Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
ArcanjoRNG
Poseidon
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 91L
1,444 Elo+
Party 1
Odin
Odin
Huginn9349
Odin
Level 38
God Stats
1W - 4L
1,410 SR
Queue Stats
208W - 229L
1,384 Elo+
Party 1
Apollo
Apollo
RaelVAIBER
Apollo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 200L
1,387 Elo+
Party 1
Team Averages
Level 40
1,482 SR
1,443 Elo+

VS

Team Averages
Level 43
1,436 SR
1,418 Elo+
He Bo
He Bo
AbusiveMussel0
He Bo
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
376W - 544L
1,307 Elo+
Party 2
Ullr
Ullr
Caveira8233
Ullr
Level 41
God Stats
7W - 2L
1,291 SR
Queue Stats
29W - 9L
1,674 Elo+
Solo
Fafnir
Fafnir
LulaBestSup
Fafnir
Level 24
God Stats
7W - 9L
1,464 SR
Queue Stats
62W - 69L
1,420 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Moro best jg
Tsukuyomi
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 38L
1,382 Elo+
Party 2
Sol
Sol
Senpai_Mestre
Sol
Level 68
God Stats
87W - 99L
1,426 SR
Queue Stats
516W - 738L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
3 / 5 / 1
6,198
620
3,669
7,422
2,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
 
Artio
8
1 / 4 / 3
5,289
529
4,558
8,003
4,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Poseidon
ArcanjoRNG
Poseidon
7
0 / 4 / 5
4,558
456
2,682
5,683
1,894
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 1 / 0
4,698
470
410
4,976
1,808
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
RaelVAIBER
Apollo
7
2 / 6 / 0
4,817
482
2,357
6,683
1,658
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 2
5,755
576
2,699
2,262
651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
7 / 2 / 2
7,255
726
8,650
7,306
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
8
1 / 2 / 7
5,547
555
2,227
6,836
5,168
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Moro best jg
Tsukuyomi
10
6 / 2 / 3
6,346
635
3,935
5,744
2,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
6 / 0 / 2
6,265
627
5,525
5,765
1,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
6
Kills
20
20
Deaths
6
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
5
1
0.7
L
Artio
 
Artio
1
4
3
0.63
W
0
0
2
1
L
Poseidon
ArcanjoRNG
Poseidon
0
4
5
0.63
W
7
2
2
4
L
0
1
0
0
W
Fafnir
1
2
7
2.25
W
Tsukuyomi
Moro best jg
Tsukuyomi
6
2
3
3.75
L
Apollo
RaelVAIBER
Apollo
2
6
0
0.33
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,676
Damage
23,036
32,767
Taken
27,913
13,130
Mitigated
12,136
6,858
Healing
11,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,669
1,304
0
1,283
7,422
2,825
0
593
6,829
0
24,338
L
Artio
 
Artio
4,558
231
148
1,915
8,003
4,945
0
3,951
4,052
18,018
0
W
2,699
269
0
708
2,262
651
53
98
2,164
23,102
0
L
Poseidon
ArcanjoRNG
Poseidon
2,682
246
0
1,349
5,683
1,894
0
1,000
4,683
10,840
0
W
8,650
4,649
0
2,611
7,306
2,532
528
1,814
5,492
0
45,548
L
410
0
0
1,400
4,976
1,808
0
2,184
2,792
0
14,997
W
Fafnir
2,227
414
169
2,260
6,836
5,168
165
3,122
3,714
12,172
0
W
Tsukuyomi
Moro best jg
Tsukuyomi
3,935
1,344
0
1,800
5,744
2,558
99
683
5,061
0
28,680
L
Apollo
RaelVAIBER
Apollo
2,357
1,276
0
763
6,683
1,658
0
2,723
3,960
0
15,271
W
5,525
2,144
0
4,032
5,765
1,227
765
1,736
4,029
34,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,560
Gold Earned
31,168
144
Minions Killed
283
0
Camps Cleared
0
908,490
Distance Traveled
967,995
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,198
620
46
5
0
151,379
0
L
Artio
5,289
529
27
3
0
192,541
0
W
He Bo
5,755
576
51
5
0
194,648
2
L
Poseidon
4,558
456
14
1
0
175,691
1
W
Ullr
7,255
726
90
9
0
174,938
1
L
Odin
4,698
470
32
3
0
205,490
0
W
Fafnir
5,547
555
20
2
0
182,034
1
W
Tsukuyomi
6,346
635
62
6
0
225,592
3
L
Apollo
4,817
482
25
3
0
183,389
0
W
Sol
6,265
627
60
6
0
190,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role