Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
pureapples
Medusa
Level 126
God Stats
11W - 12L
1,596 SR
Queue Stats
335W - 276L
1,672 Elo+
Solo
Ares
Ares
teevee
Ares
Level 160
God Stats
0W - 3L
1,320 SR
Queue Stats
41W - 23L
1,696 Elo+
Solo
Loki
Loki
vintaag
Loki
Level 126
God Stats
64W - 48L
1,659 SR
Queue Stats
400W - 344L
1,656 Elo+
Solo
Team Averages
Level 130
1,515 SR
1,605 Elo+

VS

Team Averages
Level 146
1,619 SR
1,692 Elo+
Gilgamesh
Gilgamesh
Frgotenpower
Gilgamesh
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
117W - 95L
1,693 Elo+
Party 1
Kukulkan
Kukulkan
Perspicacity
Kukulkan
Level 127
God Stats
19W - 11L
1,753 SR
Queue Stats
479W - 439L
1,703 Elo+
Solo
Hercules
Hercules
Sekaida
Hercules
Level 160
God Stats
2W - 1L
1,935 SR
Queue Stats
267W - 144L
1,692 Elo+
Party 1
Kali
Kali
SmellyAnelly
Kali
Level 149
God Stats
8W - 1L
1,317 SR
Queue Stats
18W - 8L
1,748 Elo+
Party 1
Chaac
Chaac
Thaon
Chaac
Level 146
God Stats
7W - 8L
1,591 SR
Queue Stats
514W - 526L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
2 / 0 / 1
6,659
605
5,928
4,997
4,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
 
Zeus
10
3 / 5 / 2
6,179
562
6,689
6,403
1,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
pureapples
Medusa
10
2 / 4 / 0
5,992
545
4,892
6,946
1,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ares
teevee
Ares
3
0 / 2 / 0
3,788
344
416
2,317
563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
vintaag
Loki
10
2 / 3 / 3
5,925
539
3,367
6,427
1,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Frgotenpower
Gilgamesh
9
5 / 1 / 7
6,250
568
4,459
5,184
2,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
Perspicacity
Kukulkan
11
0 / 2 / 4
6,598
600
877
4,141
1,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hercules
Sekaida
Hercules
10
3 / 1 / 4
6,492
590
5,359
8,398
5,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
5 / 2 / 2
7,352
668
3,463
8,083
3,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Thaon
Chaac
11
1 / 3 / 0
6,266
570
3,219
9,256
5,864
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
9
Kills
14
14
Deaths
9
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
0
1
2.5
L
Zeus
 
Zeus
3
5
2
0.8
W
Gilgamesh
Frgotenpower
Gilgamesh
5
1
7
8.5
W
Kukulkan
Perspicacity
Kukulkan
0
2
4
1
W
Hercules
Sekaida
Hercules
3
1
4
5
W
5
2
2
3
W
Chaac
Thaon
Chaac
1
3
0
0.33
L
Medusa
pureapples
Medusa
2
4
0
0.5
L
Ares
teevee
Ares
0
2
0
0
L
Loki
vintaag
Loki
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,292
Damage
17,377
27,090
Taken
35,062
10,646
Mitigated
17,768
4,977
Healing
12,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,928
2,985
0
500
4,997
4,833
440
0
4,997
37,006
0
L
Zeus
 
Zeus
6,689
705
0
839
6,403
1,722
0
618
5,689
33,623
0
W
Gilgamesh
Frgotenpower
Gilgamesh
4,459
1,354
0
704
5,184
2,091
0
1,408
3,714
0
18,445
W
Kukulkan
Perspicacity
Kukulkan
877
277
0
271
4,141
1,308
0
1,421
2,606
35,634
0
W
Hercules
Sekaida
Hercules
5,359
1,835
0
3,915
8,398
5,382
0
1,539
6,775
0
26,565
W
3,463
1,064
0
4,164
8,083
3,123
0
3,104
4,867
0
39,748
W
Chaac
Thaon
Chaac
3,219
757
0
3,467
9,256
5,864
0
5,189
4,067
815
40,218
L
Medusa
pureapples
Medusa
4,892
2,435
0
827
6,946
1,629
0
0
6,946
0
27,223
L
Ares
teevee
Ares
416
113
0
506
2,317
563
0
0
2,317
1,789
0
L
Loki
vintaag
Loki
3,367
915
0
2,305
6,427
1,899
0
157
6,264
0
27,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,543
Gold Earned
32,958
289
Minions Killed
332
0
Camps Cleared
0
876,756
Distance Traveled
1,113,376
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,659
605
94
9
0
202,102
0
L
Zeus
6,179
562
82
7
0
180,497
5
W
Gilgamesh
6,250
568
32
3
0
234,591
1
W
Kukulkan
6,598
600
91
8
0
209,625
1
W
Hercules
6,492
590
51
5
0
213,382
6
W
Kali
7,352
668
73
7
0
252,294
4
W
Chaac
6,266
570
85
8
0
203,484
1
L
Medusa
5,992
545
49
4
0
208,903
6
L
Ares
3,788
344
4
0
0
56,859
0
L
Loki
5,925
539
60
5
0
228,395
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role