Player Matchup

Odin
Odin
Attestupa
Odin
Level 22
God Stats
0W - 4L
1,108 SR
Queue Stats
27W - 27L
1,407 Elo+
Party 1
Bastet
Bastet
BeatMyMeatWagon
Bastet
Level 11
God Stats
0W - 2L
1,255 SR
Queue Stats
9W - 10L
1,399 Elo+
Party 1
Ymir
Ymir
NRagedDwarf
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,626 Elo+
Party 1
Merlin
Merlin
Rashir
Merlin
Level 17
God Stats
12W - 8L
1,566 SR
Queue Stats
16W - 13L
1,468 Elo+
Party 1
Ullr
Ullr
Torpts
Ullr
Level 18
God Stats
31W - 26L
1,558 SR
Queue Stats
35W - 29L
1,484 Elo+
Solo
Team Averages
Level 15
1,397 SR
1,477 Elo+

VS

Team Averages
Level 27
1,474 SR
1,473 Elo+
Charybdis
Charybdis
Amadoiscool
Charybdis
Level 27
God Stats
4W - 4L
1,445 SR
Queue Stats
124W - 130L
1,415 Elo+
Solo
Izanami
Izanami
BOOGEYMÅN
Izanami
Level 27
God Stats
11W - 10L
1,385 SR
Queue Stats
56W - 54L
1,498 Elo+
Solo
Sol
Sol
Frogo KhalDrogo
Sol
Level 24
God Stats
1W - 1L
1,307 SR
Queue Stats
17W - 11L
1,593 Elo+
Solo
Erlang Shen
Erlang Shen
greatmaliko
Erlang Shen
Level 29
God Stats
15W - 13L
1,490 SR
Queue Stats
77W - 84L
1,406 Elo+
Party 2
Odin
Odin
stickboy45
Odin
Level 28
God Stats
4W - 2L
1,746 SR
Queue Stats
85W - 83L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
4 / 9 / 3
9,646
459
7,191
18,491
18,337
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
3 / 10 / 4
8,825
420
10,078
18,267
5,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
1 / 11 / 4
7,899
376
6,197
21,383
12,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Rashir
Merlin
15
3 / 9 / 2
9,561
455
11,192
15,063
5,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
Torpts
Ullr
17
3 / 4 / 3
10,736
511
7,338
12,344
4,263
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Amadoiscool
Charybdis
17
11 / 2 / 11
12,362
589
9,500
9,885
3,092
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
BOOGEYMÅN
Izanami
20
13 / 0 / 13
14,050
669
22,914
12,399
5,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
8 / 4 / 9
13,441
640
14,594
14,448
5,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Erlang Shen
greatmaliko
Erlang Shen
16
5 / 4 / 13
11,645
555
9,280
16,592
9,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 4 / 14
11,065
527
10,106
16,705
7,920
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
102
14
Kills
42
43
Deaths
14
16
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Amadoiscool
Charybdis
11
2
11
8.25
L
Odin
4
9
3
0.61
W
Izanami
BOOGEYMÅN
Izanami
13
0
13
19.5
L
3
10
4
0.5
W
8
4
9
3.13
L
1
11
4
0.27
L
Merlin
Rashir
Merlin
3
9
2
0.44
L
Ullr
Torpts
Ullr
3
4
3
1.13
W
Erlang Shen
greatmaliko
Erlang Shen
5
4
13
2.88
W
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,996
Damage
66,394
85,548
Taken
70,029
45,808
Mitigated
31,174
8,287
Healing
26,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Amadoiscool
Charybdis
9,500
5,332
0
3,129
9,885
3,092
927
2,174
7,585
0
47,410
L
Odin
7,191
1,593
0
1,980
18,491
18,337
738
2,126
16,151
0
39,098
W
Izanami
BOOGEYMÅN
Izanami
22,914
14,878
0
6,611
12,399
5,699
7,168
2,935
9,436
0
134,119
L
10,078
3,252
0
2,073
18,267
5,771
0
2,036
16,131
0
52,552
W
14,594
3,703
0
5,658
14,448
5,384
3,930
5,052
9,036
95,107
0
L
6,197
1,194
0
70
21,383
12,102
0
3,155
18,152
9,561
0
L
Merlin
Rashir
Merlin
11,192
649
0
1,160
15,063
5,335
0
5,526
9,311
45,324
0
L
Ullr
Torpts
Ullr
7,338
3,113
0
3,004
12,344
4,263
0
2,559
9,669
0
76,526
W
Erlang Shen
greatmaliko
Erlang Shen
9,280
5,295
0
5,620
16,592
9,079
1,148
3,631
12,835
0
68,199
W
10,106
3,961
0
5,607
16,705
7,920
325
4,071
12,459
4,674
25,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,667
Gold Earned
62,563
403
Minions Killed
571
0
Camps Cleared
0
1,818,551
Distance Traveled
2,000,945
3
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,362
589
84
4
0
406,680
4
L
Odin
9,646
459
83
4
0
338,981
0
W
Izanami
14,050
669
185
9
0
395,364
14
L
Bastet
8,825
420
90
4
0
388,512
0
W
Sol
13,441
640
167
8
0
389,295
5
L
Ymir
7,899
376
3
0
0
374,103
3
L
Merlin
9,561
455
91
4
0
329,789
0
L
Ullr
10,736
511
136
6
0
387,166
0
W
Erlang Shen
11,645
555
93
4
0
419,893
0
W
Odin
11,065
527
42
2
0
389,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role