Player Matchup

Medusa
Medusa
Gonzxluz
Medusa
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
35W - 43L
1,437 Elo+
Solo
Bellona
Bellona
PREDADOR773913
Bellona
Level 30
God Stats
10W - 20L
1,322 SR
Queue Stats
197W - 203L
1,360 Elo+
Solo
Merlin
Merlin
ReiRuge
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 67L
1,462 Elo+
Solo
Fenrir
Fenrir
Sheentsu
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,466 Elo+
Solo
Khepri
Khepri
XGabrielCMX
Khepri
Level 25
God Stats
2W - 4L
1,308 SR
Queue Stats
52W - 49L
1,430 Elo+
Solo
Team Averages
Level 21
1,426 SR
1,431 Elo+

VS

Team Averages
Level 9
1,305 SR
1,296 Elo+
Sylvanus
Sylvanus
fairyeclipse
Sylvanus
Level 5
God Stats
1W - 2L
1,294 SR
Queue Stats
2W - 8L
975 Elo+
Party 1
Neith
Neith
metriathe
Neith
Level 4
God Stats
1W - 1L
1,268 SR
Queue Stats
3W - 10L
975 Elo+
Party 1
Zhong Kui
Zhong Kui
processo_molhado
Zhong Kui
Level 15
God Stats
5W - 2L
1,572 SR
Queue Stats
46W - 42L
1,448 Elo+
Party 2
Mercury
Mercury
yDrakenHD
Mercury
Level 12
God Stats
1W - 2L
1,137 SR
Queue Stats
15W - 17L
1,533 Elo+
Party 2
Ymir
Ymir
ydragonHD
Ymir
Level 11
God Stats
2W - 1L
1,254 SR
Queue Stats
12W - 14L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gonzxluz
Medusa
11
7 / 3 / 0
6,930
630
8,071
7,788
2,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

10
0 / 4 / 2
6,348
577
3,710
7,570
4,089
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
ReiRuge
Merlin
6
0 / 3 / 0
4,822
438
1,129
2,504
746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Sheentsu
Fenrir
8
3 / 5 / 0
5,769
524
2,844
8,271
2,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
9
0 / 2 / 7
5,918
538
1,845
7,245
3,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
fairyeclipse
Sylvanus
9
1 / 5 / 1
5,497
500
2,470
6,585
2,700
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
metriathe
Neith
1
0 / 1 / 0
3,758
342
0
548
54
Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
12
9 / 0 / 5
7,537
685
10,915
6,711
4,675
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
yDrakenHD
Mercury
10
3 / 3 / 5
6,531
594
3,700
7,189
2,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
12
4 / 1 / 3
6,778
616
4,904
5,918
3,282
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
10
Kills
17
17
Deaths
10
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
Gonzxluz
Medusa
7
3
0
2.33
L
0
4
2
0.25
L
Merlin
ReiRuge
Merlin
0
3
0
0
L
Fenrir
Sheentsu
Fenrir
3
5
0
0.6
L
Khepri
0
2
7
1.75
W
Sylvanus
fairyeclipse
Sylvanus
1
5
1
0.3
W
Neith
metriathe
Neith
0
1
0
0
W
Zhong Kui
9
0
5
11.5
W
Mercury
yDrakenHD
Mercury
3
3
5
1.83
W
Ymir
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,599
Damage
21,989
33,378
Taken
26,951
13,905
Mitigated
13,160
7,502
Healing
8,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Gonzxluz
Medusa
8,071
5,063
0
2,283
7,788
2,767
564
4,562
3,226
0
35,989
L
3,710
1,027
0
1,408
7,570
4,089
0
3,895
3,675
0
27,123
L
Merlin
ReiRuge
Merlin
1,129
56
0
380
2,504
746
120
1,420
1,084
15,483
0
L
Fenrir
Sheentsu
Fenrir
2,844
1,004
0
1,034
8,271
2,695
0
3,949
4,322
0
27,122
L
Khepri
1,845
288
445
1,952
7,245
3,608
0
4,725
2,520
15,835
0
W
Sylvanus
fairyeclipse
Sylvanus
2,470
1,385
0
640
6,585
2,700
0
669
5,916
15,995
0
W
Neith
metriathe
Neith
0
0
0
0
548
54
0
97
451
0
279
W
Zhong Kui
10,915
1,298
209
4,845
6,711
4,675
872
1,471
5,240
34,225
0
W
Mercury
yDrakenHD
Mercury
3,700
2,066
0
1,387
7,189
2,449
0
515
6,674
0
36,723
W
Ymir
4,904
1,055
0
1,499
5,918
3,282
490
222
5,696
24,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,787
Gold Earned
30,101
244
Minions Killed
200
0
Camps Cleared
0
959,861
Distance Traveled
897,141
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,930
630
72
7
0
199,916
2
L
Bellona
6,348
577
66
6
0
225,976
0
L
Merlin
4,822
438
25
2
0
113,276
0
L
Fenrir
5,769
524
49
4
0
202,510
3
L
Khepri
5,918
538
32
3
0
218,183
3
W
Sylvanus
5,497
500
22
2
0
165,556
1
W
Neith
3,758
342
0
0
0
25,133
0
W
Zhong Kui
7,537
685
51
5
0
225,618
1
W
Mercury
6,531
594
70
6
0
252,104
2
W
Ymir
6,778
616
57
5
0
228,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role