Player Matchup

Bacchus
Bacchus
JosieLoves
Bacchus
Level 83
God Stats
19W - 22L
1,489 SR
Queue Stats
223W - 250L
1,426 Elo+
Solo
Scylla
Scylla
NoGood-tailcoat
Scylla
Level 67
God Stats
11W - 23L
1,376 SR
Queue Stats
125W - 125L
1,546 Elo+
Solo
Gilgamesh
Gilgamesh
TRATAL
Gilgamesh
Level 149
God Stats
60W - 48L
1,554 SR
Queue Stats
488W - 523L
1,448 Elo+
Solo
Serqet
Serqet
olyellah
Serqet
Level 82
God Stats
57W - 43L
1,613 SR
Queue Stats
200W - 191L
1,493 Elo+
Solo
Izanami
Izanami
three-notch4
Izanami
Level 49
God Stats
4W - 9L
1,402 SR
Queue Stats
164W - 223L
1,477 Elo+
Solo
Team Averages
Level 86
1,487 SR
1,478 Elo+

VS

Team Averages
Level 89
1,333 SR
1,371 Elo+
Zeus
Zeus
GoldGuardian739
Zeus
Level 92
God Stats
12W - 14L
1,405 SR
Queue Stats
113W - 102L
1,463 Elo+
Solo
Cabrakan
Cabrakan
L1lHVPps
Cabrakan
Level 88
God Stats
11W - 8L
1,513 SR
Queue Stats
194W - 202L
1,344 Elo+
Solo
Baba Yaga
Baba Yaga
LUC6rocku
Baba Yaga
Level 58
God Stats
1W - 9L
974 SR
Queue Stats
140W - 172L
1,396 Elo+
Solo
Janus
Janus
Voodoo--bravo
Janus
Level 109
God Stats
10W - 6L
1,688 SR
Queue Stats
274W - 278L
1,416 Elo+
Solo
Tsukuyomi
Tsukuyomi
wowzergh
Tsukuyomi
Level 99
God Stats
1W - 3L
1,087 SR
Queue Stats
14W - 35L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JosieLoves
Bacchus
19
2 / 12 / 6
12,668
905
8,780
34,827
23,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
3 / 10 / 3
12,973
927
14,594
22,928
7,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
TRATAL
Gilgamesh
18
1 / 5 / 6
11,451
818
6,915
17,158
16,579
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
olyellah
Serqet
19
5 / 3 / 3
13,023
930
9,304
23,627
31,117
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
three-notch4
Izanami
19
3 / 10 / 5
13,670
976
16,317
21,868
8,144
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Team 1 Tickets

0

VS

Team 2 Tickets

158

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 2 / 21
14,862
1,062
36,624
9,711
4,237
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
L1lHVPps
Cabrakan
20
5 / 4 / 20
13,998
1,000
17,351
19,914
15,133
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baba Yaga
LUC6rocku
Baba Yaga
20
3 / 4 / 21
13,572
969
12,625
12,263
8,547
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

20
11 / 0 / 20
16,007
1,143
30,948
8,916
3,284
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
wowzergh
Tsukuyomi
20
10 / 4 / 16
14,846
1,060
16,920
11,905
5,183
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
138
14
Kills
40
40
Deaths
14
23
Assists
98
Player
Kills
Deaths
Assists
KDA
W
11
2
21
10.75
L
Bacchus
JosieLoves
Bacchus
2
12
6
0.42
W
Cabrakan
L1lHVPps
Cabrakan
5
4
20
3.75
W
Baba Yaga
LUC6rocku
Baba Yaga
3
4
21
3.38
L
3
10
3
0.45
L
Gilgamesh
TRATAL
Gilgamesh
1
5
6
0.8
W
11
0
20
21
L
Serqet
olyellah
Serqet
5
3
3
2.17
L
Izanami
three-notch4
Izanami
3
10
5
0.55
W
Tsukuyomi
wowzergh
Tsukuyomi
10
4
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,910
Damage
114,468
120,408
Taken
62,709
87,365
Mitigated
36,384
7,631
Healing
8,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
36,624
5,325
0
924
9,711
4,237
0
1,661
8,000
59,028
0
L
Bacchus
JosieLoves
Bacchus
8,780
1,091
724
2,744
34,827
23,703
0
29,423
5,404
23,896
0
W
Cabrakan
L1lHVPps
Cabrakan
17,351
2,231
0
1,057
19,914
15,133
0
5,946
12,427
34,647
0
W
Baba Yaga
LUC6rocku
Baba Yaga
12,625
857
0
2,186
12,263
8,547
0
5,532
5,906
23,015
0
L
14,594
1,900
0
0
22,928
7,822
0
19,078
3,850
42,130
0
L
Gilgamesh
TRATAL
Gilgamesh
6,915
1,213
0
2
17,158
16,579
0
13,340
3,818
0
11,698
W
30,948
1,807
616
3,397
8,916
3,284
0
4,971
2,933
83,899
0
L
Serqet
olyellah
Serqet
9,304
538
1,244
2,438
23,627
31,117
0
17,123
6,504
0
18,168
L
Izanami
three-notch4
Izanami
16,317
10,568
0
479
21,868
8,144
0
18,584
3,284
0
71,756
W
Tsukuyomi
wowzergh
Tsukuyomi
16,920
5,368
0
16
11,905
5,183
0
3,546
7,304
0
21,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,785
Gold Earned
73,285
231
Minions Killed
266
5
Camps Cleared
5
1,187,567
Distance Traveled
1,399,027
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
14,862
1,062
53
4
1
254,358
2
L
Bacchus
12,668
905
26
2
0
270,293
3
W
Cabrakan
13,998
1,000
28
2
0
281,459
0
W
Baba Yaga
13,572
969
21
2
2
264,873
1
L
Scylla
12,973
927
67
5
3
262,237
1
L
Gilgamesh
11,451
818
6
0
0
120,352
0
W
Janus
16,007
1,143
155
11
2
294,717
1
L
Serqet
13,023
930
7
1
0
313,651
0
L
Izanami
13,670
976
125
9
2
221,034
0
W
Tsukuyomi
14,846
1,060
9
1
0
303,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role