Player Matchup

Artemis
Artemis
Killen4dayz7497
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Agni
Agni
KingFlame47
Agni
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Loki
Loki
MothraJdFR48
Loki
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
chosenbusch
Hachiman
Level 5
God Stats
3W - 0L
1,832 SR
Queue Stats
3W - 3L
1,222 Elo+
Solo
Cthulhu
Cthulhu
steadyups
Cthulhu
Level 2
God Stats
8W - 2L
1,500 SR
Queue Stats
10W - 2L
1,500 Elo+
Party 3
Team Averages
Level 8
1,566 SR
1,444 Elo+

VS

Team Averages
Level 9
1,492 SR
1,388 Elo+
Hachiman
Hachiman
Bellatrix_Moon
Hachiman
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,094 Elo+
Solo
Susano
Susano
CarlosRiveraHN
Susano
Level 3
God Stats
0W - 2L
1,353 SR
Queue Stats
3W - 4L
1,592 Elo+
Party 2
He Bo
He Bo
Teddy-Pooh-Bear
He Bo
Level 28
God Stats
0W - 2L
1,606 SR
Queue Stats
283W - 304L
1,175 Elo+
Solo
Loki
Loki
XxEL-BROMASxX503
Loki
Level 2
God Stats
2W - 6L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 2
Ra
Ra
XxKatrachoxX504-
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 9 / 7
9,502
500
7,556
13,170
4,623
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

16
6 / 5 / 2
10,448
550
6,718
7,236
2,452
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
8 / 1 / 7
11,578
609
13,045
15,170
5,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
chosenbusch
Hachiman
14
3 / 3 / 3
9,360
493
6,140
8,341
2,780
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
steadyups
Cthulhu
15
5 / 2 / 5
9,493
500
5,083
9,139
7,143
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
4
0 / 1 / 0
5,609
295
307
1,361
261
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 4 / 2
8,406
442
7,107
14,023
11,956
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
11 / 7 / 1
9,563
503
10,282
12,110
4,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 10 / 3
7,956
419
4,207
11,376
5,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 6 / 2
8,326
438
6,287
14,177
9,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
27
25
Kills
19
20
Deaths
28
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hachiman
0
1
0
0
L
5
4
2
1.5
W
3
9
7
0.72
W
6
5
2
1.4
W
8
1
7
11.5
L
11
7
1
1.64
L
0
10
3
0.15
L
3
6
2
0.67
W
Hachiman
chosenbusch
Hachiman
3
3
3
1.5
W
Cthulhu
steadyups
Cthulhu
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,542
Damage
28,190
53,056
Taken
53,047
22,887
Mitigated
30,546
14,237
Healing
9,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
307
268
0
421
1,361
261
20
0
1,361
0
3,672
L
7,107
1,024
0
2,002
14,023
11,956
162
3,991
10,032
0
33,656
W
7,556
4,438
0
3,061
13,170
4,623
2,215
6,076
6,696
0
36,852
W
6,718
569
0
883
7,236
2,452
2,207
2,922
4,140
40,210
0
W
13,045
3,763
0
7,083
15,170
5,889
2,091
3,051
12,111
0
94,237
L
10,282
612
0
2,715
12,110
4,239
1,567
3,374
8,736
36,594
0
L
4,207
1,364
0
437
11,376
5,076
581
1,934
9,442
0
35,173
L
6,287
1,441
1,187
2,984
14,177
9,014
477
2,502
11,675
34,506
0
W
Hachiman
chosenbusch
Hachiman
6,140
3,192
0
2,079
8,341
2,780
3,459
1,716
6,606
3
32,885
W
Cthulhu
steadyups
Cthulhu
5,083
320
0
1,131
9,139
7,143
343
2,183
6,934
34,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,381
Gold Earned
39,860
396
Minions Killed
241
0
Camps Cleared
0
1,654,608
Distance Traveled
1,354,060
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,609
295
4
0
0
60,556
1
L
Susano
8,406
442
52
3
0
364,744
2
W
Artemis
9,502
500
55
3
0
308,523
0
W
Agni
10,448
550
80
4
0
304,212
0
W
Loki
11,578
609
154
8
0
359,215
2
L
He Bo
9,563
503
60
3
0
308,034
0
L
Loki
7,956
419
68
4
0
307,266
1
L
Ra
8,326
438
57
3
0
313,460
3
W
Hachiman
9,360
493
57
3
0
298,203
0
W
Cthulhu
9,493
500
50
3
0
384,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role