Player Matchup

Cthulhu
Cthulhu
ArcticRanger150
Cthulhu
Level 19
God Stats
7W - 5L
1,354 SR
Queue Stats
7W - 7L
1,315 Elo+
Party 2
Hercules
Hercules
Grimm Da Fruit
Hercules
Level 43
God Stats
1W - 1L
1,365 SR
Queue Stats
14W - 18L
1,365 Elo+
Party 2
Ra
Ra
iwillfindu47
Ra
Level 21
God Stats
2W - 2L
1,295 SR
Queue Stats
11W - 14L
1,263 Elo+
Party 2
Bakasura
Bakasura
ltsblugamer
Bakasura
Level 10
God Stats
7W - 12L
1,171 SR
Queue Stats
12W - 28L
1,071 Elo+
Solo
Pele
Pele
Öðîņ
Pele
Level 28
God Stats
16W - 11L
1,539 SR
Queue Stats
19W - 17L
1,500 Elo+
Solo
Team Averages
Level 24
1,345 SR
1,303 Elo+

VS

Team Averages
Level 20
1,359 SR
1,369 Elo+
Skadi
Skadi
ARolIingStoner
Skadi
Level 17
God Stats
3W - 3L
1,459 SR
Queue Stats
12W - 15L
1,340 Elo+
Solo
Baron Samedi
Baron Samedi
hell crusi
Baron Samedi
Level 29
God Stats
1W - 2L
1,503 SR
Queue Stats
32W - 28L
1,560 Elo+
Party 1
Ymir
Ymir
hell failed
Ymir
Level 29
God Stats
0W - 2L
1,229 SR
Queue Stats
30W - 26L
1,582 Elo+
Party 1
Cthulhu
Cthulhu
supercor77
Cthulhu
Level 7
God Stats
8W - 9L
1,236 SR
Queue Stats
28W - 32L
1,104 Elo+
Solo
Fenrir
Fenrir
x1xinchxpinchx
Fenrir
Level 17
God Stats
24W - 22L
1,367 SR
Queue Stats
49W - 60L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 17
16,257
1,016
24,803
37,547
47,055
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hercules
20
12 / 4 / 9
17,535
1,096
32,392
48,938
66,844
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
3 / 7 / 11
14,989
937
23,504
24,528
11,544
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bakasura
ltsblugamer
Bakasura
19
0 / 3 / 2
11,892
743
280
3,049
999
Pele
20
9 / 11 / 11
17,256
1,079
34,366
34,192
16,316
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

11

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 8 / 15
15,530
971
31,831
22,063
8,779
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
hell crusi
Baron Samedi
20
16 / 4 / 11
18,591
1,162
57,603
31,868
14,191
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
7 / 9 / 13
16,333
1,021
28,756
35,820
16,132
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
supercor77
Cthulhu
19
1 / 3 / 3
12,663
791
3,032
6,179
5,015
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
4 / 4 / 12
15,123
945
19,254
28,884
13,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
83
28
Kills
29
29
Deaths
28
50
Assists
54
Player
Kills
Deaths
Assists
KDA
L
1
8
15
1.06
W
4
4
17
3.13
W
Hercules
12
4
9
4.13
L
Baron Samedi
hell crusi
Baron Samedi
16
4
11
5.38
L
7
9
13
1.5
W
3
7
11
1.21
W
Bakasura
ltsblugamer
Bakasura
0
3
2
0.33
L
Cthulhu
supercor77
Cthulhu
1
3
3
0.83
L
4
4
12
2.5
W
Pele
9
11
11
1.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,345
Damage
140,476
148,254
Taken
124,814
142,758
Mitigated
57,340
32,710
Healing
35,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
31,831
16,412
0
2,485
22,063
8,779
0
5,733
15,914
0
83,314
W
24,803
1,272
3,258
1,973
37,547
47,055
0
23,409
14,138
46,243
0
W
Hercules
32,392
13,213
0
15,932
48,938
66,844
0
25,287
23,651
0
44,141
L
Baron Samedi
hell crusi
Baron Samedi
57,603
6,320
5,694
19,325
31,868
14,191
0
13,399
17,867
80,506
0
L
28,756
6,155
323
4,840
35,820
16,132
0
15,239
19,669
36,520
0
W
23,504
3,453
6,051
2,598
24,528
11,544
0
16,380
8,148
56,927
0
W
Bakasura
ltsblugamer
Bakasura
280
119
0
54
3,049
999
0
2,067
982
0
366
L
Cthulhu
supercor77
Cthulhu
3,032
323
0
0
6,179
5,015
0
3,574
2,404
18,804
0
L
19,254
8,375
0
3,090
28,884
13,223
0
10,362
17,596
0
40,562
W
Pele
34,366
8,100
0
2,844
34,192
16,316
0
22,248
11,944
0
83,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,929
Gold Earned
78,240
287
Minions Killed
273
10
Camps Cleared
7
1,265,206
Distance Traveled
1,385,468
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
15,530
971
118
7
6
279,550
2
W
Cthulhu
16,257
1,016
55
3
0
333,828
3
W
Hercules
17,535
1,096
33
2
0
291,463
0
L
Baron Samedi
18,591
1,162
43
3
1
317,537
3
L
Ymir
16,333
1,021
22
1
0
289,341
0
W
Ra
14,989
937
91
6
2
288,385
2
W
Bakasura
11,892
743
1
0
0
41,047
0
L
Cthulhu
12,663
791
45
3
0
123,331
0
L
Fenrir
15,123
945
45
3
0
375,709
10
W
Pele
17,256
1,079
107
7
8
310,483
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role