Player Matchup

Heimdallr
Heimdallr
BittahSentry
Heimdallr
Level 106
God Stats
5W - 5L
1,543 SR
Queue Stats
143W - 125L
1,529 Elo+
Solo
Mercury
Mercury
Frozenisgod
Mercury
Level 133
God Stats
21W - 18L
1,641 SR
Queue Stats
451W - 456L
1,498 Elo+
Party 1
Ymir
Ymir
JU33MANROM3
Ymir
Level 117
God Stats
3W - 5L
1,595 SR
Queue Stats
321W - 345L
1,505 Elo+
Party 1
Chaac
Chaac
Viktor_Pain
Chaac
Level 157
God Stats
0W - 1L
1,408 SR
Queue Stats
250W - 256L
1,457 Elo+
Solo
Janus
Janus
WildOnes1970
Janus
Level 88
God Stats
2W - 9L
1,307 SR
Queue Stats
385W - 354L
1,520 Elo+
Solo
Team Averages
Level 120
1,499 SR
1,502 Elo+

VS

Team Averages
Level 94
1,523 SR
1,472 Elo+
Sun Wukong
Sun Wukong
AstoFGZ
Sun Wukong
Level 107
God Stats
11W - 15L
1,441 SR
Queue Stats
519W - 504L
1,503 Elo+
Solo
Anubis
Anubis
andresferen11
Anubis
Level 128
God Stats
15W - 7L
1,706 SR
Queue Stats
343W - 358L
1,452 Elo+
Party 2
Danzaburou
Danzaburou
animogok2
Danzaburou
Level 65
God Stats
23W - 10L
1,616 SR
Queue Stats
204W - 230L
1,440 Elo+
Party 2
Kuzenbo
Kuzenbo
overlordmeat
Kuzenbo
Level 106
God Stats
2W - 2L
1,332 SR
Queue Stats
243W - 240L
1,493 Elo+
Party 2
Ravana
Ravana
zL Yoshikage
Ravana
Level 63
God Stats
22W - 21L
1,522 SR
Queue Stats
125W - 130L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BittahSentry
Heimdallr
16
5 / 7 / 4
10,542
479
15,289
18,587
5,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mercury
Frozenisgod
Mercury
18
7 / 10 / 4
11,404
518
15,323
19,303
6,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
1 / 6 / 4
10,382
472
9,568
20,299
14,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 5 / 5
9,907
450
9,646
19,239
17,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
3 / 8 / 2
7,732
351
3,746
8,096
2,527
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AstoFGZ
Sun Wukong
20
7 / 3 / 7
13,110
596
14,508
16,876
17,695
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
8 / 8 / 6
12,601
573
15,986
18,406
11,715
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
animogok2
Danzaburou
18
2 / 4 / 3
11,854
539
6,896
15,110
6,103
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kuzenbo
overlordmeat
Kuzenbo
15
1 / 3 / 11
10,650
484
7,475
16,340
25,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ravana
20
18 / 0 / 10
14,435
656
20,095
12,200
9,162
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
73
18
Kills
36
36
Deaths
18
19
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AstoFGZ
Sun Wukong
7
3
7
3.5
L
Heimdallr
BittahSentry
Heimdallr
5
7
4
1
L
Mercury
Frozenisgod
Mercury
7
10
4
0.9
L
1
6
4
0.5
L
2
5
5
0.9
L
3
8
2
0.5
W
8
8
6
1.38
W
Danzaburou
animogok2
Danzaburou
2
4
3
0.88
W
Kuzenbo
overlordmeat
Kuzenbo
1
3
11
2.17
W
Ravana
18
0
10
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,572
Damage
64,960
85,524
Taken
78,932
46,817
Mitigated
70,496
14,122
Healing
21,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AstoFGZ
Sun Wukong
14,508
3,363
0
3,829
16,876
17,695
0
7,453
9,299
8,270
70,236
L
Heimdallr
BittahSentry
Heimdallr
15,289
6,790
0
2,350
18,587
5,885
288
8,412
10,114
0
73,138
L
Mercury
Frozenisgod
Mercury
15,323
9,253
0
270
19,303
6,362
0
4,409
14,644
0
79,907
L
9,568
2,511
0
5,276
20,299
14,386
656
3,311
16,019
62,401
0
L
9,646
1,575
0
5,276
19,239
17,657
511
5,805
13,345
0
47,431
L
3,746
522
0
950
8,096
2,527
0
2,697
5,399
21,285
0
W
15,986
1,229
0
7,374
18,406
11,715
1,833
2,576
15,501
85,034
0
W
Danzaburou
animogok2
Danzaburou
6,896
2,508
0
5,094
15,110
6,103
3,963
703
14,052
0
88,522
W
Kuzenbo
overlordmeat
Kuzenbo
7,475
2,855
0
521
16,340
25,821
36
1,751
14,378
37,918
0
W
Ravana
20,095
5,815
0
4,267
12,200
9,162
0
1,013
10,987
0
106,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,967
Gold Earned
62,650
463
Minions Killed
609
0
Camps Cleared
0
1,729,862
Distance Traveled
2,248,299
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,110
596
130
6
0
390,689
0
L
Heimdallr
10,542
479
120
5
0
332,675
2
L
Mercury
11,404
518
126
6
0
409,820
0
L
Ymir
10,382
472
121
6
0
330,576
0
L
Chaac
9,907
450
64
3
0
415,430
8
L
Janus
7,732
351
32
1
0
241,361
2
W
Anubis
12,601
573
148
7
0
332,212
2
W
Danzaburou
11,854
539
145
7
0
536,133
1
W
Kuzenbo
10,650
484
48
2
0
477,041
5
W
Ravana
14,435
656
138
6
0
512,224
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role