Player Matchup

Janus
Janus
GIO23VS
Janus
Level 155
God Stats
18W - 17L
1,547 SR
Queue Stats
359W - 339L
1,503 Elo+
Solo
Mercury
Mercury
Ghumo
Mercury
Level 108
God Stats
3W - 4L
1,551 SR
Queue Stats
523W - 484L
1,481 Elo+
Party 2
Izanami
Izanami
Tannaray
Izanami
Level 82
God Stats
11W - 8L
1,655 SR
Queue Stats
549W - 491L
1,489 Elo+
Party 2
Athena
Athena
Zappydeer84
Athena
Level 85
God Stats
10W - 3L
1,877 SR
Queue Stats
371W - 346L
1,487 Elo+
Party 2
Amaterasu
Amaterasu
barleybanjolog
Amaterasu
Level 58
God Stats
11W - 18L
1,417 SR
Queue Stats
65W - 74L
1,504 Elo+
Party 2
Team Averages
Level 98
1,609 SR
1,493 Elo+

VS

Team Averages
Level 112
1,627 SR
1,531 Elo+
Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
CeeJayDouble
Artio
Level 108
God Stats
28W - 21L
1,837 SR
Queue Stats
303W - 264L
1,579 Elo+
Party 1
Sylvanus
Sylvanus
Da Rock1414
Sylvanus
Level 127
God Stats
37W - 26L
1,631 SR
Queue Stats
220W - 200L
1,538 Elo+
Party 3
Arachne
Arachne
Koolz100
Arachne
Level 67
God Stats
18W - 12L
1,624 SR
Queue Stats
142W - 133L
1,534 Elo+
Party 3
Charybdis
Charybdis
ROACH7X
Charybdis
Level 128
God Stats
10W - 14L
1,544 SR
Queue Stats
413W - 400L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GIO23VS
Janus
8
1 / 0 / 0
4,446
635
1,388
2,334
432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Ghumo
Mercury
7
0 / 1 / 1
4,083
583
1,240
4,353
1,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
Tannaray
Izanami
7
3 / 0 / 1
4,492
642
2,902
3,436
725
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Athena
6
1 / 0 / 2
4,309
616
880
2,305
1,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
barleybanjolog
Amaterasu
7
0 / 0 / 0
3,826
547
1,484
6,043
3,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 1 / 0
4,492
642
1,061
2,947
763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
1 / 0 / 0
4,723
675
4,996
6,565
5,223
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sylvanus
Da Rock1414
Sylvanus
2
0 / 0 / 0
3,154
451
208
764
340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Arachne
Koolz100
Arachne
6
0 / 1 / 1
4,055
579
540
3,062
1,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charybdis
ROACH7X
Charybdis
7
0 / 3 / 0
3,968
567
2,322
4,421
922
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
5
Kills
1
1
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
0
0
L
1
0
0
1
L
Sylvanus
Da Rock1414
Sylvanus
0
0
0
0
W
Janus
GIO23VS
Janus
1
0
0
1
W
Mercury
Ghumo
Mercury
0
1
1
0.5
L
Arachne
Koolz100
Arachne
0
1
1
0.5
L
Charybdis
ROACH7X
Charybdis
0
3
0
0
W
Izanami
Tannaray
Izanami
3
0
1
3.5
W
Athena
1
0
2
2
W
Amaterasu
barleybanjolog
Amaterasu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,894
Damage
9,127
18,471
Taken
17,759
7,837
Mitigated
8,293
5,687
Healing
7,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,061
722
0
570
2,947
763
842
940
1,877
0
24,037
L
4,996
856
107
4,104
6,565
5,223
0
237
6,328
22,895
0
L
Sylvanus
Da Rock1414
Sylvanus
208
142
80
489
764
340
0
0
764
3,357
1,448
W
Janus
GIO23VS
Janus
1,388
40
0
375
2,334
432
0
0
2,334
22,167
0
W
Mercury
Ghumo
Mercury
1,240
317
0
941
4,353
1,584
0
897
3,456
0
18,384
L
Arachne
Koolz100
Arachne
540
338
0
724
3,062
1,045
490
559
2,423
0
12,256
L
Charybdis
ROACH7X
Charybdis
2,322
698
0
1,197
4,421
922
0
322
4,099
0
15,116
W
Izanami
Tannaray
Izanami
2,902
2,247
0
933
3,436
725
61
39
3,397
0
19,301
W
Athena
880
606
0
761
2,305
1,147
0
458
1,847
7,185
0
W
Amaterasu
barleybanjolog
Amaterasu
1,484
889
0
2,677
6,043
3,949
0
3,744
2,299
0
14,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,156
Gold Earned
20,392
190
Minions Killed
189
0
Camps Cleared
0
724,760
Distance Traveled
593,583
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,492
642
61
9
0
141,519
2
L
Artio
4,723
675
46
7
0
152,117
1
L
Sylvanus
3,154
451
8
1
0
33,782
1
W
Janus
4,446
635
60
9
0
154,023
4
W
Mercury
4,083
583
49
7
0
151,392
1
L
Arachne
4,055
579
38
5
0
144,129
1
L
Charybdis
3,968
567
36
5
0
122,036
0
W
Izanami
4,492
642
43
6
0
132,692
1
W
Athena
4,309
616
13
2
0
156,258
1
W
Amaterasu
3,826
547
25
4
0
130,395
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role