Player Matchup

Cerberus
Cerberus
Beezy4Real
Cerberus
Level 154
God Stats
12W - 9L
1,537 SR
Queue Stats
429W - 467L
1,430 Elo+
Solo
Ullr
Ullr
Haux_023
Ullr
Level 109
God Stats
9W - 13L
1,403 SR
Queue Stats
658W - 649L
1,451 Elo+
Party 2
Set
Set
Kiritoplayer102
Set
Level 106
God Stats
3W - 4L
1,561 SR
Queue Stats
695W - 784L
1,418 Elo+
Party 2
Chaac
Chaac
Sam102195
Chaac
Level 67
God Stats
8W - 11L
1,542 SR
Queue Stats
155W - 175L
1,460 Elo+
Solo
Merlin
Merlin
easydanii
Merlin
Level 108
God Stats
5W - 5L
1,355 SR
Queue Stats
428W - 417L
1,468 Elo+
Solo
Team Averages
Level 109
1,480 SR
1,446 Elo+

VS

Team Averages
Level 107
1,660 SR
1,414 Elo+
Achilles
Achilles
Burgher518
Achilles
Level 68
God Stats
2W - 0L
1,723 SR
Queue Stats
90W - 81L
1,496 Elo+
Solo
Neith
Neith
ScorpioGaming82
Neith
Level 153
God Stats
52W - 42L
1,526 SR
Queue Stats
293W - 314L
1,435 Elo+
Party 1
Scylla
Scylla
SkinnyMinii
Scylla
Level 129
God Stats
5W - 9L
1,737 SR
Queue Stats
141W - 155L
1,442 Elo+
Party 1
Ganesha
Ganesha
iPro Massacre x
Ganesha
Level 117
God Stats
1W - 0L
1,711 SR
Queue Stats
4W - 13L
1,296 Elo+
Party 1
Arachne
Arachne
iPro SlimWolf x
Arachne
Level 68
God Stats
21W - 12L
1,602 SR
Queue Stats
89W - 111L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Beezy4Real
Cerberus
11
0 / 1 / 1
7,594
422
3,237
11,592
9,984
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
12
1 / 5 / 0
7,649
425
8,383
11,184
3,835
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

15
4 / 2 / 0
9,047
503
5,052
11,975
4,782
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
Sam102195
Chaac
16
4 / 3 / 2
9,539
530
9,374
17,238
13,917
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
easydanii
Merlin
14
0 / 2 / 0
8,414
467
4,773
8,671
4,355
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Burgher518
Achilles
14
2 / 5 / 3
8,111
451
7,070
15,011
11,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 1 / 3
9,182
510
8,119
9,638
3,209
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
14
1 / 1 / 3
8,010
445
9,091
6,511
1,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 1 / 8
7,549
419
4,827
10,728
9,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
7 / 2 / 3
9,497
528
10,414
10,617
4,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
9
Kills
13
13
Deaths
10
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Beezy4Real
Cerberus
0
1
1
0.5
W
Achilles
Burgher518
Achilles
2
5
3
0.7
L
Ullr
1
5
0
0.2
L
4
2
0
2
L
Chaac
Sam102195
Chaac
4
3
2
1.67
W
3
1
3
4.5
W
Scylla
1
1
3
2.5
L
Merlin
easydanii
Merlin
0
2
0
0
W
0
1
8
4
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,819
Damage
39,521
60,660
Taken
52,505
36,873
Mitigated
30,465
16,809
Healing
16,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Beezy4Real
Cerberus
3,237
90
0
3,067
11,592
9,984
83
3,506
7,978
27,976
0
W
Achilles
Burgher518
Achilles
7,070
2,692
0
4,145
15,011
11,394
854
293
14,718
0
42,338
L
Ullr
8,383
3,887
0
1,131
11,184
3,835
150
2,096
9,060
0
51,182
L
5,052
1,146
0
2,813
11,975
4,782
0
1,683
10,238
0
62,876
L
Chaac
Sam102195
Chaac
9,374
2,401
0
7,530
17,238
13,917
0
3,661
12,455
0
58,260
W
8,119
3,004
0
4,812
9,638
3,209
694
1,278
8,360
0
74,686
W
Scylla
9,091
663
0
1,734
6,511
1,971
1,864
2,238
4,273
46,882
0
L
Merlin
easydanii
Merlin
4,773
395
0
2,268
8,671
4,355
83
2,801
5,692
57,435
0
W
4,827
639
646
1,847
10,728
9,319
181
1,978
8,750
22,293
0
W
10,414
6,791
0
3,463
10,617
4,572
492
2,223
8,394
0
54,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,243
Gold Earned
42,349
513
Minions Killed
412
0
Camps Cleared
0
1,572,987
Distance Traveled
1,667,718
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,594
422
51
3
0
279,958
4
W
Achilles
8,111
451
72
4
0
307,254
2
L
Ullr
7,649
425
111
6
0
313,401
4
L
Set
9,047
503
112
6
0
380,223
0
L
Chaac
9,539
530
115
6
0
313,730
0
W
Neith
9,182
510
157
9
0
312,482
8
W
Scylla
8,010
445
85
5
0
305,776
5
L
Merlin
8,414
467
124
7
0
285,675
4
W
Ganesha
7,549
419
7
0
0
329,745
3
W
Arachne
9,497
528
91
5
0
412,461
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role