Player Matchup

Ymir
Ymir
MrKimera
Ymir
Level 9
God Stats
0W - 1L
1,403 SR
Queue Stats
2W - 7L
1,181 Elo+
Solo
Ao Kuang
Ao Kuang
TBernardoo
Ao Kuang
Level 23
God Stats
9W - 5L
1,702 SR
Queue Stats
59W - 45L
1,478 Elo+
Solo
Zhong Kui
Zhong Kui
processo_molhado
Zhong Kui
Level 15
God Stats
5W - 2L
1,599 SR
Queue Stats
46W - 42L
1,463 Elo+
Party 1
Mercury
Mercury
yDrakenHD
Mercury
Level 12
God Stats
1W - 2L
1,279 SR
Queue Stats
15W - 17L
1,558 Elo+
Party 1
Hou Yi
Hou Yi
ydragonHD
Hou Yi
Level 11
God Stats
1W - 2L
1,412 SR
Queue Stats
12W - 14L
1,573 Elo+
Party 1
Team Averages
Level 14
1,479 SR
1,450 Elo+

VS

Team Averages
Level 24
1,567 SR
1,482 Elo+
Terra
Terra
Lolito_Uruguayo6
Terra
Level 28
God Stats
7W - 1L
1,852 SR
Queue Stats
50W - 52L
1,439 Elo+
Solo
Anubis
Anubis
SergioSaFra
Anubis
Level 27
God Stats
3W - 2L
1,581 SR
Queue Stats
41W - 42L
1,540 Elo+
Solo
Fenrir
Fenrir
bardersiano
Fenrir
Level 22
God Stats
4W - 3L
1,719 SR
Queue Stats
105W - 80L
1,562 Elo+
Solo
Nemesis
Nemesis
iceSuM
Nemesis
Level 26
God Stats
5W - 1L
1,500 SR
Queue Stats
157W - 140L
1,565 Elo+
Solo
Neith
Neith
marioalarcao
Neith
Level 18
God Stats
6W - 20L
1,186 SR
Queue Stats
31W - 67L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 4 / 2
5,676
437
3,363
14,281
7,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
TBernardoo
Ao Kuang
11
2 / 6 / 1
6,475
498
5,312
10,435
2,495
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
11
5 / 5 / 1
6,790
522
9,620
13,680
12,534
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
yDrakenHD
Mercury
9
1 / 10 / 1
5,827
448
3,249
8,866
2,402
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
ydragonHD
Hou Yi
2
0 / 1 / 0
4,241
326
0
1,198
177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 5
6,568
505
3,265
6,592
2,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
14
12 / 2 / 6
9,196
707
13,043
7,758
5,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
15
10 / 0 / 4
9,412
724
6,675
8,480
3,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
iceSuM
Nemesis
12
3 / 5 / 5
7,476
575
10,042
12,815
5,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
1 / 1 / 3
6,762
520
2,551
4,099
1,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
8
Kills
26
26
Deaths
9
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
L
Ymir
0
4
2
0.25
W
Anubis
12
2
6
7.5
L
Ao Kuang
TBernardoo
Ao Kuang
2
6
1
0.42
W
Fenrir
10
0
4
12
W
Nemesis
iceSuM
Nemesis
3
5
5
1.1
W
1
1
3
2.5
L
Zhong Kui
5
5
1
1.1
L
Mercury
yDrakenHD
Mercury
1
10
1
0.15
L
Hou Yi
ydragonHD
Hou Yi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,544
Damage
35,576
48,460
Taken
39,744
24,703
Mitigated
17,464
9,250
Healing
14,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,265
838
208
1,399
6,592
2,176
0
2,592
4,000
19,169
0
L
Ymir
3,363
378
0
1,596
14,281
7,095
0
5,696
8,585
14,985
0
W
Anubis
13,043
1,025
251
3,759
7,758
5,235
441
4,458
3,300
51,406
0
L
Ao Kuang
TBernardoo
Ao Kuang
5,312
864
0
2,914
10,435
2,495
0
4,694
5,741
24,757
0
W
Fenrir
6,675
2,499
0
2,042
8,480
3,732
1,608
2,727
5,753
0
66,979
W
Nemesis
iceSuM
Nemesis
10,042
4,181
0
5,439
12,815
5,030
118
7,554
5,261
0
30,418
W
2,551
1,404
0
1,491
4,099
1,291
1,237
1,202
2,897
0
25,591
L
Zhong Kui
9,620
1,712
0
4,008
13,680
12,534
553
2,592
11,088
26,416
0
L
Mercury
yDrakenHD
Mercury
3,249
1,427
0
370
8,866
2,402
0
2,692
6,174
0
18,406
L
Hou Yi
ydragonHD
Hou Yi
0
0
0
362
1,198
177
0
634
564
0
2,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,009
Gold Earned
39,414
147
Minions Killed
335
0
Camps Cleared
0
985,345
Distance Traveled
1,206,982
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,568
505
26
2
0
262,180
1
L
Ymir
5,676
437
18
1
0
231,179
2
W
Anubis
9,196
707
97
7
0
236,155
5
L
Ao Kuang
6,475
498
45
3
0
241,464
2
W
Fenrir
9,412
724
113
9
0
294,915
2
W
Nemesis
7,476
575
43
3
0
240,087
2
W
Neith
6,762
520
56
4
0
173,645
4
L
Zhong Kui
6,790
522
49
4
0
223,437
0
L
Mercury
5,827
448
32
2
0
240,664
1
L
Hou Yi
4,241
326
3
0
0
48,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role