Player Matchup

Fenrir
Fenrir
Edogrocks1
Fenrir
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
143W - 147L
1,500 Elo+
Party 2
Poseidon
Poseidon
LazerMouse
Poseidon
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 24L
1,651 Elo+
Party 2
Tyr
Tyr
Prometheus7568
Tyr
Level 88
God Stats
2W - 6L
1,500 SR
Queue Stats
131W - 141L
1,540 Elo+
Party 2
Team Averages
Level 43
1,500 SR
1,564 Elo+

VS

Team Averages
Level 84
1,406 SR
1,272 Elo+
Cthulhu
Cthulhu
SirBaby5000
Cthulhu
Level 49
God Stats
5W - 17L
1,474 SR
Queue Stats
35W - 103L
1,250 Elo+
Party 1
Zeus
Zeus
SirDoLLarII
Zeus
Level 120
God Stats
35W - 68L
1,444 SR
Queue Stats
119W - 250L
1,249 Elo+
Party 1
Charybdis
Charybdis
SirDollar
Charybdis
Level 83
God Stats
0W - 2L
1,300 SR
Queue Stats
32W - 81L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Edogrocks1
Fenrir
18
10 / 8 / 10
14,016
738
11,832
18,623
13,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Poseidon
LazerMouse
Poseidon
14
4 / 11 / 8
12,222
643
10,360
15,443
4,683
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
10 / 2 / 10
14,647
771
17,178
19,798
16,428
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SirBaby5000
Cthulhu
16
6 / 7 / 12
12,877
678
12,116
21,892
15,154
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
10 / 10 / 6
13,361
703
19,194
14,948
5,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
SirDollar
Charybdis
14
5 / 8 / 12
12,250
645
11,633
15,617
5,516
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
51
24
Kills
21
21
Deaths
25
28
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Edogrocks1
Fenrir
10
8
10
1.88
W
Poseidon
LazerMouse
Poseidon
4
11
8
0.73
W
10
2
10
7.5
L
Cthulhu
SirBaby5000
Cthulhu
6
7
12
1.71
L
10
10
6
1.3
L
Charybdis
SirDollar
Charybdis
5
8
12
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,370
Damage
42,943
53,864
Taken
52,457
35,081
Mitigated
25,917
12,402
Healing
8,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Edogrocks1
Fenrir
11,832
3,842
0
4,719
18,623
13,970
588
10,375
7,939
0
42,904
W
Poseidon
LazerMouse
Poseidon
10,360
2,346
0
106
15,443
4,683
508
11,571
3,558
28,259
0
W
17,178
2,966
0
7,577
19,798
16,428
1,865
9,291
10,161
0
61,098
L
Cthulhu
SirBaby5000
Cthulhu
12,116
661
730
4,720
21,892
15,154
338
5,417
16,475
32,929
0
L
19,194
2,528
0
1,716
14,948
5,247
204
2,473
12,475
52,547
0
L
Charybdis
SirDollar
Charybdis
11,633
5,567
0
1,546
15,617
5,516
670
2,619
12,998
0
25,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,885
Gold Earned
38,488
176
Minions Killed
180
8
Camps Cleared
7
972,230
Distance Traveled
873,860
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,016
738
41
2
5
338,326
2
W
Poseidon
12,222
643
45
2
0
265,840
0
W
Tyr
14,647
771
90
5
3
368,064
4
L
Cthulhu
12,877
678
46
2
0
330,087
3
L
Zeus
13,361
703
92
5
7
249,527
0
L
Charybdis
12,250
645
42
2
0
294,246
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role