Player Matchup

Sol
Sol
 
Sol
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
El_p-uto_de_RaAp
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 17L
1,799 Elo+
Party 1
Danzaburou
Danzaburou
soce_THC
Danzaburou
Level 137
God Stats
8W - 2L
1,838 SR
Queue Stats
79W - 42L
1,655 Elo+
Party 1
Team Averages
Level 63
1,613 SR
1,651 Elo+

VS

Team Averages
Level 76
1,587 SR
1,485 Elo+
Merlin
Merlin
ByGiox10
Merlin
Level 77
God Stats
14W - 6L
1,705 SR
Queue Stats
56W - 44L
1,546 Elo+
Party 2
Kuzenbo
Kuzenbo
EmilioMR23
Kuzenbo
Level 86
God Stats
62W - 45L
1,554 SR
Queue Stats
72W - 57L
1,563 Elo+
Party 2
Charybdis
Charybdis
Kazen Maru26
Charybdis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 144L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
10 / 3 / 11
9,593
959
15,979
9,409
3,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
11 / 1 / 13
9,457
946
8,348
15,963
13,460
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
soce_THC
Danzaburou
12
11 / 2 / 9
9,200
920
13,831
6,738
2,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ByGiox10
Merlin
10
2 / 14 / 1
7,283
728
8,786
13,705
4,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
EmilioMR23
Kuzenbo
11
2 / 6 / 4
8,168
817
3,751
21,209
24,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Kazen Maru26
Charybdis
9
1 / 12 / 2
6,945
695
3,495
11,288
3,438
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
12
32
Kills
5
6
Deaths
32
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
3
11
5.17
L
Merlin
ByGiox10
Merlin
2
14
1
0.18
W
11
1
13
17.5
L
Kuzenbo
EmilioMR23
Kuzenbo
2
6
4
0.67
L
Charybdis
Kazen Maru26
Charybdis
1
12
2
0.17
W
Danzaburou
soce_THC
Danzaburou
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,158
Damage
16,032
32,110
Taken
46,202
19,520
Mitigated
32,180
15,665
Healing
3,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,979
7,443
0
4,186
9,409
3,362
1,644
4,174
4,577
44,656
4,798
L
Merlin
ByGiox10
Merlin
8,786
382
0
0
13,705
4,526
0
3,516
10,049
25,248
0
W
8,348
3,084
0
10,472
15,963
13,460
278
4,617
10,087
0
14,080
L
Kuzenbo
EmilioMR23
Kuzenbo
3,751
857
134
3,095
21,209
24,216
0
7,664
13,545
12,600
0
L
Charybdis
Kazen Maru26
Charybdis
3,495
1,332
0
0
11,288
3,438
0
3,316
7,972
0
7,472
W
Danzaburou
soce_THC
Danzaburou
13,831
4,754
0
1,007
6,738
2,698
806
3,249
3,255
0
26,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,250
Gold Earned
22,396
110
Minions Killed
46
7
Camps Cleared
1
546,440
Distance Traveled
418,082
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,593
959
68
7
5
174,397
2
L
Merlin
7,283
728
28
3
1
125,238
1
W
Hercules
9,457
946
9
1
2
194,204
1
L
Kuzenbo
8,168
817
12
1
0
181,308
0
L
Charybdis
6,945
695
6
1
0
111,536
0
W
Danzaburou
9,200
920
33
3
0
177,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role