Sylvanus
11
2 / 2 / 0
6,528
593
1,909
6,148
2,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 6 / 0
4,661
424
2,012
6,210
1,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
Praxees
Ymir
8
1 / 6 / 1
5,362
487
1,504
11,358
4,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
sevlas
Hachiman
7
0 / 4 / 0
4,297
391
1,060
3,950
846
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
22
Kills
3
3
Deaths
27
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
2
4
2
W
Nemesis
 
Nemesis
0
0
5
2.5
L
Kukulkan
 
Kukulkan
0
9
0
0
L
Sylvanus
Craddxck
Sylvanus
2
2
0
1
W
11
0
4
13
L
0
6
0
0
L
Ymir
Praxees
Ymir
1
6
1
0.25
W
4
0
4
6
W
Bellona
creakypete
Bellona
5
1
3
6.5
L
Hachiman
sevlas
Hachiman
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,334
Damage
6,485
18,548
Taken
32,819
8,516
Mitigated
10,931
4,432
Healing
2,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,521
1,249
0
871
6,422
2,332
0
2,417
4,005
0
32,294
W
Nemesis
 
Nemesis
0
0
0
0
0
0
0
0
0
0
0
L
Kukulkan
 
Kukulkan
0
0
0
0
5,153
1,529
0
3,063
1,906
93
0
L
Sylvanus
Craddxck
Sylvanus
1,909
443
70
2,149
6,148
2,906
1,040
1,839
4,159
27,546
8,157
W
7,330
905
0
703
2,310
723
383
1,018
1,292
33,566
0
L
2,012
44
0
200
6,210
1,538
66
1,173
4,979
20,520
0
L
Ymir
Praxees
Ymir
1,504
457
0
560
11,358
4,112
0
825
10,495
11,936
0
W
4,944
2,346
0
1,064
4,456
1,232
1,247
1,247
3,209
0
24,038
W
Bellona
creakypete
Bellona
3,539
1,897
0
1,794
5,360
4,229
354
603
4,757
0
19,812
L
Hachiman
sevlas
Hachiman
1,060
541
0
0
3,950
846
0
0
3,950
0
9,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,393
Gold Earned
24,804
190
Minions Killed
166
0
Camps Cleared
0
781,019
Distance Traveled
787,973
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,168
561
59
5
0
198,603
1
W
Nemesis
4,222
384
0
0
0
7,645
0
L
Kukulkan
3,956
360
1
0
0
105,953
0
L
Sylvanus
6,528
593
83
8
0
167,490
0
W
Janus
7,166
651
64
6
0
191,287
2
L
Merlin
4,661
424
41
4
0
179,889
0
L
Ymir
5,362
487
29
3
0
174,655
1
W
Medusa
5,878
534
30
3
0
169,669
1
W
Bellona
5,959
542
37
3
0
213,815
1
L
Hachiman
4,297
391
12
1
0
159,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role