Player Matchup

Anubis
Anubis
BIG-J-1997
Anubis
Level 148
God Stats
4W - 8L
1,594 SR
Queue Stats
665W - 733L
1,500 Elo+
Party 2
Chronos
Chronos
CLAYMORE_VII
Chronos
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 96L
1,531 Elo+
Party 1
Sylvanus
Sylvanus
NauticalCurry
Sylvanus
Level 84
God Stats
31W - 50L
1,427 SR
Queue Stats
660W - 699L
1,434 Elo+
Party 2
Horus
Horus
XI_UNDAUNTED_IX
Horus
Level 115
God Stats
1W - 0L
1,580 SR
Queue Stats
38W - 42L
1,412 Elo+
Party 1
Ravana
Ravana
zL Yoshikage
Ravana
Level 63
God Stats
22W - 21L
1,536 SR
Queue Stats
125W - 130L
1,472 Elo+
Solo
Team Averages
Level 107
1,527 SR
1,470 Elo+

VS

Team Averages
Level 99
1,554 SR
1,476 Elo+
Guan Yu
Guan Yu
Classicpixel710
Guan Yu
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
329W - 308L
1,456 Elo+
Solo
Hades
Hades
GlitchyBowser420
Hades
Level 116
God Stats
9W - 8L
1,453 SR
Queue Stats
550W - 564L
1,453 Elo+
Solo
Neith
Neith
RoloBattleCod550
Neith
Level 105
God Stats
17W - 12L
1,657 SR
Queue Stats
380W - 342L
1,492 Elo+
Solo
Camazotz
Camazotz
iLAG Jhelmeth
Camazotz
Level 61
God Stats
2W - 3L
1,584 SR
Queue Stats
324W - 316L
1,499 Elo+
Solo
Sylvanus
Sylvanus
raydogs1
Sylvanus
Level 118
God Stats
20W - 14L
1,577 SR
Queue Stats
288W - 266L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BIG-J-1997
Anubis
17
12 / 4 / 9
10,724
670
15,108
10,523
5,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
CLAYMORE_VII
Chronos
13
5 / 6 / 5
8,063
504
11,163
12,060
3,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
NauticalCurry
Sylvanus
15
5 / 1 / 8
8,831
552
12,377
9,974
10,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

11
0 / 4 / 11
7,321
458
3,686
13,899
9,451
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ravana
14
7 / 2 / 7
8,818
551
9,680
10,198
3,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
6,829
427
4,007
14,628
6,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 7 / 5
7,417
464
9,437
14,223
6,377
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
6 / 6 / 4
8,001
500
10,257
10,829
2,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Camazotz
iLAG Jhelmeth
Camazotz
14
6 / 5 / 1
9,251
578
6,668
12,256
3,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
raydogs1
Sylvanus
12
5 / 7 / 7
7,910
494
12,159
15,585
6,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
37
29
Kills
17
17
Deaths
29
40
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anubis
BIG-J-1997
Anubis
12
4
9
4.13
W
Chronos
CLAYMORE_VII
Chronos
5
6
5
1.25
L
0
4
3
0.38
L
0
7
5
0.36
W
Sylvanus
NauticalCurry
Sylvanus
5
1
8
9
L
6
6
4
1.33
W
0
4
11
1.38
L
Camazotz
iLAG Jhelmeth
Camazotz
6
5
1
1.3
L
Sylvanus
raydogs1
Sylvanus
5
7
7
1.21
W
Ravana
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,014
Damage
42,528
56,654
Taken
67,521
32,807
Mitigated
26,244
16,622
Healing
18,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BIG-J-1997
Anubis
15,108
661
0
4,682
10,523
5,323
0
3,777
6,746
71,328
0
W
Chronos
CLAYMORE_VII
Chronos
11,163
4,727
57
1,472
12,060
3,706
1,029
6,662
5,398
43,883
0
L
4,007
586
552
3,025
14,628
6,994
0
8,468
6,160
0
23,509
L
9,437
1,534
178
3,898
14,223
6,377
0
9,876
4,347
42,639
0
W
Sylvanus
NauticalCurry
Sylvanus
12,377
2,724
714
3,831
9,974
10,654
33
1,242
8,732
36,774
7,033
L
10,257
5,547
324
1,420
10,829
2,982
517
5,705
5,044
0
36,100
W
3,686
1,500
595
3,361
13,899
9,451
267
5,826
8,073
0
18,311
L
Camazotz
iLAG Jhelmeth
Camazotz
6,668
2,298
0
4,173
12,256
3,763
0
6,208
6,048
0
45,619
L
Sylvanus
raydogs1
Sylvanus
12,159
3,893
1,233
3,681
15,585
6,128
352
7,328
8,257
30,946
9,922
W
Ravana
9,680
3,006
0
1,910
10,198
3,673
144
2,819
7,379
0
50,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,757
Gold Earned
39,408
369
Minions Killed
349
0
Camps Cleared
0
1,436,952
Distance Traveled
1,266,449
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,724
670
125
8
0
282,763
2
W
Chronos
8,063
504
78
5
0
285,294
2
L
Guan Yu
6,829
427
55
3
0
279,988
0
L
Hades
7,417
464
93
6
0
238,632
4
W
Sylvanus
8,831
552
71
4
0
267,425
3
L
Neith
8,001
500
49
3
0
244,273
2
W
Horus
7,321
458
24
2
0
285,431
0
L
Camazotz
9,251
578
85
5
0
299,548
4
L
Sylvanus
7,910
494
67
4
0
204,008
5
W
Ravana
8,818
551
71
4
0
316,039
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role