Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Conisted
Gilgamesh
Level 39
God Stats
17W - 9L
1,683 SR
Queue Stats
85W - 80L
1,499 Elo+
Party 1
Achilles
Achilles
Harrokh
Achilles
Level 75
God Stats
2W - 0L
1,345 SR
Queue Stats
37W - 44L
1,261 Elo+
Party 4
Sylvanus
Sylvanus
LAD_Mognok
Sylvanus
Level 153
God Stats
1W - 4L
1,369 SR
Queue Stats
90W - 96L
1,498 Elo+
Party 4
Neith
Neith
mekanismehmet
Neith
Level 59
God Stats
42W - 34L
1,542 SR
Queue Stats
146W - 159L
1,496 Elo+
Party 1
Team Averages
Level 85
1,488 SR
1,451 Elo+

VS

Team Averages
Level 73
1,508 SR
1,439 Elo+
Morgan Le Fay
Morgan Le Fay
AstraalGames
Morgan Le Fay
Level 107
God Stats
5W - 2L
1,639 SR
Queue Stats
127W - 142L
1,435 Elo+
Party 3
Cerberus
Cerberus
Itacorsuper445
Cerberus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 95L
1,469 Elo+
Party 2
Ravana
Ravana
Yosikitolakaka
Ravana
Level 16
God Stats
1W - 2L
1,542 SR
Queue Stats
12W - 17L
1,421 Elo+
Party 3
Hel
Hel
dacorr123
Hel
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
200W - 202L
1,410 Elo+
Party 2
Arachne
Arachne
dapy80
Arachne
Level 64
God Stats
0W - 1L
1,357 SR
Queue Stats
73W - 93L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 2 / 3
6,076
467
6,113
7,437
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Conisted
Gilgamesh
13
7 / 2 / 3
7,633
587
10,098
9,635
4,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
Harrokh
Achilles
11
2 / 1 / 4
6,411
493
4,587
6,728
6,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
LAD_Mognok
Sylvanus
10
2 / 1 / 4
6,029
464
6,586
12,467
6,148
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
2 / 1 / 2
6,763
520
4,707
5,321
1,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AstraalGames
Morgan Le Fay
11
3 / 2 / 3
6,951
535
8,322
7,320
3,236
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
9
0 / 1 / 5
5,712
439
6,271
8,838
4,761
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 5 / 1
6,154
473
4,527
7,823
4,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 2 / 1
6,653
512
6,469
9,637
3,903
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
dapy80
Arachne
9
1 / 4 / 3
5,948
458
2,682
10,882
3,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
14
Kills
7
7
Deaths
14
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
2
3
1.25
L
Morgan Le Fay
AstraalGames
Morgan Le Fay
3
2
3
2.25
W
Gilgamesh
Conisted
Gilgamesh
7
2
3
4.25
W
Achilles
Harrokh
Achilles
2
1
4
4
L
Cerberus
0
1
5
2.5
W
Sylvanus
LAD_Mognok
Sylvanus
2
1
4
4
L
0
5
1
0.1
L
3
2
1
1.75
L
Arachne
dapy80
Arachne
1
4
3
0.63
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,091
Damage
28,271
41,588
Taken
44,500
20,519
Mitigated
19,977
16,783
Healing
15,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,113
257
1,675
2,982
7,437
2,089
432
4,704
2,733
32,388
0
L
Morgan Le Fay
AstraalGames
Morgan Le Fay
8,322
489
501
2,329
7,320
3,236
433
2,277
4,997
35,342
0
W
Gilgamesh
Conisted
Gilgamesh
10,098
3,097
0
2,160
9,635
4,029
478
4,023
5,612
0
48,627
W
Achilles
Harrokh
Achilles
4,587
483
0
2,119
6,728
6,875
100
1,188
5,540
10,256
13,537
L
Cerberus
6,271
101
0
2,342
8,838
4,761
0
3,129
5,709
24,327
0
W
Sylvanus
LAD_Mognok
Sylvanus
6,586
1,215
2,413
4,097
12,467
6,148
266
6,699
5,768
20,336
0
L
4,527
1,516
0
342
7,823
4,687
234
1,993
5,236
0
29,066
L
6,469
382
3,179
5,482
9,637
3,903
0
4,213
5,424
40,120
0
L
Arachne
dapy80
Arachne
2,682
1,549
0
1,198
10,882
3,390
73
2,426
8,401
0
26,525
W
4,707
1,907
368
969
5,321
1,378
0
4,448
873
0
27,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,912
Gold Earned
31,418
289
Minions Killed
286
0
Camps Cleared
0
1,257,438
Distance Traveled
1,287,625
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,076
467
60
5
0
249,440
4
L
Morgan Le Fay
6,951
535
52
4
0
273,065
1
W
Gilgamesh
7,633
587
87
7
0
274,965
2
W
Achilles
6,411
493
52
4
0
254,291
1
L
Cerberus
5,712
439
48
4
0
263,141
2
W
Sylvanus
6,029
464
27
2
0
222,308
1
L
Ravana
6,154
473
67
5
0
230,265
0
L
Hel
6,653
512
70
5
0
257,091
2
L
Arachne
5,948
458
49
4
0
264,063
3
W
Neith
6,763
520
63
5
0
256,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role