Player Matchup

Achilles
Achilles
Aerozoan
Achilles
Level 119
God Stats
14W - 4L
1,705 SR
Queue Stats
89W - 40L
1,768 Elo+
Party 1
Cthulhu
Cthulhu
AngusAnguish
Cthulhu
Level 27
God Stats
40W - 5L
1,875 SR
Queue Stats
66W - 16L
1,794 Elo+
Party 1
Jormungandr
Jormungandr
CarrotCon
Jormungandr
Level 89
God Stats
16W - 3L
1,728 SR
Queue Stats
86W - 36L
1,769 Elo+
Party 1
Ares
Ares
DeceitfulGamer
Ares
Level 29
God Stats
3W - 0L
1,939 SR
Queue Stats
9W - 2L
1,823 Elo+
Party 1
Geb
Geb
Experimentals
Geb
Level 124
God Stats
20W - 3L
1,745 SR
Queue Stats
77W - 37L
1,752 Elo+
Party 1
Team Averages
Level 78
1,798 SR
1,781 Elo+

VS

Team Averages
Level 75
1,631 SR
1,529 Elo+
Nox
Nox
IOnlyRushSM
Nox
Level 78
God Stats
7W - 3L
1,792 SR
Queue Stats
15W - 12L
1,501 Elo+
Solo
Fenrir
Fenrir
Liebeㅤ
Fenrir
Level 87
God Stats
13W - 20L
1,569 SR
Queue Stats
411W - 420L
1,546 Elo+
Solo
King Arthur
King Arthur
Sacarelfua
King Arthur
Level 67
God Stats
19W - 16L
1,570 SR
Queue Stats
129W - 124L
1,561 Elo+
Solo
Tiamat
Tiamat
Vedire
Tiamat
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 8L
1,500 Elo+
Solo
Artemis
Artemis
spolo48
Artemis
Level 58
God Stats
7W - 4L
1,726 SR
Queue Stats
146W - 145L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aerozoan
Achilles
16
9 / 4 / 14
11,141
1,114
16,508
15,045
18,777
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
AngusAnguish
Cthulhu
17
8 / 1 / 17
11,416
1,142
15,372
10,941
12,785
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
CarrotCon
Jormungandr
17
4 / 1 / 21
10,595
1,060
19,248
13,286
15,784
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
4 / 1 / 18
10,210
1,021
10,999
9,623
11,973
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 1 / 17
10,506
1,051
9,804
10,555
9,939
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

283

VS

Team 2 Tickets

141

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 4
9,277
928
8,697
12,166
4,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fenrir
Liebeㅤ
Fenrir
15
3 / 9 / 3
9,578
958
9,971
16,385
6,619
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
Sacarelfua
King Arthur
15
2 / 6 / 2
9,216
922
7,317
21,863
17,318
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Vedire
Tiamat
15
1 / 5 / 4
9,372
937
13,566
13,623
9,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
spolo48
Artemis
16
1 / 6 / 4
10,011
1,001
11,657
12,584
4,810
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
25
29
Kills
8
8
Deaths
29
87
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Achilles
Aerozoan
Achilles
9
4
14
4
W
Cthulhu
AngusAnguish
Cthulhu
8
1
17
16.5
W
Jormungandr
CarrotCon
Jormungandr
4
1
21
14.5
W
4
1
18
13
W
4
1
17
12.5
L
1
3
4
1
L
Fenrir
Liebeㅤ
Fenrir
3
9
3
0.5
L
King Arthur
Sacarelfua
King Arthur
2
6
2
0.5
L
Tiamat
Vedire
Tiamat
1
5
4
0.6
L
Artemis
spolo48
Artemis
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,931
Damage
51,208
59,450
Taken
76,621
69,258
Mitigated
43,196
6,804
Healing
7,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Aerozoan
Achilles
16,508
6,881
0
600
15,045
18,777
0
3,733
9,318
0
22,621
W
Cthulhu
AngusAnguish
Cthulhu
15,372
1,050
1,148
1,764
10,941
12,785
0
4,913
5,895
31,794
0
W
Jormungandr
CarrotCon
Jormungandr
19,248
5,234
0
2,044
13,286
15,784
0
5,905
7,210
50,594
0
W
10,999
169
0
0
9,623
11,973
0
3,634
5,795
16,699
0
W
9,804
253
634
614
10,555
9,939
0
3,263
7,160
14,052
0
L
8,697
449
0
342
12,166
4,772
0
8,621
3,545
17,505
0
L
Fenrir
Liebeㅤ
Fenrir
9,971
2,395
0
683
16,385
6,619
0
12,900
3,485
0
17,026
L
King Arthur
Sacarelfua
King Arthur
7,317
1,069
0
3,667
21,863
17,318
0
17,775
4,088
0
12,671
L
Tiamat
Vedire
Tiamat
13,566
2,115
0
1,001
13,623
9,677
0
8,653
4,970
34,272
0
L
Artemis
spolo48
Artemis
11,657
5,048
0
1,315
12,584
4,810
0
7,474
5,110
0
39,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,868
Gold Earned
47,454
164
Minions Killed
168
4
Camps Cleared
8
1,036,677
Distance Traveled
941,320
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,141
1,114
14
1
2
184,376
0
W
Cthulhu
11,416
1,142
52
5
0
221,301
1
W
Jormungandr
10,595
1,060
66
7
0
194,600
0
W
Ares
10,210
1,021
15
2
1
198,838
0
W
Geb
10,506
1,051
17
2
1
237,562
1
L
Nox
9,277
928
30
3
2
184,474
0
L
Fenrir
9,578
958
18
2
2
197,039
1
L
King Arthur
9,216
922
8
1
0
202,672
0
L
Tiamat
9,372
937
46
5
1
185,091
0
L
Artemis
10,011
1,001
66
7
3
172,044
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role