Player Matchup

Hun Batz
Hun Batz
AvocadoCrocs
Hun Batz
Level 29
God Stats
31W - 28L
1,556 SR
Queue Stats
466W - 508L
1,537 Elo+
Solo
Chiron
Chiron
SmiteBot0000000
Chiron
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 87L
1,651 Elo+
Solo
Ares
Ares
TheLengend629
Ares
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
107W - 96L
1,463 Elo+
Solo
Scylla
Scylla
Tz_Vicent
Scylla
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,292 Elo+
Solo
Bellona
Bellona
WarRudd
Bellona
Level 26
God Stats
8W - 2L
1,976 SR
Queue Stats
129W - 87L
1,764 Elo+
Solo
Team Averages
Level 19
1,606 SR
1,542 Elo+

VS

Team Averages
Level 21
1,660 SR
1,593 Elo+
Neith
Neith
IIYaagaII
Neith
Level 20
God Stats
13W - 21L
1,857 SR
Queue Stats
68W - 83L
1,545 Elo+
Solo
Bakasura
Bakasura
JJiimmyy
Bakasura
Level 7
God Stats
3W - 0L
1,886 SR
Queue Stats
9W - 3L
1,869 Elo+
Solo
Chang'e
Chang'e
JacksonPolyps
Chang'e
Level 27
God Stats
1W - 1L
1,242 SR
Queue Stats
31W - 33L
1,544 Elo+
Solo
Ares
Ares
Sogwild
Ares
Level 22
God Stats
13W - 3L
1,817 SR
Queue Stats
61W - 55L
1,542 Elo+
Solo
Hercules
Hercules
trammelsuxs
Hercules
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 119L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AvocadoCrocs
Hun Batz
13
1 / 13 / 7
9,236
462
7,553
18,712
4,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
5 / 7 / 1
8,338
417
8,515
13,053
3,690
13
2 / 7 / 4
8,791
440
6,724
23,126
19,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Tz_Vicent
Scylla
14
0 / 11 / 0
8,138
407
4,207
12,909
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
WarRudd
Bellona
19
7 / 2 / 1
12,748
637
16,965
13,742
12,288
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
IIYaagaII
Neith
15
3 / 5 / 3
10,188
509
7,912
11,929
5,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
JJiimmyy
Bakasura
20
23 / 4 / 4
13,992
700
26,409
22,849
15,701
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
18
11 / 2 / 12
11,982
599
19,975
18,664
9,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
Sogwild
Ares
14
2 / 2 / 13
10,034
502
9,197
19,639
20,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
trammelsuxs
Hercules
16
1 / 2 / 2
9,639
482
2,906
9,073
13,462
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
74
15
Kills
40
40
Deaths
15
13
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AvocadoCrocs
Hun Batz
1
13
7
0.35
W
Neith
IIYaagaII
Neith
3
5
3
0.9
W
Bakasura
JJiimmyy
Bakasura
23
4
4
6.25
W
Chang'e
11
2
12
8.5
L
5
7
1
0.79
W
Ares
Sogwild
Ares
2
2
13
4.25
L
2
7
4
0.57
L
Scylla
Tz_Vicent
Scylla
0
11
0
0
L
Bellona
WarRudd
Bellona
7
2
1
3.75
W
Hercules
trammelsuxs
Hercules
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,964
Damage
66,399
81,542
Taken
82,154
44,015
Mitigated
63,972
8,546
Healing
37,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AvocadoCrocs
Hun Batz
7,553
2,855
0
1,490
18,712
4,579
0
5,923
11,512
0
35,643
W
Neith
IIYaagaII
Neith
7,912
3,612
0
4,464
11,929
5,366
743
2,552
9,377
0
62,857
W
Bakasura
JJiimmyy
Bakasura
26,409
17,870
0
13,131
22,849
15,701
2,413
3,551
19,298
0
103,961
W
Chang'e
19,975
1,474
4,164
8,201
18,664
9,051
2,387
3,378
15,286
86,405
0
L
8,515
4,873
319
3,339
13,053
3,690
0
4,284
8,587
0
28,957
W
Ares
Sogwild
Ares
9,197
405
0
4,151
19,639
20,392
661
4,469
15,170
27,584
0
L
6,724
747
0
1,482
23,126
19,719
0
6,897
13,780
25,798
0
L
Scylla
Tz_Vicent
Scylla
4,207
895
0
593
12,909
3,739
1,274
4,353
7,714
44,667
0
L
Bellona
WarRudd
Bellona
16,965
3,452
0
1,323
13,742
12,288
0
6,651
6,432
17,351
65,864
W
Hercules
trammelsuxs
Hercules
2,906
924
0
3,455
9,073
13,462
0
1,153
7,920
0
41,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,251
Gold Earned
55,835
370
Minions Killed
542
0
Camps Cleared
0
1,704,977
Distance Traveled
1,972,405
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,236
462
58
3
0
359,967
6
W
Neith
10,188
509
114
6
0
309,067
2
W
Bakasura
13,992
700
190
10
0
448,992
3
W
Chang'e
11,982
599
135
7
0
404,903
8
L
Chiron
8,338
417
41
2
0
284,206
1
W
Ares
10,034
502
21
1
0
418,610
8
L
Ares
8,791
440
31
2
0
339,990
0
L
Scylla
8,138
407
59
3
0
301,507
1
L
Bellona
12,748
637
181
9
0
419,307
5
W
Hercules
9,639
482
82
4
0
390,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role