Player Matchup

Ullr
Ullr
Fxther
Ullr
Level 109
God Stats
0W - 1L
1,597 SR
Queue Stats
13W - 14L
1,531 Elo+
Party 2
Da Ji
Da Ji
Mxther
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,517 Elo+
Party 2
Horus
Horus
liexsxs
Horus
Level 28
God Stats
2W - 1L
1,593 SR
Queue Stats
15W - 10L
1,577 Elo+
Solo
Team Averages
Level 51
1,563 SR
1,542 Elo+

VS

Team Averages
Level 47
1,581 SR
1,586 Elo+
Osiris
Osiris
FazeMorales
Osiris
Level 29
God Stats
7W - 4L
1,795 SR
Queue Stats
179W - 106L
1,673 Elo+
Party 1
Neith
Neith
Joaquin_Kovacs
Neith
Level 24
God Stats
7W - 10L
1,403 SR
Queue Stats
10W - 32L
1,413 Elo+
Solo
Zeus
Zeus
jefryleiva
Zeus
Level 87
God Stats
1W - 1L
1,544 SR
Queue Stats
205W - 139L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Fxther
Ullr
11
3 / 2 / 0
7,107
711
5,765
8,292
3,215
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Mxther
Da Ji
9
1 / 3 / 2
6,529
653
2,886
7,243
3,121
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
liexsxs
Horus
10
0 / 2 / 3
6,997
700
1,676
10,567
9,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
3 / 1 / 4
7,609
761
7,084
5,763
6,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
3 / 2 / 2
7,530
753
3,422
3,956
1,239
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 1 / 6
7,341
734
10,344
4,191
1,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
4
Kills
7
7
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Osiris
3
1
4
5
L
Ullr
Fxther
Ullr
3
2
0
1.5
W
3
2
2
2
L
Da Ji
Mxther
Da Ji
1
3
2
0.67
W
1
1
6
4
L
Horus
liexsxs
Horus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,327
Damage
20,850
26,102
Taken
13,910
16,302
Mitigated
8,439
4,518
Healing
2,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
7,084
1,254
0
1,004
5,763
6,112
96
139
5,624
2,711
10,779
L
Ullr
Fxther
Ullr
5,765
2,118
0
344
8,292
3,215
0
3,862
4,430
0
32,081
W
3,422
1,412
0
658
3,956
1,239
1,136
0
3,956
0
24,778
L
Da Ji
Mxther
Da Ji
2,886
632
0
0
7,243
3,121
0
3,055
4,188
0
9,333
W
10,344
916
0
804
4,191
1,088
294
71
4,120
33,058
0
L
Horus
liexsxs
Horus
1,676
367
905
3,269
10,567
9,966
0
4,591
5,976
0
7,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,633
Gold Earned
22,480
99
Minions Killed
127
3
Camps Cleared
7
562,086
Distance Traveled
585,003
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,609
761
15
2
2
210,934
2
L
Ullr
7,107
711
64
6
3
190,357
1
W
Neith
7,530
753
56
6
2
177,121
3
L
Da Ji
6,529
653
20
2
0
186,023
1
W
Zeus
7,341
734
56
6
3
196,948
3
L
Horus
6,997
700
15
2
0
185,706
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role