Player Matchup

Tiamat
Tiamat
Darko41
Tiamat
Level 148
God Stats
24W - 16L
1,681 SR
Queue Stats
323W - 232L
1,766 Elo+
Party 1
Ra
Ra
JustBetterThenU
Ra
Level 28
God Stats
3W - 0L
1,859 SR
Queue Stats
36W - 10L
1,811 Elo+
Party 1
Kali
Kali
Raydiant
Kali
Level 148
God Stats
1W - 1L
1,776 SR
Queue Stats
135W - 69L
1,751 Elo+
Party 1
Team Averages
Level 108
1,772 SR
1,776 Elo+

VS

Team Averages
Level 6
1,661 SR
1,500 Elo+
Hercules
Hercules
FwibbaFwabba
Hercules
Level 3
God Stats
0W - 1L
1,704 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
Jyro7
Neith
Level 6
God Stats
0W - 1L
1,542 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
blankeye
Merlin
Level 8
God Stats
0W - 1L
1,738 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Darko41
Tiamat
14
4 / 1 / 17
9,385
782
13,285
9,283
7,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
9 / 3 / 11
10,086
841
7,970
8,371
3,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kali
14
9 / 2 / 9
10,282
857
9,748
11,771
4,755
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FwibbaFwabba
Hercules
12
2 / 3 / 4
8,523
710
4,826
12,982
12,171
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Jyro7
Neith
12
3 / 7 / 2
8,227
686
6,428
10,917
4,375
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
blankeye
Merlin
11
1 / 12 / 4
7,952
663
5,133
12,756
5,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
16
22
Kills
6
6
Deaths
22
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Darko41
Tiamat
4
1
17
12.5
L
Hercules
FwibbaFwabba
Hercules
2
3
4
1.33
W
9
3
11
4.83
L
Neith
Jyro7
Neith
3
7
2
0.57
W
Kali
9
2
9
6.75
L
Merlin
blankeye
Merlin
1
12
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,003
Damage
16,387
29,425
Taken
36,655
15,591
Mitigated
21,764
13,950
Healing
2,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Darko41
Tiamat
13,285
871
0
3,133
9,283
7,767
1,036
2,019
7,264
33,261
0
L
Hercules
FwibbaFwabba
Hercules
4,826
971
0
1,875
12,982
12,171
0
6,245
6,315
0
14,729
W
7,970
852
1,847
3,927
8,371
3,069
994
1,661
6,547
35,668
0
L
Neith
Jyro7
Neith
6,428
2,724
0
451
10,917
4,375
0
5,832
4,671
0
18,330
W
Kali
9,748
4,597
0
5,043
11,771
4,755
111
1,964
9,807
0
28,032
L
Merlin
blankeye
Merlin
5,133
487
0
170
12,756
5,218
0
8,245
3,920
24,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,753
Gold Earned
24,702
146
Minions Killed
105
9
Camps Cleared
3
657,482
Distance Traveled
543,684
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,385
782
44
4
4
231,610
1
L
Hercules
8,523
710
26
2
0
206,511
3
W
Ra
10,086
841
69
6
2
207,392
2
L
Neith
8,227
686
35
3
1
178,747
0
W
Kali
10,282
857
33
3
3
218,480
0
L
Merlin
7,952
663
44
4
2
158,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role