Player Matchup

Hou Yi
Hou Yi
AMovingCar
Hou Yi
Level 27
God Stats
24W - 20L
1,564 SR
Queue Stats
95W - 92L
1,360 Elo+
Solo
Cabrakan
Cabrakan
Albiert
Cabrakan
Level 27
God Stats
29W - 37L
1,490 SR
Queue Stats
165W - 195L
1,349 Elo+
Party 2
Bellona
Bellona
Fhyge
Bellona
Level 25
God Stats
12W - 11L
1,185 SR
Queue Stats
100W - 120L
1,377 Elo+
Party 2
Nemesis
Nemesis
seismil
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Sol
Sol
wolf2608
Sol
Level 27
God Stats
4W - 4L
1,287 SR
Queue Stats
63W - 90L
1,263 Elo+
Solo
Team Averages
Level 22
1,405 SR
1,370 Elo+

VS

Team Averages
Level 19
1,424 SR
1,335 Elo+
Danzaburou
Danzaburou
M0thM0mmy
Danzaburou
Level 15
God Stats
19W - 21L
1,482 SR
Queue Stats
123W - 150L
1,165 Elo+
Party 1
Izanami
Izanami
Pyroenthused
Izanami
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,231 Elo+
Solo
Merlin
Merlin
Reaperg01
Merlin
Level 26
God Stats
37W - 48L
1,362 SR
Queue Stats
191W - 208L
1,554 Elo+
Party 1
Cthulhu
Cthulhu
kingbone101
Cthulhu
Level 26
God Stats
18W - 18L
1,274 SR
Queue Stats
185W - 200L
1,225 Elo+
Party 1
Hercules
Hercules
sevlas
Hercules
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AMovingCar
Hou Yi
11
4 / 2 / 7
7,788
556
10,642
6,677
2,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
Albiert
Cabrakan
11
6 / 1 / 3
7,408
529
4,534
7,839
6,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
Fhyge
Bellona
14
3 / 0 / 0
8,394
600
4,086
6,529
5,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+75
Health

Nemesis
seismil
Nemesis
11
0 / 1 / 2
6,965
498
315
7,242
2,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
6 / 0 / 1
8,268
591
10,022
10,144
4,227
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
M0thM0mmy
Danzaburou
9
1 / 4 / 0
6,079
434
3,327
8,420
2,137
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
Pyroenthused
Izanami
8
0 / 7 / 1
5,558
397
1,968
9,843
2,133
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
Reaperg01
Merlin
12
0 / 2 / 0
6,727
481
3,793
7,763
2,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
kingbone101
Cthulhu
9
2 / 2 / 0
6,343
453
5,073
10,138
5,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
sevlas
Hercules
9
0 / 4 / 0
5,521
394
1,385
7,155
3,408
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
19
Kills
3
4
Deaths
19
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
AMovingCar
Hou Yi
4
2
7
3.75
W
Cabrakan
Albiert
Cabrakan
6
1
3
7.5
W
Bellona
Fhyge
Bellona
3
0
0
3
L
Danzaburou
M0thM0mmy
Danzaburou
1
4
0
0.25
L
Izanami
Pyroenthused
Izanami
0
7
1
0.07
L
Merlin
Reaperg01
Merlin
0
2
0
0
L
Cthulhu
kingbone101
Cthulhu
2
2
0
1
W
Nemesis
seismil
Nemesis
0
1
2
1
L
Hercules
sevlas
Hercules
0
4
0
0
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,599
Damage
15,546
38,431
Taken
43,319
20,958
Mitigated
15,720
14,309
Healing
10,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
AMovingCar
Hou Yi
10,642
6,566
0
1,780
6,677
2,249
0
2,656
4,021
0
41,134
W
Cabrakan
Albiert
Cabrakan
4,534
822
0
2,790
7,839
6,044
672
2,417
5,422
21,656
0
W
Bellona
Fhyge
Bellona
4,086
1,850
0
3,360
6,529
5,758
1,379
216
6,313
63
48,448
L
Danzaburou
M0thM0mmy
Danzaburou
3,327
1,451
0
1,594
8,420
2,137
0
1,699
6,679
0
30,821
L
Izanami
Pyroenthused
Izanami
1,968
1,360
0
2,873
9,843
2,133
0
2,983
6,578
0
24,294
L
Merlin
Reaperg01
Merlin
3,793
96
33
1,390
7,763
2,227
690
6,540
1,223
39,165
0
L
Cthulhu
kingbone101
Cthulhu
5,073
387
111
1,735
10,138
5,815
69
1,935
8,044
19,362
0
W
Nemesis
seismil
Nemesis
315
48
0
1,416
7,242
2,680
0
731
6,511
0
44,122
L
Hercules
sevlas
Hercules
1,385
827
0
2,265
7,155
3,408
0
1,295
5,860
0
13,709
W
10,022
2,582
0
4,963
10,144
4,227
1,242
3,577
6,402
54,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,823
Gold Earned
30,228
383
Minions Killed
208
0
Camps Cleared
0
1,274,555
Distance Traveled
1,209,205
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,788
556
59
4
0
257,876
5
W
Cabrakan
7,408
529
37
3
0
264,279
1
W
Bellona
8,394
600
114
8
0
256,636
3
L
Danzaburou
6,079
434
52
4
0
251,208
0
L
Izanami
5,558
397
49
4
0
201,886
0
L
Merlin
6,727
481
63
5
0
267,552
0
L
Cthulhu
6,343
453
23
2
0
264,963
3
W
Nemesis
6,965
498
79
6
0
211,011
1
L
Hercules
5,521
394
21
2
0
223,596
4
W
Sol
8,268
591
94
7
0
284,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role