Player Matchup

Cerberus
Cerberus
Angel_AA95
Cerberus
Level 129
God Stats
1W - 0L
1,718 SR
Queue Stats
72W - 81L
1,518 Elo+
Party 1
Chang'e
Chang'e
DaVineM7
Chang'e
Level 8
God Stats
3W - 1L
1,503 SR
Queue Stats
4W - 2L
1,605 Elo+
Solo
Da Ji
Da Ji
KUMø
Da Ji
Level 5
God Stats
2W - 0L
1,855 SR
Queue Stats
2W - 1L
1,417 Elo+
Solo
Pele
Pele
jarvid21
Pele
Level 8
God Stats
5W - 3L
1,722 SR
Queue Stats
19W - 19L
1,479 Elo+
Party 1
Sol
Sol
liquor Deeply
Sol
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,595 Elo+
Solo
Team Averages
Level 31
1,660 SR
1,523 Elo+

VS

Team Averages
Level 22
1,567 SR
1,427 Elo+
Bellona
Bellona
DarkLuias12456
Bellona
Level 28
God Stats
17W - 26L
1,470 SR
Queue Stats
87W - 121L
1,450 Elo+
Solo
Osiris
Osiris
Frankenstein929
Osiris
Level 27
God Stats
12W - 13L
1,431 SR
Queue Stats
182W - 207L
1,294 Elo+
Solo
Danzaburou
Danzaburou
ILOT HellScream
Danzaburou
Level 27
God Stats
23W - 18L
1,690 SR
Queue Stats
99W - 90L
1,511 Elo+
Solo
Fafnir
Fafnir
IlIlFaintlIl
Fafnir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 39L
1,391 Elo+
Solo
Thor
Thor
Tallboiii20
Thor
Level 7
God Stats
3W - 3L
1,745 SR
Queue Stats
92W - 138L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Angel_AA95
Cerberus
11
5 / 0 / 3
7,119
647
5,797
8,368
5,845
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
DaVineM7
Chang'e
9
1 / 3 / 1
5,497
500
4,120
7,278
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
KUMø
Da Ji
8
1 / 3 / 2
5,667
515
1,236
6,247
1,805
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pele
11
6 / 0 / 3
6,996
636
5,613
6,592
2,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 1 / 1
7,359
669
5,799
7,051
1,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
4,711
428
2,465
6,066
2,279
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 2 / 0
5,669
515
4,314
9,908
5,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
ILOT HellScream
Danzaburou
11
3 / 2 / 2
6,554
596
7,434
7,534
2,407
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fafnir
6
0 / 4 / 0
4,935
449
2,357
7,402
4,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

5
1 / 6 / 1
4,585
417
1,376
6,374
1,525
Heavy Mace

Heavy Mace

+30
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
16
Kills
6
7
Deaths
16
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Angel_AA95
Cerberus
5
0
3
6.5
W
Chang'e
DaVineM7
Chang'e
1
3
1
0.5
L
0
2
1
0.25
L
2
2
0
1
L
Danzaburou
ILOT HellScream
Danzaburou
3
2
2
2
L
Fafnir
0
4
0
0
W
Da Ji
KUMø
Da Ji
1
3
2
0.67
L
1
6
1
0.25
W
Pele
6
0
3
7.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,565
Damage
17,946
35,536
Taken
37,284
14,241
Mitigated
15,909
13,126
Healing
4,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Angel_AA95
Cerberus
5,797
655
0
2,027
8,368
5,845
0
2,156
6,212
29,699
0
W
Chang'e
DaVineM7
Chang'e
4,120
578
470
2,141
7,278
1,999
0
56
7,222
20,170
0
L
2,465
1,221
0
560
6,066
2,279
0
2,090
3,976
0
15,148
L
4,314
1,274
0
1,381
9,908
5,088
0
6,693
3,215
5,155
18,456
L
Danzaburou
ILOT HellScream
Danzaburou
7,434
3,573
0
2,390
7,534
2,407
610
3,523
4,011
0
34,911
L
Fafnir
2,357
1,051
0
388
7,402
4,610
96
1,681
5,721
13,172
0
W
Da Ji
KUMø
Da Ji
1,236
195
0
0
6,247
1,805
0
444
5,803
0
21,664
L
1,376
726
0
96
6,374
1,525
276
1,729
4,645
0
7,866
W
Pele
5,613
1,739
0
3,269
6,592
2,648
0
262
6,330
0
38,533
W
5,799
2,030
0
5,219
7,051
1,944
2,641
294
6,757
47,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,638
Gold Earned
26,454
296
Minions Killed
190
0
Camps Cleared
0
1,039,948
Distance Traveled
922,284
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,119
647
52
5
0
179,758
0
W
Chang'e
5,497
500
36
3
0
225,751
0
L
Bellona
4,711
428
35
3
0
192,510
0
L
Osiris
5,669
515
49
4
0
189,489
0
L
Danzaburou
6,554
596
68
6
0
199,535
3
L
Fafnir
4,935
449
23
2
0
164,811
0
W
Da Ji
5,667
515
46
4
0
197,689
0
L
Thor
4,585
417
15
1
0
175,939
0
W
Pele
6,996
636
68
6
0
236,404
0
W
Sol
7,359
669
94
9
0
200,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role