Player Matchup

Sol
Sol
InspiredZebra
Sol
Level 105
God Stats
3W - 3L
1,621 SR
Queue Stats
417W - 365L
1,563 Elo+
Party 1
Mulan
Mulan
Paddiniho
Mulan
Level 39
God Stats
2W - 3L
1,507 SR
Queue Stats
25W - 23L
1,520 Elo+
Party 1
Olorun
Olorun
PickledChubb
Olorun
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
108W - 112L
1,404 Elo+
Party 1
Team Averages
Level 71
1,543 SR
1,495 Elo+

VS

Team Averages
Level 80
1,592 SR
1,517 Elo+
Odin
Odin
Corrupt_Soulzz
Odin
Level 101
God Stats
5W - 3L
1,595 SR
Queue Stats
241W - 223L
1,538 Elo+
Party 2
Ah Puch
Ah Puch
PA1SL3Y_B0Y
Ah Puch
Level 91
God Stats
33W - 19L
1,668 SR
Queue Stats
149W - 139L
1,481 Elo+
Solo
Tsukuyomi
Tsukuyomi
carlitosC02
Tsukuyomi
Level 49
God Stats
13W - 9L
1,514 SR
Queue Stats
80W - 61L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 3
8,407
601
5,989
12,540
4,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mulan
Paddiniho
Mulan
12
2 / 2 / 1
8,831
631
5,318
14,435
13,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Olorun
10
0 / 11 / 2
7,588
542
5,283
12,283
4,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 14
10,258
733
9,678
16,675
16,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Puch
PA1SL3Y_B0Y
Ah Puch
15
12 / 0 / 6
11,327
809
15,491
6,966
2,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
carlitosC02
Tsukuyomi
13
5 / 1 / 8
9,674
691
8,805
8,043
4,477
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
3
Kills
22
22
Deaths
4
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
5
3
14
4
L
1
9
3
0.28
W
Ah Puch
PA1SL3Y_B0Y
Ah Puch
12
0
6
15
L
Mulan
Paddiniho
Mulan
2
2
1
1.25
L
Olorun
0
11
2
0.09
W
Tsukuyomi
carlitosC02
Tsukuyomi
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,590
Damage
33,974
39,258
Taken
31,684
22,865
Mitigated
23,764
5,711
Healing
8,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,678
957
0
2,740
16,675
16,539
310
4,690
11,985
4,969
18,978
L
5,989
2,091
0
1,388
12,540
4,564
0
5,778
6,520
22,303
2,802
W
Ah Puch
PA1SL3Y_B0Y
Ah Puch
15,491
238
562
4,358
6,966
2,748
226
2,459
4,507
48,961
0
L
Mulan
Paddiniho
Mulan
5,318
667
0
2,589
14,435
13,771
0
6,336
7,646
0
22,516
L
Olorun
5,283
2,495
535
1,199
12,283
4,530
0
5,562
6,337
15,366
2,050
W
Tsukuyomi
carlitosC02
Tsukuyomi
8,805
1,330
0
645
8,043
4,477
1,509
2,742
5,301
0
32,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,826
Gold Earned
31,259
137
Minions Killed
156
3
Camps Cleared
8
623,333
Distance Traveled
804,316
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,258
733
34
2
1
263,520
0
L
Sol
8,407
601
57
4
2
195,039
1
W
Ah Puch
11,327
809
72
5
3
266,391
2
L
Mulan
8,831
631
35
3
0
252,367
3
L
Olorun
7,588
542
45
3
1
175,927
5
W
Tsukuyomi
9,674
691
50
4
4
274,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role