Player Matchup

Merlin
Merlin
AClubS4mmich
Merlin
Level 157
God Stats
1W - 0L
1,447 SR
Queue Stats
28W - 17L
1,631 Elo+
Party 1
Nike
Nike
Kpope20
Nike
Level 149
God Stats
1W - 0L
1,425 SR
Queue Stats
48W - 29L
1,599 Elo+
Party 1
Serqet
Serqet
SyN Turbo
Serqet
Level 154
God Stats
7W - 3L
1,662 SR
Queue Stats
26W - 18L
1,546 Elo+
Party 1
Sobek
Sobek
The Man 958
Sobek
Level 149
God Stats
7W - 3L
1,757 SR
Queue Stats
100W - 58L
1,624 Elo+
Party 1
Team Averages
Level 152
1,573 SR
1,600 Elo+

VS

Team Averages
Level 74
1,491 SR
1,651 Elo+
Anhur
Anhur
Gavoo227
Anhur
Level 108
God Stats
2W - 1L
1,552 SR
Queue Stats
11W - 2L
1,845 Elo+
Party 2
Zeus
Zeus
deadlymonkey69
Zeus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 2L
1,801 Elo+
Party 2
Fafnir
Fafnir
mongoose7101
Fafnir
Level 105
God Stats
23W - 28L
1,515 SR
Queue Stats
78W - 84L
1,498 Elo+
Solo
Mulan
Mulan
spolo48
Mulan
Level 58
God Stats
0W - 1L
1,398 SR
Queue Stats
12W - 16L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
4 / 2 / 10
12,013
801
9,226
9,701
4,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
Kpope20
Nike
17
2 / 1 / 10
11,387
759
8,408
12,088
8,835
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Serqet
SyN Turbo
Serqet
18
9 / 4 / 9
12,554
837
20,708
14,468
9,386
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 1 / 5
11,872
791
9,107
17,541
21,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Gavoo227
Anhur
16
1 / 6 / 2
10,024
668
7,017
14,768
5,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 6 / 1
9,044
603
9,255
9,665
3,030
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
16
3 / 4 / 2
9,772
651
9,132
14,367
21,698
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mulan
spolo48
Mulan
16
3 / 5 / 3
10,329
689
9,843
18,473
17,338
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
21
Kills
8
8
Deaths
21
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
2
10
4.5
L
Anhur
Gavoo227
Anhur
1
6
2
0.33
W
Nike
Kpope20
Nike
2
1
10
7
W
Serqet
SyN Turbo
Serqet
9
4
9
3.38
W
6
1
5
8.5
L
1
6
1
0.25
L
Fafnir
3
4
2
1
L
Mulan
spolo48
Mulan
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,449
Damage
35,247
53,798
Taken
57,273
44,222
Mitigated
47,197
16,186
Healing
9,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
9,226
536
277
4,231
9,701
4,237
3,909
2,956
6,575
51,515
0
L
Anhur
Gavoo227
Anhur
7,017
2,410
0
2,751
14,768
5,131
261
5,423
7,953
0
49,451
W
Nike
Kpope20
Nike
8,408
1,295
0
2,305
12,088
8,835
1,457
4,809
6,450
0
31,393
W
Serqet
SyN Turbo
Serqet
20,708
2,596
0
3,830
14,468
9,386
151
6,236
7,343
0
34,163
W
9,107
283
0
5,543
17,541
21,764
717
6,263
10,061
25,795
0
L
9,255
1,612
0
738
9,665
3,030
0
4,527
4,151
25,532
0
L
Fafnir
9,132
2,144
0
2,532
14,367
21,698
224
5,626
8,363
25,046
0
L
Mulan
spolo48
Mulan
9,843
1,425
0
3,022
18,473
17,338
23
2,768
14,675
9,684
25,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,826
Gold Earned
39,169
232
Minions Killed
247
10
Camps Cleared
12
1,148,179
Distance Traveled
882,686
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,013
801
108
7
6
251,663
0
L
Anhur
10,024
668
98
7
2
211,730
1
W
Nike
11,387
759
57
4
1
294,663
1
W
Serqet
12,554
837
36
2
3
304,526
2
W
Sobek
11,872
791
31
2
0
297,327
0
L
Zeus
9,044
603
33
2
3
209,343
4
L
Fafnir
9,772
651
43
3
1
228,237
0
L
Mulan
10,329
689
73
5
6
233,376
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role