Player Matchup

Gilgamesh
Gilgamesh
AtlasTheGeneral
Gilgamesh
Level 105
God Stats
24W - 19L
1,637 SR
Queue Stats
316W - 270L
1,664 Elo+
Solo
Cabrakan
Cabrakan
Gorsh lol
Cabrakan
Level 87
God Stats
358W - 256L
1,635 SR
Queue Stats
473W - 399L
1,663 Elo+
Party 3
Hun Batz
Hun Batz
HeartsoreLine1
Hun Batz
Level 100
God Stats
3W - 6L
1,677 SR
Queue Stats
515W - 425L
1,700 Elo+
Solo
Hou Yi
Hou Yi
JustinHerbertFan
Hou Yi
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,711 Elo+
Solo
The Morrigan
The Morrigan
Kerbe25
The Morrigan
Level 81
God Stats
18W - 17L
1,668 SR
Queue Stats
317W - 274L
1,633 Elo+
Party 3
Team Averages
Level 90
1,623 SR
1,674 Elo+

VS

Team Averages
Level 126
1,517 SR
1,562 Elo+
Ares
Ares
 
Ares
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Affinitymage
Mulan
Level 106
God Stats
40W - 30L
1,306 SR
Queue Stats
438W - 365L
1,666 Elo+
Party 1
Hachiman
Hachiman
AfroBanditX
Hachiman
Level 160
God Stats
5W - 8L
1,471 SR
Queue Stats
141W - 159L
1,449 Elo+
Party 2
Merlin
Merlin
Nepesis
Merlin
Level 93
God Stats
2W - 3L
1,482 SR
Queue Stats
346W - 277L
1,665 Elo+
Party 1
Set
Set
PrimeZone21
Set
Level 160
God Stats
3W - 1L
1,824 SR
Queue Stats
489W - 463L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AtlasTheGeneral
Gilgamesh
15
4 / 1 / 12
9,738
487
8,405
16,922
17,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cabrakan
Gorsh lol
Cabrakan
17
3 / 3 / 4
10,335
517
11,652
15,252
23,988
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
16
10 / 4 / 7
10,366
518
13,365
13,625
6,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 1 / 2
6,918
346
3,482
4,176
1,066
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Morrigan
Kerbe25
The Morrigan
19
7 / 5 / 5
11,196
560
7,820
12,414
5,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
1 / 3 / 7
10,125
506
5,061
14,137
15,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
2 / 2 / 4
11,628
581
11,020
15,196
11,553
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hachiman
AfroBanditX
Hachiman
16
1 / 4 / 0
10,320
516
4,585
11,910
4,241
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Nepesis
Merlin
15
1 / 9 / 5
10,482
524
12,919
13,791
5,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
9 / 7 / 2
12,406
620
9,064
16,347
10,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
32
25
Kills
14
14
Deaths
25
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
3
7
1.5
W
2
2
4
2
W
Hachiman
AfroBanditX
Hachiman
1
4
0
0.25
L
Gilgamesh
AtlasTheGeneral
Gilgamesh
4
1
12
10
L
Cabrakan
Gorsh lol
Cabrakan
3
3
4
1.67
L
Hun Batz
10
4
7
3.38
L
1
1
2
2
L
The Morrigan
Kerbe25
The Morrigan
7
5
5
1.9
W
Merlin
Nepesis
Merlin
1
9
5
0.39
W
9
7
2
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,724
Damage
42,649
62,389
Taken
71,381
55,146
Mitigated
47,062
13,719
Healing
16,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,061
234
0
2,081
14,137
15,155
36
3,158
10,821
23,764
0
W
11,020
1,477
0
8,331
15,196
11,553
240
7,059
7,718
0
83,737
W
Hachiman
AfroBanditX
Hachiman
4,585
1,903
0
500
11,910
4,241
5,928
1,459
10,423
0
78,128
L
Gilgamesh
AtlasTheGeneral
Gilgamesh
8,405
1,623
0
2,533
16,922
17,912
0
6,820
10,102
613
33,498
L
Cabrakan
Gorsh lol
Cabrakan
11,652
1,651
0
3,798
15,252
23,988
0
3,162
12,090
69,210
0
L
Hun Batz
13,365
4,886
0
3,034
13,625
6,859
0
3,438
10,187
0
74,129
L
3,482
2,384
0
1,594
4,176
1,066
0
343
3,833
0
25,051
L
The Morrigan
Kerbe25
The Morrigan
7,820
892
0
2,760
12,414
5,321
0
4,706
7,708
79,373
0
W
Merlin
Nepesis
Merlin
12,919
483
0
1,873
13,791
5,824
590
4,615
8,970
69,909
0
W
9,064
4,276
0
3,590
16,347
10,289
80
4,082
12,221
0
91,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,553
Gold Earned
54,961
530
Minions Killed
562
0
Camps Cleared
0
1,585,965
Distance Traveled
1,772,195
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,125
506
21
1
0
389,990
3
W
Mulan
11,628
581
166
8
0
351,237
0
W
Hachiman
10,320
516
139
7
0
317,044
3
L
Gilgamesh
9,738
487
41
2
0
368,100
7
L
Cabrakan
10,335
517
149
7
0
351,316
5
L
Hun Batz
10,366
518
115
6
0
386,132
0
L
Hou Yi
6,918
346
58
3
0
130,791
2
L
The Morrigan
11,196
560
167
8
0
349,626
6
W
Merlin
10,482
524
113
6
0
327,033
3
W
Set
12,406
620
123
6
0
386,891
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role