Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
Axds
Artio
Level 100
God Stats
21W - 10L
1,690 SR
Queue Stats
186W - 186L
1,581 Elo+
Party 2
Serqet
Serqet
FuncB
Serqet
Level 97
God Stats
10W - 2L
1,912 SR
Queue Stats
219W - 207L
1,612 Elo+
Party 2
Danzaburou
Danzaburou
NGSAVY
Danzaburou
Level 95
God Stats
1W - 0L
1,319 SR
Queue Stats
31W - 38L
1,488 Elo+
Party 2
Scylla
Scylla
laks123
Scylla
Level 58
God Stats
3W - 3L
1,506 SR
Queue Stats
40W - 39L
1,549 Elo+
Party 2
Team Averages
Level 87
1,585 SR
1,546 Elo+

VS

Team Averages
Level 113
1,522 SR
1,440 Elo+
Merlin
Merlin
Bobby141Qc
Merlin
Level 109
God Stats
8W - 10L
1,450 SR
Queue Stats
109W - 109L
1,458 Elo+
Solo
Loki
Loki
D3athEatEr465
Loki
Level 84
God Stats
1W - 2L
1,498 SR
Queue Stats
428W - 518L
1,414 Elo+
Solo
Chaac
Chaac
KapWaller
Chaac
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,406 Elo+
Solo
Izanami
Izanami
Rugbybrawny
Izanami
Level 157
God Stats
8W - 10L
1,629 SR
Queue Stats
308W - 352L
1,448 Elo+
Party 1
Yemoja
Yemoja
Shelizzle88
Yemoja
Level 146
God Stats
12W - 11L
1,533 SR
Queue Stats
272W - 289L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
4 / 1 / 2
6,324
632
6,250
5,693
4,399
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
Axds
Artio
9
2 / 0 / 4
5,508
551
4,137
7,289
4,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Serqet
FuncB
Serqet
10
5 / 0 / 1
6,423
642
3,364
5,192
1,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
NGSAVY
Danzaburou
9
1 / 1 / 1
5,233
523
3,328
4,377
1,067
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Scylla
laks123
Scylla
9
1 / 0 / 4
5,520
552
1,214
2,544
746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bobby141Qc
Merlin
7
0 / 4 / 0
4,446
445
2,180
4,148
1,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
0 / 3 / 1
4,652
465
2,935
5,689
1,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
KapWaller
Chaac
9
1 / 3 / 0
5,285
529
1,968
7,806
2,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Izanami
Rugbybrawny
Izanami
7
0 / 2 / 1
4,560
456
2,530
5,790
1,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
8
1 / 1 / 0
4,902
490
2,223
5,358
3,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
13
Kills
2
2
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
2
5
W
Artio
Axds
Artio
2
0
4
4
L
Merlin
Bobby141Qc
Merlin
0
4
0
0
L
0
3
1
0.17
W
Serqet
FuncB
Serqet
5
0
1
5.5
L
Chaac
KapWaller
Chaac
1
3
0
0.33
W
Danzaburou
NGSAVY
Danzaburou
1
1
1
1.5
L
Izanami
Rugbybrawny
Izanami
0
2
1
0.25
L
Yemoja
1
1
0
1
W
Scylla
laks123
Scylla
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,293
Damage
11,836
25,095
Taken
28,791
12,472
Mitigated
9,564
6,382
Healing
9,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,250
1,908
0
660
5,693
4,399
478
895
4,798
0
31,864
W
Artio
Axds
Artio
4,137
771
695
2,954
7,289
4,662
0
1,471
5,818
14,753
0
L
Merlin
Bobby141Qc
Merlin
2,180
242
0
327
4,148
1,128
99
2,087
1,915
19,188
0
L
2,935
882
0
1,830
5,689
1,353
0
561
5,124
0
18,643
W
Serqet
FuncB
Serqet
3,364
717
0
423
5,192
1,598
0
429
4,763
0
37,882
L
Chaac
KapWaller
Chaac
1,968
638
0
2,486
7,806
2,726
61
0
7,806
0
18,546
W
Danzaburou
NGSAVY
Danzaburou
3,328
1,657
0
1,400
4,377
1,067
0
645
3,732
0
28,307
L
Izanami
Rugbybrawny
Izanami
2,530
1,771
0
1,949
5,790
1,118
61
1,588
4,202
0
26,251
L
Yemoja
2,223
556
383
2,391
5,358
3,239
0
1,239
4,109
11,190
0
W
Scylla
laks123
Scylla
1,214
105
0
250
2,544
746
352
963
1,581
21,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,008
Gold Earned
23,845
278
Minions Killed
202
0
Camps Cleared
0
951,427
Distance Traveled
849,870
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,324
632
79
8
0
164,690
2
W
Artio
5,508
551
19
2
0
196,097
2
L
Merlin
4,446
445
46
5
0
152,887
2
L
Loki
4,652
465
43
4
0
194,973
3
W
Serqet
6,423
642
81
8
0
214,954
4
L
Chaac
5,285
529
45
5
0
170,706
2
W
Danzaburou
5,233
523
50
5
0
187,493
2
L
Izanami
4,560
456
50
5
0
160,110
2
L
Yemoja
4,902
490
18
2
0
171,194
6
W
Scylla
5,520
552
49
5
0
188,193
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role